MM Monsters Stat Blocks

MONSTER MONOGRAPH

The Monster Monograph is a presentation of the essential properties and characteristics of creatures under the Open Gaming system; that is, a listing of abbreviated statistics blocks for all the monsters presented in the core rules. Some modifications have been made to the formats suggested by the DMG (p. 129), and presented in other official sources, for the purposes of clarity and/or brevity. The last revision of this document was made on 06/08/05 (incorporates web errata v.3182002); please send any corrections to: dcollins@superdan.net.
Everything hereafter is Open Game Content, and is distributed under the Open Game License. A copy of the license can be found on the last page of this document.

Aboleth: Huge Aberration (Aquatic); CR 7; AC 16; HD 8d8 + 40; hp 76; Init + 1; Spd 10 ft., swim 60 ft.; Atk 4 tentacles + 12 (1d6 + 9 and transformation); Face/Reach 10×20 ft./10 ft.; SA Transformation, psionics, enslave; SQ Mucus cloud; AL LE; SV Fort + 7, Ref + 3, Will + 11; Str 26, Dex 12, Con 20, Int 15, Wis 17, Cha 17.
Skills and Feats: Concentration + 16, Knowledge (one) + 7, Listen + 16, Spot + 16; Alertness, Combat Casting, Iron Will.

Achaierai: Large Outsider (Evil, Lawful); CR 5; AC 20; HD 6d8 + 12; hp 39; Init + 1; Spd 50 ft.; Atk 2 claws + 9 (2d6 + 4), bite + 4 (4d6 + 2); Face/Reach 5×5 ft./10 ft.; SA Black cloud; SR 19; AL LE; SV Fort + 7, Ref + 6, Will + 7; Str 19, Dex 13, Con 14, Int 13, Wis 14, Cha 16.
Skills and Feats: Climb + 13, Jump + 13, Listen + 11, Move Silently + 10, Sense Motive + 11, Spot + 11; Dodge, Mobility.

Allip: Medium Undead (Incorporeal); CR 3; AC 15; HD 4d12; hp 26; Init + 5; Spd Fly 30 ft. (perfect); Atk incorporeal touch + 3 (1d4 permanent wisdom drain); SA Babble, Wisdom drain, madness; SQ Undead, incorporeal, + 2 turn resistance; AL NE; SV Fort + 1, Ref + 2, Will + 4; Str – , Dex 12, Con – , Int 11, Wis 11, Cha 18.
Skills and Feats: Hide + 8, Intimidate + 11, Intuit Direction + 4, Listen + 7, Search + 7, Spot + 7; Improved Initiative.

Animated Object, Tiny: Tiny Construct; CR 1/2; AC 14; HD 1/2 d10; hp 5; Init + 2; Spd 40 ft. (50 ft. legs, 60 ft. multiple legs, 80 ft. wheels); Atk slam + 1 (1d3 – 1); Face/Reach 2½x2½ ft./0 ft.; SQ Construct, hardness, etc.; AL N; SV Fort + 0, Ref + 2, Will – 5; Str 8, Dex 14, Con – , Int – , Wis 1, Cha 1.

Animated Object, Small: Small Construct; CR 1; AC 14; HD 1d10; hp 5; Init + 1; Spd 30 ft. (40 ft. legs, 50 ft. multiple legs, 70 ft. wheels); Atk slam + 1 (1d4); SQ Construct, hardness, etc.; AL N; SV Fort + 0, Ref + 1, Will – 5; Str 10, Dex 12, Con – , Int – , Wis 1, Cha 1.

Animated Object, Medium: Medium Construct; CR 2; AC 14; HD 2d10; hp 11; Init + 0; Spd 30 ft. (40 ft. legs, 50 ft. multiple legs, 70 ft. wheels); Atk slam + 2 (1d6 + 1); SQ Construct, hardness, etc.; AL N; SV Fort + 0, Ref + 0, Will – 5; Str 12, Dex 10, Con – , Int – , Wis 1, Cha 1.

Animated Object, Large: Large Construct; CR 3; AC 14; HD 4d10; hp 22; Init + 0; Spd 20 ft. (30 ft. legs, 40 ft. multiple legs, 60 ft. wheels); Atk slam + 5 (1d8 + 4); Face/Reach 5×10 ft./5 ft. (long), or 5 ft. by 5 ft./10 ft. (tall); SQ Construct, hardness, etc.; AL N; SV Fort + 1, Ref + 1, Will – 4; Str 16, Dex 10, Con – , Int – , Wis 1, Cha 1.

Animated Object, Huge: Huge Construct; CR 5; AC 13; HD 8d10; hp 44; Init – 1; Spd 20 ft. (30 ft. legs, 40 ft. multiple legs, 60 ft. wheels); Atk slam + 9 (2d6 + 7); Face/Reach 10×20 ft./10 ft. (long), or 10 ft. by 10 ft./15 ft. (tall); SQ Construct, hardness, etc.; AL N; SV Fort + 2, Ref + 1, Will – 3; Str 20, Dex 8, Con – , Int – , Wis 1, Cha 1.

Animated Object, Gargantuan: Gargantuan Construct; CR 7; AC 12; HD 16d10; hp 88; Init – 2; Spd 10 ft. (20 ft. legs, 30 ft. multiple legs, 50 ft. wheels); Atk slam + 15 (2d8 + 10); Face/Reach 20×40 ft./10 ft. (long), or 20 ft. by 20 ft./20 ft. (tall); SQ Construct, hardness, etc.; AL N; SV Fort + 5, Ref + 3, Will + 0; Str 24, Dex 6, Con – , Int – , Wis 1, Cha 1.

Animated Object, Colossal: Colossal Construct; CR 10; AC 11; HD 32d10; hp 176; Init – 3; Spd 10 ft. (20 ft. legs, 30 ft. multiple legs, 50 ft. wheels); Atk slam + 25 (4d6 + 13); Face/Reach 40×80 ft./15 ft. (long), or 40 ft. by 40 ft./25 ft. (tall); SQ Construct, hardness, etc.; AL N; SV Fort + 10, Ref + 7, Will + 5; Str 28, Dex 4, Con – , Int – , Wis 1, Cha 1.

Ankheg: Large Beast; CR 3; AC 18; HD 3d10 + 9; hp 25; Init + 0; Spd 30 ft., burrow 20 ft.; Atk bite + 6 (2d6 + 7); Face/Reach 5×10 ft./5 ft.; SA Improved grab, acid, spit acid; SQ Tremorsense; AL N; SV Fort + 6, Ref + 3, Will + 2; Str 21, Dex 10, Con 17, Int 1, Wis 13, Cha 6.
Skills and Feats: Listen + 4.

Aranea: Medium Shapechanger; CR 4; AC 13; HD 3d8 + 6; hp 19; Init + 6; Spd 50 ft., climb 25 ft.; Atk bite + 4 (1d6 & poison), or web + 4 (hold); SA Spells, web, poison (Fort DC 13, 1d6/2d6 Str); SQ Alternate form; AL N; SV Fort + 5, Ref + 5, Will + 4; Str 11, Dex 15, Con 14, Int 14, Wis 13, Cha 14.
Skills and Feats: Climb + 14, Concentration + 8, Craft (weaving) + 8, Escape Artist + 8, Jump + 6, Listen + 3, Spot + 3; Alertness, Improved Initiative, Weapon Finesse (bite).

