Threshold

THRESHOLD
Kingdom of Karameikos
Map

General Overview:
Threshold is a frontier community on the Windrush(Wulfholde) River near Lake Windrush. Originally a simple logging community, it has grown into sprawling settlement of nearly 5000 since the coming of the Thyatians. Despite its large population, Threshold is not a squalid, crowded town due mainly to a law passed by Baron Sherlane Halaran that forbids any building to be built within 50’ of each other.

Personalities:
Baron Sherlane Halaran
Aleena Halaran

Locations:
Accommodations: Threshold has a full range of services, as one would expect from a community of this size. A wide range of accommodations are available in the town represented by the following: The Volk, The Rose of Valerias, and The Black Jug.

Taverns: To take a break from work and had a fine drink visit Hook n Hatchet Inn or the Crossed Swords Tavern.

Town Hall: This is a very large building in the center of town, used for confiscated weapon storage, town meetings, public declarations, trials and entertainments. The administrative office of the town is located here and is managed by Lardos Grobaras.

Fishermen: This is a small (population 500) fishing village fronting Lake Windrush.

Fogor Isle: This island is the seamy side of town, largely built up before the Baron’s decree about close housing was passed. It is, therefore, like any other city’s tenement district – close, squalid buildings, narrow streets, and numerous opportunities for crime. There are many flourishing businesses here, some legal, many not. The city guard doesn’t venture across the bridges onto Fogot Isle after dark.

Loggers: This is an encampment of loggers operating the nearby woods; about 500 loggers live here. This camp has it’s own wood-mill, replacing the Old Mill (see below). Most of the logs cut locally are floated downriver to Specularum, where they are used for building, ship construction, and so on.

Old Mill: On the north end of Fogot Isle is the Old Mill, which was more or less destroyed by fire 15 years ago. The blackened ruins remain and have never been knocked down. The ruin is home to numerous giant insects and has to be cleaned out periodically.

Ruins: North of Threshold, on the west shore of the lake, are the quiet ruins of an ancient town Castle Mistamire; stone walls still stand in places, and pieces of rubble dot the landscape. There are even hard-to-find opening to buried catacombs which are still open. The whole place is rather spooky and no one with any sense goes there.

Tarnskeep: This is the Baron Sherlane Halaran’s castle – a small, sturdy fortress, with a single curtain wall and four towers and a large manor house. The manor has a dungeon beneath it (of the prison variety, not a lair for monsters).

Weir and Dam: The dame was built to keep boats from being able to travel upriver from Threshold; the Baron sees that as the prerogative of Threshold residents only. The weir (a small screen of a dam which is used to catch fish) is used by Threshold fishermen; it can be dragged aside, and is, whenever logs are coming downriver from the logging camp north of Lake Windrush.

Blackstone Heath: Marshes west of The Farms of Threshold.

Threshold Farms: Area west of Threshold that is home to many farmers with their families and working crews.

Eltans Spring: A very small village in the mountains north of Threshold.

Zadreth: An abandoned and ruined small village laying on the eastern shores of Lake Windrush, according to the locals. A trail, later paved by the Grand Duke, leads there from Threshold. An almost disappeared trail leads instead from Zadreth to the Temple of the Shield.

Temple of the Shield: An ancient temple of the Immortal Halav dug in the mountainside, from the times of the Hail the Heroes; it was built shortly after the Time of the Dragonlord, and it’s now abandoned, its specific location lost to common knowledge.

Old Caves: These caves were before a set of mines mined by the locals. Records show that they were abandoned for lack of viable resources. The place was later inhabited by monsters.

The Black Woods: The woods in this area are feared by the locals as many accounts of disappearances have occurred. The Thyatians blame the many bands of semihumans, the more fearless locals blame dire wolves, the others blame dark forces. Rumors are that Bargle’s “secret army”; his mercenaries, disguised as trees, dwelt in “The Black Woods” west of Threshold.

Special Interest:
Located near the foot of the Black Peak Mountains in the extreme north of the Kingdom of Karameikos, Threshold offers many opportunities for wilderness expeditions. Adventurers can find employment ranging from simple exploration to taming the local wilds of monsters.

In addition to the many employment opportunities, Threshold is developing a reputation as a burgeoning intellectual center. As part of his ongoing attempt to transform the town into a modern community, Baron Halaran has established The Threshold Academy.

There are representatives of the three main religions on the Kingdom of Karameikos with the Church of Traladara, Church of Karameikos and Church of Thyatis present in the city of Threshold.

Local Law:
There are also 2 local laws worthy of note. First, casting of wizard magic within town limits is a minimum of a Class 1 crime. Second, only daggers, swords, & staffs may be carried. Prohibited weapons are confiscated by the town guard. Also, keep in mind that though wearing armour is not illegal, citizens will be highly suspicious of armoured persons wandering the streets.

Threshold

D&D 3.0: Tales from Mystara Galero