Typical Human City Guard

Typical Human City Guard

Male human War2; CR 2; HD 2d8 + 2; hp 16; Init + 0; Spd 20 ft; AC 18/16, touch 10, flat-footed 18/16 ( + 1 Dex, + 6 armor,+ 2 shield); BAB + 2; Melee falchion + 4 two-handed (2d4 + 1/18 – 20), or short sword + 4 light (1d6 + 1/19 – 20); Ranged composite shortbow + 4 (1d6 + 1/x3); AL LE; SV Fort + 4, Ref + 0, Will – 1; Str 12( + 1), Dex 13( + 1), Con 13( + 1), Int 11( + 0), Wis 9( – 1), Cha 6( – 2).
Skills and Feats: HIDE – 7, SPOT – 1, LISTEN + 0(1), MOVE SILENTLY – 7, balance – 7, bluff – 1(1), climb – 6, disable device + 3(1), escape artist – 7, handle animal + 1(3), intimidate + 3(5), listen + 0, jump – 6, pick pocket – 6(1), spot + 0, swim + 6(5), use rope + 1(1); power attack, mounted combat

Equipment: MW mighty composite shortbow ( + 1 str), MW short sword, 38 arrow(s), MW falchion, MW splint mail, MW large steel shield, Potion of Vision, Thunderstone, 72 gp.

Languages: common, (native language)

Mount: light horse; HD 3d8 + 6; hp 16; Init + 1; Spd 60 ft; AC 13; Melee 2 hooves + 2 (1d4 + 1); SQ scent; SV Fort + 5, Ref + 4, Will + 2.
Mount Equipment: bit and bridle, riding saddle, saddlebags.

Typical Human City Guard

D&D 3.0: Tales from Mystara Galero