Arrowhawk, Juvenile: Small Outsider (Air); CR 3; AC 20; HD 3d8 + 3; hp 16; Init + 5; Spd Fly 60 ft. (perfect); Atk electricity ray + 9 (2d6), bite + 9 (1d6 + 1); SA Electricity ray; SQ Immunities, fire and cold resistance 20; AL N; SV Fort + 4, Ref + 8, Will + 4; Str 12, Dex 21, Con 12, Int 10, Wis 13, Cha 13.
Skills and Feats: Intuit Direction + 2, Listen + 7, Search + 7, Sense Motive + 7, Spot + 7; Weapon Finesse (bite)

Arrowhawk, Adult: Medium Outsider (Air); CR 5; AC 21; HD 7d8 + 7; hp 38; Init + 5; Spd Fly 60 ft. (perfect); Atk electricity ray + 12 (2d8), bite + 12 (1d8 + 2); SA Electricity ray; SQ Immunities, fire and cold resistance 20; AL N; SV Fort + 6, Ref + 10, Will + 6; Str 14, Dex 21, Con 12, Int 10, Wis 13, Cha 13.
Skills and Feats: Escape Artist + 15, Intuit Direction + 7, Listen + 11, Search + 10, Sense Motive + 11, Spot + 11; Dodge, Weapon Finesse (bite).

Arrowhawk, Elder: Large Outsider (Air); CR 8; AC 22; HD 15d8 + 45; hp 112; Init + 5; Spd Fly 60 ft. (perfect); Atk electricity ray + 19 (2d8), bite + 20 (2d6 + 9); Face/Reach 5×10 ft./5 ft.; SA Electricity ray; SQ Immunities, fire and cold resistance 20; AL N; SV Fort + 12, Ref + 14, Will + 10; Str 22, Dex 21, Con 16, Int 10, Wis 13, Cha 13.
Skills and Feats: Escape Artist + 23, Intuit Direction + 16, Knowledge (Plane of Air) + 15, Listen + 19, Search + 18, Sense Motive + 19, Spot + 19; Blind – Fight, Combat Reflexes, Dodge, Weapon Finesse (bite).

Assassin Vine: Large Plant; CR 3; AC 15; HD 4d8 + 12; hp 30; Init + 0; Spd 0 ft.; Atk slam + 7 (1d6 + 7); Face/Reach 5×5 ft./10 ft. (20 ft. with vine); SA Entangle, improved grab, constrict 1d6 + 7; SQ Camouflage, electricity immunity, cold and fire resistance 20, blindsight; AL N; SV Fort + 7, Ref + 1, Will + 2; Str 20, Dex 10, Con 16, Int – , Wis 13, Cha 9.

Athach: Huge Aberration; CR 7; AC 20 (hide); HD 14d8 + 70; hp 133; Init + 1; Spd 50 ft.; Atk 2 huge clubs + 12/ + 12 (2d6 + 4), bite + 14 (2d8 + 4 and poison), or 2 rocks + 5/ + 5 (2d6); Face/Reach 10×10 ft./15 ft.; SA Poison (Fort DC 22, 1d6/2d6 Str); AL CE; SV Fort + 9, Ref + 5, Will + 10; Str 27, Dex 12, Con 21, Int 7, Wis 12, Cha 6.
Skills and Feats: Climb + 16, Jump + 16, Listen + 7, Spot + 7; Multiattack, Multidexterity, Multiweapon Fighting.

Azer: Medium Outsider (Fire, Lawful); CR 2; AC 19 (large shield); HD 2d8 + 2; hp 11; Init + 1; Spd 30 ft.; Atk warhammer + 3 (1d8 + 1 and 1 fire), halfspear + 3 (1d6 + 1 and 1 fire); SA Heat; SQ Fire subtype; SR 13; AL LN; SV Fort + 4, Ref + 4, Will + 4; Str 13, Dex 13, Con 13, Int 12, Wis 12, Cha 9.
Skills and Feats: Climb + 2, Craft (any one) + 6, Hide – 1, Listen + 4, Search + 4, Spot + 5; Power Attack.

Barghest: Medium Outsider (Evil, Lawful); CR 4; AC 18; HD 6d8 + 6; hp 33; Init + 6; Spd 30 ft. or 60 ft.; Atk bite + 9 (1d6 + 3), 2 claws + 4 (1d4 + 1); SA Spell – like abilities, feed; SQ Damage reduction 15/ + 1, scent, alternate form; AL LE; SV Fort + 6, Ref + 7, Will + 7; Str 17, Dex 15, Con 13, Int 14, Wis 14, Cha 14.
Skills and Feats: Bluff + 11, Hide + 11 * , Intimidate + 11, Jump + 12, Listen + 11, Move Silently + 10, Spot + 11; Combat Reflexes, Improved Initiative.

Barghest, Greater: Large Outsider (Evil, Lawful); CR 5; AC 20; HD 9d8 + 18; hp 58; Init + 6; Spd 30 ft. or 60 ft.; Atk bite + 12 (1d8 + 4), 2 claws + 7 (1d6 + 2); Face/Reach 5×5 ft./10 ft. (goblin form) 5 ft. by 10 ft./5 ft. (wolf form); SA Spell – like abilities, feed; SQ Damage reduction 15/ + 1, scent, alternate form; AL LE; SV Fort + 8, Ref + 8, Will + 10; Str 19, Dex 15, Con 15, Int 18, Wis 18, Cha 18.
Skills and Feats: Bluff + 16, Concentration + 14, Hide + 10 * , Intimidate + 18, Jump + 16, Listen + 16, Move Silently + 14, Sense Motive + 16, Spot + 16; Combat Casting, Combat Reflexes, Improved Initiative.

Basilisk: Medium Magical Beast (Reptilian); CR 5; AC 16; HD 6d10 + 12; hp 45; Init – 1; Spd 20 ft.; Atk bite + 8 (1d8 + 3); SA Petrifying gaze; AL N; SV Fort + 9, Ref + 4, Will + 3; Str 15, Dex 8, Con 15, Int 2, Wis 12, Cha 10.
Skills and Feats: Hide + 0 * , Listen + 7, Spot + 7; Alertness, Great Fortitude.

Behir: Huge Magical Beast (Electricity); CR 8; AC 16; HD 9d10 + 45; hp 94; Init + 1; Spd 40 ft., climb 15 ft.; Atk bite + 15 (2d4 + 8) or bite + 15 (2d4 + 8), 6 claws + 10 (1d4 + 4); Face/Reach 10×30 ft./10 ft.; SA Breath weapon (lightning line 20 ft., Ref DC 19, 7d6), improved grab, swallow whole, constrict 2d8 + 8; SQ Electricity immunity, scent, can’t be tripped; AL N; SV Fort + 11, Ref + 7, Will + 5; Str 26, Dex 13, Con 21, Int 7, Wis 14, Cha 12.
Skills and Feats: Climb + 18, Hide + 5, Spot + 7; Cleave, Power Attack.

Beholder: Large Aberration; CR 13; AC 20; HD 11d8 + 11; hp 60; Init + 4; Spd 5 ft., fly 20 ft. (good); Atk eye rays + 7 (var.), bite + 2 (2d4); SA Eye rays; SQ All – around vision, antimagic cone, fly; AL LE; SV Fort + 4, Ref + 3, Will + 11; Str 10, Dex 10, Con 12, Int 17, Wis 15, Cha 15.
Skills and Feats: Hide + 7, Knowledge (arcana) + 10, Listen + 15, Search + 18, Spot + 20; Alertness, Flyby Attack, Improved Initiative, Iron Will, Shot on the Run.

Belker: Large Elemental (Air); CR 6; AC 22; HD 7d8 + 7; hp 38; Init + 5; Spd 30 ft., fly 50 ft. (perfect); Atk 2 wings + 9 (1d6 + 2), bite + 4 (1d4 + 1), 2 claws + 4 (1d3 + 1); Face/Reach 5×5 ft./10 ft.; SA Smoke claws; SQ Smoke form; AL NE; SV Fort + 3, Ref + 10, Will + 2; Str 14, Dex 21, Con 13, Int 6, Wis 11, Cha 11.
Skills and Feats: Listen + 9, Move Silently + 9, Spot + 9; Multiattack, Weapon Finesse (wing).

