Value of Creatures Parts

Value of Creatures Parts
(House Rule in Process)
(UNDER CONSTRUCTION)
1. By Creature Type:
These are the types of Creatures as presented on the Monster Manual: Aberration, Animal, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Undead, Vermin.
Celestials, Fields and Outsides come from other planes and disappear when killed. Aberrations and Oozes have very few discerning components (ie: flesh cannot be eaten) but other things like poison and acid secretions.

Creature Type – Worth of Parts:
Aberration – unusual
Animal – common
Celestial – unusual
Construct – unusual
Dragon – monstrous
Elemental – rare
Fey – rare
Fiend – rare
Giant – unusual
Humanoid – common
Magical Beast – unusual
Monstrous Humanoid
Ooze – unusual
Outsider – rare
Plant – common
Undead – unusual
Vermin – common

2. Modifiers by Creature’s Size:
Size of Creature (D&D SRD)
Size Non-humanoid
Cost Cost Weight
Tiny or smaller ×1 ×1/10
Small ×2 ×½
Medium ×2 ×1
Large ×4 ×2
Huge ×8 ×5
Gargantuan ×16 ×8
Colossal ×32 ×12

3. Creature’s parts that can be harvested:
Fur and Hides – The skin of the creature can be used to create clothes, armors or other related objects. Creatures Types: Aberration, Animal, Dragon, Fey, Giant, Humanoid, Magical Beast, Monstrous Humanoid, Vermin
Meat – Creature’s meat that can be consume by humanoids or other races. Creatures Types: Animal, Dragon, Fey, Giant, Humanoid, Magical Beast, Monstrous Humanoid, Plant, Vermin
Special Components – Teeth, bones, eyes, horns, blood, poison and other related components. Creatures Types: Aberration, Celestial, Construct, Dragon, Fey, Fiend, Giant, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Vermin

4. Basic Weight
Basic Weight (as a % of creature’s weight):
Fur and Hides – 10%
Natural Armor Skin – 15%
Carapace – 20%
Meat – 60%
Special Components – 10%

5. Basic Cost:
Fur and Hides – CR*15 sp for the skin
Meat – CR*15 sp for the meat
Special Components – CR*15 sp

Cost modifier by type of creature’s worth:
common – x1
unusual – x2
rare – x3
exotic – x4
monstrous – x5

Value of Creatures Parts

D&D 3.0: Tales from Mystara Galero