Because the sorcerer could be of any of the Races and Social Class they could also be of any country of the Known World.

Remember to download and print the Sorcerer Spell Sheet named Sorcerer_spells (dnd_3.0).pdf_ from the Documents link.

A Sorcerer starts with the following SPELLS: Level0= Detect Magic, Ray of Frost, Mage Hand, Mending, Level1=Mage Armor, Comprehend Languages and acquires + 2 spells per level thereafter.

A Sorcerer starts with a Familiar . Download the Sorcerer-Wizard Familiars.pdf from the Documents link. Chose one of the four familiars present (Cat, Owl, Snake and Toad) and print only the sheet for the familiar. The sheet is already modified for a first level familiar and only need to fill the Hit Points and Skill ranks.

Continue to the SRD information for the Sorcerer



D&D 3.0: Tales from Mystara Galero