Blink Dog: Medium Magical Beast; CR 2; AC 16; HD 4d10; hp 22; Init + 3; Spd 30 ft.; Atk bite + 4 (1d6); SQ Blink, dimension door, scent; AL LG; SV Fort + 4, Ref + 7, Will + 4; Str 10, Dex 17, Con 10, Int 10, Wis 13, Cha 11.
Skills and Feats: Hide + 8, Listen + 8, Sense Motive + 5, Spot + 8; Iron Will.

Bodak: Medium Undead; CR 8; AC 15; HD 9d12; hp 58; Init + 6; Spd 20 ft.; Atk slam + 6 (1d8 + 1); SA Death gaze; SQ Damage reduction 15/silver, fire and acid resistance 20, electricity immunity, sunlight vulnerability, flashbacks; AL CE; SV Fort + 3, Ref + 5, Will + 7; Str 13, Dex 15, Con – , Int 6, Wis 12, Cha 12.
Skills and Feats: Listen + 11, Move Silently + 14, Spot + 13; Dodge, Improved Initiative, Weapon Focus (slam)

Bugbear: Medium Humanoid (Goblinoid); CR 2; AC 17 (leather, small shield); HD 3d8 + 3; hp 16; Init + 1; Spd 30 ft.; Atk morningstar + 4 (1d8 + 2), javelin + 3 (1d6 + 2); SQ Darkvision 60 ft.; AL CE; SV Fort + 2, Ref + 4, Will + 1; Str 15, Dex 12, Con 13, Int 10, Wis 10, Cha 9.
Skills and Feats: Climb + 2, Hide + 3, Listen + 3, Move Silently + 6, Spot + 3; Alertness.

Bulette: Huge Beast; CR 7; AC 22; HD 9d10 + 45; hp 94; Init + 2; Spd 40 ft., burrow 10 ft.; Atk bite + 12 (2d8 + 8), 2 claws + 7 (2d6 + 4); Face/Reach 10×20 ft./10 ft.; SA Leap; SQ Scent, tremorsense; AL N; SV Fort + 11, Ref + 8, Will + 4; Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6.
Skills and Feats: Jump + 12, Listen + 6.

Carrion Crawler: Large Aberration; CR 4; AC 17; HD 3d8 + 6; hp 19; Init + 2; Spd 30 ft., climb 15 ft.; Atk 8 tentacles + 3 (paralysis), bite – 2 (1d4 + 1); Face/Reach 5×10 ft./5 ft.; SA Paralysis (Fort DC 13); SQ Scent; AL N; SV Fort + 3, Ref + 3, Will + 5; Str 14, Dex 15, Con 14, Int 1, Wis 15, Cha 6.
Skills and Feats: Climb + 10, Listen + 6, Spot + 6; Alertness.

Celestial, Lantern Archon: Small Outsider (Good, Lawful); CR 2; AC 15; HD 1d8; hp 4; Init + 4; Spd Fly 60 ft. (perfect); Atk 2 light rays + 2 (1d6); SA Spell – like abilities; SQ Damage reduction 20/ + 1, celestial qualities; AL LG; SV Fort + 2, Ref + 2, Will + 2; Str 1, Dex 11, Con 10, Int 6, Wis 11, Cha 10.
Skills and Feats: Improved Initiative.

Celestial, Hound Archon: Medium Outsider (Good, Lawful); CR 4; AC 19; HD 6d8 + 6; hp 33; Init + 4; Spd 40 ft. or 60 ft. * ; Atk bite + 8 (1d8 + 2), 2 slams + 3 (1d4 + 1); SA Spell – like abilities; SQ Damage reduction 10/ + 1, SR 16, celestial qualities, scent, alternate form; AL LG; SV Fort + 6, Ref + 5, Will + 6; Str 15, Dex 10, Con 13, Int 10, Wis 13, Cha 12.
Skills and Feats: Concentration + 8, Hide + 7 * , Jump + 9, Listen + 8, Move Silently + 7, Sense Motive + 8, Spot + 7, Wilderness Lore + 1 * ; Improved Initiative, Track.

Celestial, Avoral (Guardinal): Medium Outsider (Good); CR 9; AC 21; HD 7d8 + 7; hp 38; Init + 7; Spd 40 ft., fly 90 ft. (good); Atk 2 claws + 9 (2d6 + 2), 2 wings + 9 (2d8 + 2); SA Spell – like abilities, fear aura; SQ Damage reduction 10/ + 1, SR 25, celestial qualities, lay on hands, animal telepathy, true seeing; AL NG; SV Fort + 6, Ref + 8, Will + 8; Str 15, Dex 17, Con 12, Int 15, Wis 16, Cha 16.
Skills and Feats: Animal Empathy + 10, Concentration + 8, Hide + 10, Knowledge (any two) or Craft (any two) + 9, Listen + 10, Move Silently + 10, Sense Motive + 10, Spellcraft + 9, Spot + 18; Improved Initiative, Flyby Attack.

Celestial, Ghaele (Eladrin): Medium Outsider (Chaotic, Good); CR 13; AC 25; HD 10d8 + 20; hp 65; Init + 5; Spd 50 ft., fly 150 ft. (perfect); Atk + 4 greatsword + 21/ + 16 (2d6 + 14 and positive energy), 2 light rays + 11 (2d12); SA Spell – like abilities, spells, gaze, positive energy; SQ Damage reduction 25/ + 3, SR 28, celestial qualities, alternate form; AL CG; SV Fort + 9, Ref + 8, Will + 10; Str 25, Dex 12, Con 15, Int 17, Wis 16, Cha 16.
Skills and Feats: Animal Empathy + 13, Concentration + 12, Escape Artist + 11, Hide + 11, Knowledge (any 3) or Craft (any 3) + 13, Listen + 15, Move Silently + 11, Sense Motive + 13, Spot + 15; Alertness, Blind – Fight, Improved Initiative.

Celestial, Trumpet Archon: Medium Outsider (Good, Lawful); CR 14; AC 27; HD 12d8 + 12; hp 66; Init + 7; Spd 40 ft., Fly 90 ft. (good); Atk + 4 greatsword + 21/ + 16/ + 11 (2d6 + 11); SA Spell – like abilities, spells, trumpet; SQ Damage reduction 10/ + 1, SR 29, celestial qualities; AL LG; SV Fort + 9, Ref + 11, Will + 11; Str 20, Dex 17, Con 13, Int 16, Wis 16, Cha 16.
Skills and Feats: Animal Empathy + 15, Concentration + 13, Escape Artist + 15, Hide + 15, Knowledge (any three) + 15, Listen + 15, Move Silently + 15, Sense Motive + 15, Spot + 15; Blind – Fight, Cleave, Improved Initiative, Power Attack.

Celestial, Astral Deva: Medium Outsider (Good); CR 14; AC 29; HD 12d8 + 48; hp 102; Init + 8; Spd 50 ft., fly 100 ft. (good); Atk + 3 heavy mace of disruption + 21/ + 16/ + 11 (1d8 + 12 and stun); SA Stun, spell – like abilities; SQ Damage reduction 10/ + 1, SR 30, celestial qualities, uncanny dodge; AL G; SV Fort + 12, Ref + 12, Will + 12; Str 22, Dex 18, Con 18, Int 18, Wis 18, Cha 20.
Skills and Feats: Concentration + 19, Escape Artist + 19, Hide + 19, Knowledge (any three) or Craft (any three) + 17, Listen + 25, Move Silently + 19, Sense Motive + 19, Spot + 25; Alertness, Cleave, Improved Initiative, Power Attack.

