Pennaggolans are among the most fearsome undead creatures of the lands of Ochalea. A type of vampire, they prey on the weak and sickly, attacking lone farmhouses or small bands of travelers while they sleep. In its natural form, a pennaggolan is a horrid floating head, with entrails and intestines hanging down from the neck. The creature can manipulate these gruesome tentacles with hideous strength, whipping them around throats and limbs to squeeze the life out of its victims before feeding on their blood. Pennaggolans prefer to use stealth and guile to search for food. They can appear as normal humans by squeezing their entrails back into their original bodies, and often infiltrate isolated communities disguised as travelers or peasants. They can only feed in their natural form, however, and they are easily recognized in this form.
Pennaggolans speak any languages they knew in life.

Domination (Su): A pennaggolan can crush an opponent’s will just by looking into his or her eyes. This is similar to a gaze attack, except that the pennaggolan must take a standard action, and those merely looking at it are not affected. Anyone the pennaggolan targets must succeed at a Will save or fall instantly under the pennaggolan’s influence as though
by a dominate person spell cast by a 12th-level maho-tsukai. The ability has a range of 30 feet.
Improved Grab (Ex): To use this ability, the pennaggolan must hit with its entrails attack. If it gets a hold, it can constrict and bite.

Constrict (Ex): A pennaggolan deals automatic entrails damage to a Medium-size or smaller opponent with a successful grapple check.
Blood Drain (Ex): A pennaggolan can suck blood from a living victim with its fangs if it pins the victim. By draining blood, it inflicts 1d4 points of permanent Constitution drain each round the pin is maintained.
Create Spawn (Su): Pennaggolans usually kill their victims by strangulation before draining all their blood. If a character dies from a pennaggolan’s blood drain ability, however, the
victim is at risk of rising again as a pennaggolan. If the body remains unburied for three days, it is transformed into a pennaggolan.
The new creature is not under the control of the pennaggolan that created it, but it is irredeemably evil, feeling no attachment to its old life.
Special Qualities: A pennaggolan retains all the special qualities of the base creature and those listed below, and also gains the undead type and the Shadowlands subtype.
Damage Reduction (Su): A p nnaggolan’s undead body is tough, giving the creature damage reduction 5/ + 1.
Turn Resistance (Ex): A pennaggolan has + 4 turn resistance (see the Monster Manual). In humanoid form, a pennaggolan cannot be turned.
Resistance (Ex): A pennaggolan has cold and electricity resistance 20.
Alternate Form (Su): A pennaggolan can make itself appear humanoid by squeezing its entrails back into the shell of its original body. (It must first soak the entrails in vinegar to
reduce their engorgement.) In this form, it appears to be its original alignment when detect evil spells or the like are used on it, and it cannot be turned. If the body is destroyed while the head is separated from it, the pennaggolan dies in 1d4 days.
Fear Aura (Su): As a free action, a pennaggolan in its natural form can create an aura of fear in a 30 – foot radius. Creatures within this distance of the pennaggolan must succeed at a
Will save or become shaken. Shaken creatures suffer a – 2 morale penalty on attack rolls, weapon damage rolls, and saving throws.
Fast Healing (Ex): A pennaggolan heals 5 hit points of damage each round.

This example uses a 5th-level human (Crane) fighter as the base creature.
Medium-Size Undead (Shadowlands)
Hit Dice: 5d12 (32 hp)
Initiative: + 7 ( + 3 Dex, + 4 Improved Initiative)
Speed: 30 ft. in human form; fly 50 ft. (good) in natural form
AC: 17 ( + 3 Dex, + 4 natural)
Attacks: Entrails + 7 melee, bite + 2 melee
Damage: Entrails 1d10 + 5, bite 1d6 + 2
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Improved grab, constrict, blood drain, domination
Special Qualities: Damage reduction 5/ + 1, cold and electricity resistance 20, alternate form, fast healing 5, + 4 turn resistance
Saves: Fort + 4, Ref + 6, Will + 3
Abilities: Str 14, Dex 17, Con —, Int 14, Wis 15, Cha 19, Taint 10
Skills: Disguise + 9, Bluff + 9 Diplomacy + 9, Sense Motive + 14, Tumble + 7
Feats: Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Quick Draw, Weapon Focus (attack), Weapon Specialization (attack)
Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. The Will saves against this pennaggolan’s domination and fear aura have a DC of 22.
Challenge Rating: 7

PENNAGGOLAN (Oriental Adventures 3E.pdf, p.189)



D&D 3.0: Tales from Mystara Galero