Safari Island Costs

Safari Island’s Safari Costs
Safari Island

The cost of the safari depends on the dangers that can be encounter. The organizers have rangers and scouts that are in constant monitor of the creatures of the island and search for new ones. They study their migration patterns and their numbers and habits. If needed, locals will use their skills to lure the creatures to a place were the hunters can fight with them in a more secure and controlled way. At the moment that a safari is organized is based on the results of these scouting.

1. Basic Cost:
Challenge Rating of Creature X 10gp

2. Creature’s Type vs Creature’s Worth:
Aberration – unusual
Animal – common
Celestial – unusual
Construct – unusual
Dragon – monstrous
Elemental – rare
Fey – rare
Fiend – rare
Giant – unusual
Humanoid – common
Magical Beast – unusual
Monstrous Humanoid
Ooze – unusual
Outsider – rare
Plant – common
Undead – unusual
Vermin – common

3. Cost modifier by type of creature’s worth:
common – x1
unusual – x2
rare – x3
exotic – x4
monstrous – x5

4. Cost modifier by provider:
High Quality Safari:
Gastenoo Adventure Park and Shambella Safari Island are the more organized and have the more people on their staff to be sure everything goes as planed. The cost is the one calculated and there is a 90% chance that the hunter will only take 50% or less of damage. Clerics are standing by in the case something goes wrong as there is also a Magical Carpet stoked to move the wounded to Peoples Temple located on Sindaba Tower.

Low Quality Safari:
Others like Hector Rushblood and Quark Madeye have less people and less resources. They can charge half the standard admission price to organize and perform a safari but there is a 50% that the visitor will take 50% or more of damage. There is no cleric standing by, no magical faster way of returning to Sindaba Tower.

Safari Island Costs

D&D 3.0: Tales from Mystara Galero