Celestial, Planetar: Large Outsider (Good); CR 16; AC 32; HD 14d8 + 70; hp 133; Init + 8; Spd 30 ft., fly 90 ft. (good); Atk + 3 greatsword + 23/ + 18/ + 13 (2d6 + 13); Face/Reach 5×5 ft./10 ft.; SA Spell – like abilities, spells; SQ Damage reduction 30/ + 3, SR 30, celestial qualities, fast healing 10; AL G; SV Fort + 14, Ref + 13, Will + 15; Str 25, Dex 19, Con 20, Int 22, Wis 23, Cha 22.
Skills and Feats: Concentration + 16, Escape Artist + 20, Hide + 17, Knowledge (any five) or Craft (any five) + 21, Listen + 23, Move Silently + 17, Sense Motive + 23, Search + 19, Spot + 23; Blind – Fight, Cleave, Improved Initiative, Power Attack.

Celestial, Solar: Large Outsider (Good); CR 19; AC 35; HD 22d8 + 110; hp 209; Init + 9; Spd 50 ft., fly 150 ft. (good); Atk + 5 dancing, vorpal greatsword + 35/ + 30/ + 25/ + 20/15 (2d6 + 18), or + 2 mighty composite longbow + 28/ + 23/ + 18/ + 13/ + 8 (1d8 + 7 and slaying); Face/Reach 5×5 ft./10 ft.; SA Spell – like abilities, spells; SQ Damage reduction 35/ + 4, SR 32 celestial qualities, fast healing 15; AL G; SV Fort + 18, Ref + 18, Will + 20; Str 28, Dex 20, Con 20, Int 23, Wis 25, Cha 25.
Skills and Feats: Concentration + 16, Escape Artist + 30, Hide + 26, Knowledge (any five) or Craft (any five) + 28, Listen + 32, Move Silently + 30, Search + 30, Sense Motive + 32, Spellcraft + 19, Spot + 32; Cleave, Dodge, Great Cleave, Improved Initiative, Mobility, Power Attack.

Centaur: Large Monstrous Humanoid; CR 3; AC 15 (large shield); HD 4d8 + 8; hp 26; Init + 2; Spd 50 ft.; Atk greatclub + 7 (1d10 + 4), 2 hooves + 3 (1d6 + 2), or mighty composite longbow + 5 (1d8 + 4); Face/Reach 5×10 ft./5 ft.; AL NG; SV Fort + 3, Ref + 6, Will + 5; Str 18, Dex 14, Con 15, Int 8, Wis 13, Cha 11.
Skills and Feats: Hide + 2 Listen + 4, Move Silently + 4, Spot + 4, Wilderness Lore + 5; Weapon Focus (hoof).

Chaos Beast: Medium Outsider (Chaotic); CR 7; AC 16; HD 8d8 + 8; hp 44; Init + 5; Spd 20 ft.; Atk 2 claws + 10 (1d3 + 2 and corporeal instability); Face/Reach 5×5 ft. to 10 ft. by 10 ft./5 ft.; SA Corporeal instability; SQ Immune to transformation, immune to critical hits; SR 15; AL CN; SV Fort + 7, Ref + 7, Will + 6; Str 14, Dex 13, Con 13, Int 10, Wis 10, Cha 10.
Skills and Feats: Climb + 12, Escape Artist + 11, Hide + 10, Jump + 10, Listen + 9, Spot + 9, Tumble + 10; Dodge, Improved Initiative, Mobility.

Chimera: Large Magical Beast; CR 7; AC 16; HD 9d10 + 27; hp 76; Init + 1; Spd 30 ft., fly 50 ft. (poor); Atk bite + 12 (2d6 + 4), bite + 10 (1d8 + 2), butt + 10 (1d8 + 2), 2 claws + 10 (1d6 + 2); Face/Reach 5×10 ft./5 ft.; SA Breath weapon (line 40 ft. or cone 20 ft., Ref DC 17, 3d8); SQ Scent; AL CE; SV Fort + 9, Ref + 7, Will + 4; Str 19, Dex 13, Con 17, Int 4, Wis 13, Cha 10.
Skills and Feats: Hide + 4, Listen + 9, Spot + 9; Alertness, Multiattack.

Choker: Small Aberration; CR 2; AC 16; HD 3d8 + 3; hp 16; Init + 4; Spd 20 ft., climb 10 ft.; Atk 2 tentacle slaps + 6 (1d3 + 3); Face/Reach 5×5 ft./10 ft.; SA Haste, improved grab, constrict 1d3 + 3; AL CE; SV Fort + 2, Ref + 1, Will + 4; Str 16, Dex 10, Con 13, Int 4, Wis 13, Cha 7.
Skills and Feats: Climb + 16, Hide + 7, Move Silently + 4; Improved Initiative.

Chuul: Large Aberration; CR 7; AC 22; HD 11d8 + 44; hp 93; Init + 7; Spd 30 ft., swim 20 ft.; Atk 2 claws + 12 (2d6 + 5); Face/Reach 5×5 ft./10 ft.; SA Improved grab, squeeze, paralysis (Fort DC 19); SQ Paralysis and poison immunity; AL CE; SV Fort + 7, Ref + 6, Will + 9; Str 20, Dex 16, Con 18, Int 10, Wis 14, Cha 5.
Skills and Feats: Hide + 13, Jump + 11, Listen + 13, Spot + 13; Alertness, Improved Initiative.

Cloaker: Large Aberration; CR 5; AC 19; HD 6d8 + 18; hp 45; Init + 7; Spd 10 ft., fly 40 ft. (average); Atk tail slap + 8 (1d6 + 5), bite + 3 (1d4 + 2); Face/Reach 5×5 ft./10 ft. (5 ft. with bite); SA Moan, engulf; SQ Shadow shift; AL CN; SV Fort + 5, Ref + 5, Will + 7; Str 21, Dex 16, Con 17, Int 14, Wis 15, Cha 15.
Skills and Feats: Hide + 12, Listen + 11, Move Silently + 12, Spot + 11; Alertness, Improved Initiative.

Cockatrice: Small Magical Beast; CR 3; AC 14; HD 5d10; hp 27; Init + 3; Spd 20 ft., fly 60 ft. (poor); Atk bite + 4 (1d4 – 2); SA Petrification; SQ Petrification immunity; AL N; SV Fort + 4, Ref + 7, Will + 2; Str 6, Dex 17, Con 11, Int 2, Wis 13, Cha 9.
Skills and Feats: Listen + 7, Spot + 7; Alertness, Dodge.

Couatl: Large Outsider (Good, Lawful); CR 10; AC 15; HD 9d8 + 18; hp 58; Init + 7; Spd 20 ft., fly 60 ft. (good); Atk bite + 12 (1d3 + 6 and poison); Face/Reach 5×5 ft. (coiled)/5 ft.; SA Spells, psionics, poison (Fort DC 16, 2d4/4d4 Str), constrict 2d8 + 6; SQ Telepathy, ethereal jaunt; AL LG; SV Fort + 8, Ref + 9, Will + 10; Str 18, Dex 16, Con 14, Int 17, Wis 19, Cha 17.
Skills and Feats: Concentration + 14, Knowledge (any three) + 8, Listen + 16, Search + 15, Sense Motive + 16, Spellcraft + 15, Spot + 16, Tumble + 15; Dodge, Improved Initiative, Still Spell.

Darkmantle: Small Magical Beast; CR 1; AC 17; HD 1d10 + 1; hp 6; Init + 4; Spd 20 ft., fly 30 ft. (poor); Atk slam + 5 (1d4 + 4); Face/Reach 5 ft by 5 ft./5 ft.; SA Darkness, improved grab, constrict 1d4 + 4; SQ Blindsight; AL N; SV Fort + 3, Ref + 2, Will + 0; Str 16, Dex 10, Con 13, Int 2, Wis 10, Cha 10.
Skills and Feats: Hide + 12, Listen + 8 * , Spot + 6 * ; Improved Initiative.

Delver: Huge Aberration; CR 9; AC 14; HD 15d8 + 75; hp 142; Init + 5; Spd 30 ft., burrow 10 ft.; Atk 2 slams + 17 (1d6 + 8 and 2d6 acid); Face/Reach 10×20 ft./10 ft.; SA Acid; SQ Acid immunity, corrosive slime, tremorsense, stone shape; AL N; SV Fort + 10, Ref + 6, Will + 11; Str 27, Dex 13, Con 21, Int 14, Wis 14, Cha 12.
Skills and Feats: Intuit Direction + 9, Knowledge (geology) + 9, Listen + 13, Move Silently + 19, Spot + 13; Alertness, Blind – Fight, Improved Initiative, Power Attack.

Demon, Dretch: Small Outsider (Chaotic, Evil); CR 2; AC 16; HD 2d8; hp 9; Init + 0; Spd 20 ft.; Atk 2 claws + 3 (1d4), bite + 1 (1d4); SA Spell – like abilities, summon demon; SQ Damage reduction 5/silver, SR 5, demon qualities; AL CE; SV Fort + 3, Ref + 3, Will + 3; Str 10, Dex 10, Con 10, Int 5, Wis 11, Cha 11.
Skills and Feats: Multiattack.

Demon, Quasit: Tiny Outsider (Chaotic, Evil); CR 3; AC 18; HD 3d8; hp 13; Init + 3; Spd 20 ft., fly 50 ft. (perfect); Atk 2 claws + 8 (1d3 – 1 and poison), bite + 3 (1d4 – 1); Face/Reach 2½x2½ ft./0 ft.; SA Spell – like abilities, poison (Fort DC 13, 1d4/2d4 Dex); SQ Damage reduction 5/silver, SR 5, poison immunity, fire resistance 20, alternate form, regeneration 2; AL CE; SV Fort + 3, Ref + 6, Will + 4; Str 8, Dex 17, Con 10, Int 10, Wis 12, Cha 10.
Skills and Feats: Hide + 14, Listen + 6, Move Silently + 6, Search + 4, Spellcraft + 4, Spot + 6; Weapon Finesse (bite, claw).

Demon, Succubus: Medium Outsider (Chaotic, Evil); CR 9; AC 20; HD 6d8 + 6; hp 33; Init + 1; Spd 30 ft., fly 50 ft. (average); Atk 2 claws + 7 (1d3 + 1); SA Spell – like abilities, energy drain (kiss, remove DC 18), summon demon; SQ Damage reduction 20/ + 2, SR 12, demon qualities, alternate form, tongues; AL CE; SV Fort + 6, Ref + 6, Will + 7; Str 13, Dex 13, Con 13, Int 16, Wis 14, Cha 20.
Skills and Feats: Bluff + 11, Concentration + 7, Disguise + 11 * , Escape Artist + 7, Hide + 7, Knowledge (any one) + 9, Listen + 16, Move Silently + 7, Ride + 7, Search + 9, Spot + 16; Dodge, Mobility.

Demon, Bebilith: Huge Outsider (Chaotic, Evil); CR 9; AC 25; HD 12d8 + 48; hp 102; Init + 5; Spd 40 ft., climb 20 ft.; Atk bite + 19 (2d6 + 9 and poison), 2 claws + 14 (2d4 + 4 and armor damage); Face/Reach 15×15 ft./10 ft.; SA Web, poison (Fort DC 20, 1d6/2d6 Con), armor damage; SQ Damage reduction 30/ + 3, protective aura, plane shift, scent, telepathy; AL CE; SV Fort + 12, Ref + 9, Will + 9; Str 28, Dex 12, Con 18, Int 11, Wis 13, Cha 13.
Skills and Feats: Climb + 21, Hide + 11, Jump + 21, Listen + 17, Move Silently + 15, Search + 14, Sense Motive + 15, Spot + 17; Alertness, Cleave, Improved Initiative, Power Attack.

Demon, Retriever: Huge Construct; CR 10; AC 22; HD 10d10; hp 55; Init + 1; Spd 50 ft.; Atk 4 claws + 12 (2d6 + 7), bite + 7 (1d6); Face/Reach 10×10 ft./10 ft.; SA Eye rays + 6 ranged touch, improved grab, find target; SQ Construct, fast healing 5; AL CE; SV Fort + 3, Ref + 4, Will + 3 ; Str 25, Dex 13, Con – , Int – , Wis 11, Cha 1.

Demon, Vrock (Type I): Large Outsider (Chaotic, Evil); CR 13; AC 25; HD 8d8 + 24; hp 60; Init + 2; Spd 30 ft., fly 50 ft. (average); Atk 2 claws + 11 (1d8 + 4), bite + 9 (1d6 + 2), 2 rakes + 9 (1d4 + 2); Face/Reach 5×5 ft./10 ft.; SA Spell – like abilities, spores, screech, dance of ruin, summon demon; SQ Damage reduction 20/ + 2, SR 22, demon qualities; AL CE; SV Fort + 9, Ref + 8, Will + 8; Str 19, Dex 15, Con 17, Int 14, Wis 14, Cha 12.
Skills and Feats: Concentration + 14, Hide + 9, Knowledge (any one) + 12, Listen + 13, Move Silently + 13, Search + 13, Sense Motive + 13, Spellcraft + 12, Spot + 12; Cleave, Multiattack, Power Attack.

Demon, Hezrou (Type II): Large Outsider (Chaotic, Evil); CR 14; AC 26; HD 9d8 + 27; hp 67; Init + 0; Spd 30 ft.; Atk bite + 13 (4d4 + 5), 2 claws + 8 (1d6 + 2); Face/Reach 5×5 ft./10 ft.; SA Spell abilities, stench (10 ft., Fort DC 17, nausea), improved grab, summon demon; SQ Damage reduction 20/ + 2, SR 23, demon qualities, half damage; AL CE; SV Fort + 9, Ref + 6, Will + 8; Str 21, Dex 10, Con 17, Int 14, Wis 14, Cha 14.
Skills and Feats: Concentration + 15, Hide + 14, Listen + 22, Move Silently + 12, Search + 14, Spellcraft + 14, Spot + 22; Blind – Fight, Cleave, Power Attack.

Demon, Glabrezu (Type III): Huge Outsider (Chaotic, Evil); CR 15; AC 27; HD 10d8 + 40; hp 85; Init + 0; Spd 40 ft.; Atk 2 pincers + 15 (2d6 + 7), 2 claws + 13 (1d3 + 3), bite + 13 (1d4 + 3); Face/Reach 5×10 ft./15 ft.; SA Spell – like abilities, improved grab, summon demon; SQ Damage reduction 20/ + 2, SR 21, demon qualities, detect magic, true seeing; AL CE; SV Fort + 11, Ref + 7, Will + 10; Str 25, Dex 10, Con 19, Int 16, Wis 16, Cha 16.
Skills and Feats: Bluff + 13, Concentration + 14, Hide + 2, Knowledge (any one) + 13, Listen + 21, Move Silently + 10, Scry + 13, Search + 13, Sense Motive + 13, Spellcraft + 13, Spot + 21; Cleave, Multiattack, Power Attack.

Demon, Nalfeshnee (Type IV): Huge Outsider (Chaotic, Evil); CR 16; AC 28; HD 11d8 + 44; hp 93; Init + 1; Spd 30 ft., fly 40 ft. (poor); Atk bite + 15 (2d4 + 6), 2 claws + 13 (1d4 + 3); Face/Reach 10×10 ft./15 ft.; SA Spell – like abilities, smite, summon demon; SQ Damage reduction 20/ + 2, SR 24, demon qualities, know alignment, see invisibility; AL CE; SV Fort + 11, Ref + 8, Will + 13; Str 23, Dex 13, Con 19, Int 22, Wis 22, Cha 16.
Skills and Feats: Bluff + 17, Concentration + 18, Diplomacy + 17, Hide + 7 Knowledge (arcana) + 16, Listen + 26, Move Silently + 15, Scry + 19, Search + 20, Sense Motive + 19, Spellcraft + 20, Spot + 26; Cleave, Multiattack, Power Attack.

Demon, Marilith (Type V): Large Outsider (Chaotic, Evil); CR 17; AC 29; HD 9d8 + 45; hp 85; Init + 2; Spd 40 ft.; Atk weapon + 13/ + 8 (1d8 + 5), 5 weapons + 13 (1d8 + 2), tail slam + 11 (4d6 + 2; Face/Reach 5×5 ft./10 ft.; SA Spell – like abilities, improved grab, constrict 4d6 + 7, summon demon; SQ Damage reduction 20/ + 2, SR 25, demon qualities; AL CE; SV Fort + 11, Ref + 8, Will + 10; Str 21, Dex 15, Con 21, Int 18, Wis 18, Cha 16.
Skills and Feats: Bluff + 14, Concentration + 15, Hide + 10, Listen + 24, Move Silently + 12, Scry + 14, Search + 14, Sense Motive + 15, Spellcraft + 14, Spot + 24; Cleave, Multiattack, Multidexterity, Multiweapon Fighting, Power Attack.

Demon, Balor (Type VI): Large Outsider (Chaotic, Evil); CR 18; AC 30; HD 13d8 + 52; hp 110; Init + 5; Spd 40 ft., fly 90 ft. (good); Atk + 1 vorpal greatsword + 18/ + 13/ + 8 (2d6 + 8), whip + 17 (1d4 + 3 and entangle), 2 slams + 19 (1d6 + 7 and fear); Face/Reach 5×5 ft./10 ft. (15 ft. with whip); SA Spell – like abilities, fear, entangle, body flames, summon demon; SQ Damage reduction 30/ + 3, SR 28, demon qualities, death throes; AL CE; SV Fort + 12, Ref + 9, Will + 13; Str 25, Dex 13, Con 19, Int 20, Wis 20, Cha 16.
Skills and Feats: Bluff + 18, Concentration + 19, Diplomacy + 17, Hide + 13, Knowledge (any one) + 13, Listen + 28, Move Silently + 13, Scry + 21, Search + 20, Sense Motive + 20, Spellcraft + 21, Spot + 29; Ambidexterity, Cleave, Improved Initiative, Two – Weapon Fighting.

Destrachan: Large Aberration; CR 8; AC 16; HD 8d8 + 24; hp 60; Init + 5; Spd 30 ft.; Atk 2 claws + 9 (1d6 + 4); Face/Reach 5×10 ft./5 ft.; SA Destructive harmonics, reverberating harmonics; SQ Blindsight, protection from sonics; AL NE; SV Fort + 5, Ref + 3, Will + 10; Str 18, Dex 12, Con 16, Int 12, Wis 18, Cha 12.
Skills and Feats: Hide + 7, Intuit Direction + 10, Listen + 25, Move Silently + 10; Dodge, Improved Initiative.

Devil, Lemure: Medium Outsider (Evil, Lawful); CR 1; AC 13; HD 2d8; hp 9; Init + 0; Spd 20 ft.; Atk 2 claws + 2 (1d3); SQ Damage reduction 5/silver, SR 5, devil qualities, mindless; AL LE; SV Fort + 3, Ref + 3, Will + 3; Str 10, Dex 10, Con 10, Int – , Wis 11, Cha 5.

Devil, Imp: Tiny Outsider (Evil, Lawful); CR 2; AC 18; HD 3d8; hp 13; Init + 3; Spd 20 ft., fly 50 ft. (perfect); Atk sting + 8 (1d4 and poison); Face/Reach 2½x2½ ft./0 ft.; SA Spell – like abilities, poison (Fort DC 13, 1d4/2d4 Dex); SQ Damage reduction 5/silver, SR 5, poison immunity, fire resistance 20, see in darkness, polymorph, regeneration 2; AL LE; SV Fort + 3, Ref + 6, Will + 4; Str 10, Dex 17, Con 10, Int 10, Wis 12, Cha 10.
Skills and Feats: Hide + 15, Listen + 5, Move Silently + 5, Search + 5, Spellcraft + 5, Spot + 5; Dodge, Weapon Finesse (sting).

Devil, Osyluth (Bone Devil): Large Outsider (Evil, Lawful); CR 6; AC 17; HD 5d8 + 10; hp 32; Init + 4; Spd 40 ft.; Atk bite + 9 (1d8 + 5), 2 claws + 4 (1d4 + 2), sting + 4 (3d4 + 2 and poison); Face/Reach 5×5 ft./10 ft.; SA Spell – like abilities, fear aura, poison (Fort DC 14, 1d6/2d6 Str), summon devil; SQ Damage reduction 10/ + 1, SR 22, devil qualities, know alignment; AL LE; SV Fort + 6, Ref + 4, Will + 6; Str 21, Dex 10, Con 15, Int 14, Wis 14, Cha 14.
Skills and Feats: Concentration + 8, Hide + 3, Listen + 11, Move Silently + 8, Search + 8, Sense Motive + 10, Spot + 12; Alertness, Improved Initiative.

Devil, Kyton (Chain Devil): Medium Outsider (Evil, Lawful); CR 6; AC 18; HD 8d8 + 8; hp 44; Init + 4; Spd 30 ft.; Atk 2 chain rakes + 9 (1d8 + 1); Face/Reach 5×5 ft./10 ft.; SA Dancing chains, unnerving gaze; SQ Damage reduction 20/ + 2, SR 17, cold immunity, regeneration 2; AL LE; SV Fort + 7, Ref + 6, Will + 6; Str 13, Dex 11, Con 13, Int 6, Wis 10, Cha 12.
Skills and Feats: Climb + 12, Craft (blacksmithing) + 10, Escape Artist + 11, Listen + 13, Spot + 13; Alertness, Improved Critical (chain), Improved Initiative.

Devil, Bezekira (Hellcat): Large Outsider (Evil, Lawful); CR 7; AC 14; HD 7d8 + 21; hp 52; Init + 6; Spd 40 ft.; Atk 2 claws + 12 (1d4 + 6), bite + 7 (2d6 + 3); Face/Reach 5×10 ft./5 ft.; SA Pounce, improved grab, rake 1d4 + 3; SQ Scent, invisible in light, SR 16, damage reduction 20/ + 2, fire resistance 20; AL LE; SV Fort + 8, Ref + 7, Will + 7; Str 23, Dex 15, Con 17, Int 10, Wis 14, Cha 10.
Skills and Feats: Climb + 16, Jump + 16, Listen + 16, Move Silently + 16, Spot + 12, Swim + 12; Dodge, Improved Initiative.

Devil, Barbazu (Bearded Devil): Medium Outsider (Evil, Lawful); CR 7; AC 17; HD 6d8 + 6; hp 33; Init + 4; Spd 40 ft.; Atk glaive + 8/ + 3 (1d10 + 3 and wounding), 2 claws + 8 (1d4 + 2); SA Wounding, beard 1d8 + 2 and disease (Fort DC 14, devil chills), battle frenzy, summon devil; SQ Damage reduction 10/ + 1, SR 23, devil qualities; AL LE; SV Fort + 6, Ref + 5, Will + 5; Str 15, Dex 11, Con 13, Int 6, Wis 10, Cha 10.
Skills and Feats: Concentration + 7, Hide + 6, Listen + 6, Move Silently + 6, Sense Motive + 6, Spot + 6; Cleave, Improved Initiative.

Devil, Erinyes (Fury): Medium Outsider (Evil, Lawful); CR 7; AC 20; HD 6d8 + 6; hp 33; Init + 1; Spd 30 ft., fly 50 ft. (avg.); Atk longsword + 8/ + 3 (1d8 + 3), longbow + 7/ + 2 (1d8), rope + 7 (entangle); SA Rope entangle, charm person, summon devil; SQ Damage reduction 10/ + 1, SR 12, devil qualities, tongues; AL LE; SV Fort + 6, Ref + 6, Will + 7; Str 14, Dex 13, Con 13, Int 14, Wis 14, Cha 20.
Skills and Feats: Concentration + 9, Disguise + 11, Escape Artist + 8, Hide + 9, Listen + 10, Move Silently + 9, Search + 9, Spot + 10; Dodge, Mobility.

Devil, Hamatula (Barbed Devil): Medium Outsider (Evil, Lawful); CR 8; AC 22; HD 9d8 + 9; hp 49; Init + 0; Spd 30 ft.; Atk 2 claws + 12 (2d4 + 3 and fear); SA Fear, improved grab, impale 3d4 + 4, summon devil; SQ Damage reduction 10/ + 1, SR 23, devil qualities; AL LE; SV Fort + 7, Ref + 6, Will + 8; Str 17, Dex 11, Con 13, Int 12, Wis 14, Cha 10.
Skills and Feats: Concentration + 13, Hide + 12, Listen + 15, Move Silently + 12, Search + 13, Sense Motive + 13, Spot + 15; Alertness, Cleave, Power Attack.

Devil, Cornugon (Horned Devil): Large Outsider (Evil, Lawful); CR 10; AC 25; HD 11d8 + 33; hp 82; Init + 1; Spd 20 ft., fly 50 ft. (average); Atk whip + 15/ + 10/ + 5 (1d6 + 5 and stun), or 2 claws + 15 (1d4 + 5), bite + 9 (1d4 + 2), tail + 9 (1d3 + 2 and wound); Face/Reach 10×10 ft./15 ft.; SA Spell – like abilities, fear aura, stun, wound, summon devil; SQ Damage reduction 20/ + 2, SR 24, devil qualities, regeneration 5; AL LE; SV Fort + 10, Ref + 8, Will + 9; Str 21, Dex 12, Con 17, Int 14, Wis 14, Cha 14.
Skills and Feats: Bluff + 14, Climb + 16, Concentration + 15, Hide + 7, Listen + 14, Move Silently + 14, Search + 14, Sense Motive + 14, Spot + 14; Cleave, Power Attack, Sunder.

Devil, Gelugon (Ice Devil): Large Outsider (Evil, Lawful); CR 13; AC 28; HD 12d8 + 60; hp 114; Init + 1; Spd 40 ft.; Atk longspear + 17/ + 12/ + 7 (1d8 + 9), or 2 claws + 17 (1d8 + 6), bite + 12 (2d4 + 3), tail + 12 (3d4 + 3 and cold); Face/Reach 5×5 ft./15 ft.; SA Spell – like abilities, fear aura, cold, summon devil; SQ Damage reduction 20/ + 2, SR 25, devil qualities, regeneration 5; AL LE; SV Fort + 13, Ref + 9, Will + 14; Str 23, Dex 13, Con 21, Int 22, Wis 22, Cha 16.
Skills and Feats: Bluff + 16, Climb + 20, Concentration + 20, Disguise + 17, Jump + 19, Knowledge (arcana) + 20, Listen + 22, Move Silently + 16, Search + 20, Sense Motive + 20, Spellcraft + 20, Spot + 22; Alertness, Cleave, Dodge, Power Attack.

Devil, Pit Fiend: Large Outsider (Evil, Lawful); CR 16; AC 30; HD 13d8 + 65; hp 123; Init + 5; Spd 40 ft., fly 60 ft. (average); Atk 2 claws + 19 (1d6 + 7), 2 wings + 14 (1d4 + 3), bite + 14 (2d6 + 3 and poison plus disease), tail slap + 14 (2d4 + 3); Face/Reach 5×5 ft./10 ft.; SA Spell – like abilities, fear aura, poison (Fort DC 21, 1d6 Str/death), disease (Fort DC 14, devil chills), improved grab, constrict 2d4 + 10, summon devil; SQ Damage reduction 30/ + 3, SR 28, devil qualities, regeneration 5; AL LE; SV Fort + 13, Ref + 9, Will + 13; Str 25, Dex 13, Con 21, Int 20, Wis 20, Cha 16.
Skills and Feats: Bluff + 17, Climb + 20, Concentration + 19, Disguise + 17, Hide + 4, Jump + 19, Knowledge (arcana) + 20, Listen + 21, Move Silently + 17, Search + 21, Spellcraft + 21, Spot + 21; Cleave, Great Cleave, Improved Initiative, Power Attack.

Devourer: Large Undead; CR 11; AC 18; HD 12d12; hp 78; Init + 4; Spd 30 ft.; Atk 2 claws + 11 (1d6 + 5); Face/Reach 5×5 ft./10 ft.; SA Energy drain (remove DC 19), trap essence, spell – like abilities; SQ Undead, spell deflection, SR 21; AL NE; SV Fort + 4, Ref + 4, Will + 11; Str 21, Dex 10, Con – , Int 16, Wis 16, Cha 17.
Skills and Feats: Climb + 10, Concentration + 18, Jump + 17, Listen + 17, Move Silently + 12, Spot + 17; Alertness, Blind – Fight, Combat Casting, Expertise, Improved Initiative, Weapon Focus (claw).

Digester: Medium Magical Beast; CR 6; AC 17; HD 8d10 + 24; hp 68; Init + 6; Spd 60 ft.; Atk rake + 11 (1d8 + 4); SA Acid spray (20 ft. cone, 4d8, every 1d4 rounds); SQ Scent, acid immunity; AL N; SV Fort + 9, Ref + 8, Will + 3; Str 17, Dex 15, Con 17, Int 2, Wis 12, Cha 10.
Skills and Feats: Hide + 11, Listen + 6, Jump + 7, Spot + 6; Alertness, Improved Initiative.

Dinosaur, Deinonychus: Large Beast; CR 3; AC 16; HD 4d10 + 12; hp 34; Init + 2; Spd 60 ft.; Atk rake + 6 (2d6 + 4), 2 claws + 1 (1d3 + 2), bite + 1 (2d4 + 2); Face/Reach 5×5 ft./10 ft.; SQ Scent; AL N; SV Fort + 7, Ref + 6, Will + 2; Str 19, Dex 15, Con 17, Int 2, Wis 12, Cha 10.
Skills and Feats: Hide + 7, Jump + 13, Listen + 11, Spot + 11, Wilderness Lore + 9.

Dinosaur, Elasmosaurus: Huge Beast (Aquatic); CR 5; AC 13; HD 5d10 + 25; hp 52; Init + 2; Spd 20 ft., swim 50 ft.; Atk bite + 9 (2d8 + 12); Face/Reach 10×20 ft./10 ft.; SQ Scent; AL N; SV Fort + 9, Ref + 6, Will + 2; Str 26, Dex 14, Con 20, Int 2, Wis 13, Cha 9.
Skills and Feats: Listen + 2, Spot + 5.

Dinosaur, Megaraptor: Huge Beast; CR 6; AC 16; HD 8d10 + 32; hp 76; Init + 2; Spd 60 ft.; Atk rake + 9 (2d8 + 5), 2 claws + 4 (1d4 + 2), bite + 4 (2d6 + 2); Face/Reach 10×10 ft./15 ft.; SQ Scent; AL N; SV Fort + 10, Ref + 8, Will + 4; Str 21, Dex 15, Con 19, Int 2, Wis 15, Cha 10.
Skills and Feats: Hide + 5, Jump + 14, Listen + 12, Spot + 12, Wilderness Lore + 10.

Dinosaur, Triceratops: Huge Beast; CR 7; AC 18; HD 16d10 + 112; hp 200; Init – 1; Spd 30 ft.; Atk gore + 15 (2d8 + 7); Face/Reach 10×20 ft./10 ft.; SA Charge for double damage, trample; SQ Scent; AL N; SV Fort + 17, Ref + 9, Will + 6; Str 20, Dex 9, Con 25, Int 1, Wis 12, Cha 7.
Skills and Feats: Listen + 8, Spot + 8.

Dinosaur, Tyrannosaurus: Huge Beast; CR 8; AC 14; HD 18d10 + 72; hp 171; Init + 1; Spd 40 ft.; Atk bite + 20 (5d8 + 13); Face/Reach 10×10 ft./15 ft.; SA Improved grab, swallow whole; SQ Scent; AL N; SV Fort + 15, Ref + 12, Will + 8; Str 28, Dex 12, Con 19, Int 2, Wis 15, Cha 10.
Skills and Feats: Listen + 11, Spot + 11.

Dire Rat: Small Animal; CR 1/3; AC 15; HD 1d8 + 1; hp 5; Init + 3; Spd 40 ft., climb 20 ft.; Atk bite + 4 (1d4 and disease); SA Disease (Fort DC 12, filth fever); SQ Scent; AL N; SV Fort + 3, Ref + 5, Will + 3; Str 10, Dex 17, Con 12, Int 1, Wis 12, Cha 4.
Skills and Feats: Climb + 11, Hide + 11, Hide + 9, Move Silently + 6; Weapon Finesse (bite).

Dire Weasel: Medium Animal; CR 2; AC 16; HD 3d8; hp 13; Init + 4; Spd 40 ft.; Atk bite + 6 (1d6 + 3); SA Attach, blood drain (2d4 Con/round); SQ Scent; AL N; SV Fort + 3, Ref + 7, Will + 4; Str 14, Dex 19, Con 10, Int 2, Wis 12, Cha 11.
Skills and Feats: Move Silently + 10, Spot + 5; Weapon Finesse (bite).

Dire Badger: Medium Animal; CR 2; AC 16; HD 3d8 + 12; hp 25; Init + 3; Spd 30 ft., burrow 10 ft.; Atk 2 claws + 4 (1d4 + 2), bite – 1 (1d6 + 1); SA Rage; SQ Scent; AL N; SV Fort + 7, Ref + 6, Will + 4; Str 14, Dex 17, Con 19, Int 2, Wis 12, Cha 10.
Skills and Feats: Listen + 6, Spot + 6.

Dire Bat: Large Animal; CR 2; AC 20; HD 4d8 + 12; hp 30; Init + 6; Spd 20 ft., fly 40 ft. (good); Atk bite + 5 (1d8 + 4); Face/Reach 10×5 ft./5 ft.; SQ Blindsight; AL N; SV Fort + 7, Ref + 10, Will + 6; Str 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6.
Skills and Feats: Listen + 11 * , Move Silently + 11, Spot + 11 * .

Dire Ape: Large Animal; CR 3; AC 15; HD 5d8 + 10; hp 32; Init + 2; Spd 30 ft., climb 15 ft.; Atk 2 claws + 8 (1d6 + 6), bite + 3 (1d8 + 3); Face/Reach 5×5 ft./10 ft.; SA Rend 2d6 + 12; SQ Scent; AL N; SV Fort + 6, Ref + 6, Will + 5; Str 22, Dex 15, Con 14, Int 2, Wis 12, Cha 7.
Skills and Feats: Climb + 14, Move Silently + 9, Spot + 9.

Dire Wolverine: Large Animal; CR 4; AC 16; HD 5d8 + 20; hp 42; Init + 3; Spd 30 ft., climb 10 ft.; Atk 2 claws + 8 (1d6 + 6), bite + 3 (1d8 + 3); Face/Reach 5×10 ft./5 ft.; SA Rage; SQ Scent; AL N; SV Fort + 8, Ref + 7, Will + 5; Str 22, Dex 17, Con 19, Int 2, Wis 12, Cha 10.
Skills and Feats: Climb + 14, Listen + 9, Spot + 8.

Dire Wolf: Large Animal; CR 3; AC 14; HD 6d8 + 18; hp 45; Init + 2; Spd 50 ft.; Atk bite + 10 (1d8 + 10); Face/Reach 5×10 ft./5 ft.; SA Trip; SQ Scent; AL N; SV Fort + 8, Ref + 7, Will + 6; Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10.
Skills and Feats: Hide + 5, Listen + 6, Move Silently + 5, Spot + 6, Wilderness Lore + 1 * .

Dire Boar: Large Animal; CR 4; AC 15; HD 7d8 + 21; hp 52; Init + 0; Spd 40 ft.; Atk bite + 12 (1d8 + 12); Face/Reach 5×10 ft./5 ft.; SA Ferocity; SQ Scent; AL N; SV Fort + 8, Ref + 5, Will + 6; Str 27, Dex 10, Con 17, Int 2, Wis 13, Cha 8.
Skills and Feats: Listen + 9, Spot + 8.

Dire Lion: Large Animal; CR 5; AC 15; HD 8d8 + 24; hp 60; Init + 2; Spd 40 ft.; Atk 2 claws + 12 (1d6 + 7), bite + 7 (1d8 + 3); Face/Reach 5×10 ft./5 ft.; SA Pounce, improved grab, rake 1d6 + 3; SQ Scent; AL N; SV Fort + 9, Ref + 8, Will + 7; Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10.
Skills and Feats: Hide + 5 * , Jump + 10, Listen + 4, Move Silently + 9, Spot + 4.

Dire Bear: Large Animal; CR 7; AC 17; HD 12d8 + 48; hp 102; Init + 1; Spd 40 ft.; Atk 2 claws + 18 (2d4 + 10), bite + 13 (2d8 + 5); Face/Reach 5×10 ft./5 ft.; SA Improved grab; SQ Scent; AL N; SV Fort + 12, Ref + 9, Will + 9; Str 31, Dex 13, Con 19, Int 2, Wis 12, Cha 10.
Skills and Feats: Listen + 7, Spot + 7, Swim + 13.

Dire Tiger: Huge Animal; CR 8; AC 16; HD 16d8 + 48; hp 120; Init + 2; Spd 40 ft.; Atk 2 claws + 18 (2d4 + 8), bite + 13 (2d6 + 4); Face/Reach 10×20 ft./10 ft.; SA Pounce, improved grab, rake 2d4 + 4; SQ Scent; AL N; SV Fort + 13, Ref + 12, Will + 11; Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10.
Skills and Feats: Hide + 0 * , Jump + 11, Listen + 3, Move Silently + 9, Spot + 3, Swim + 11.

Dire Shark: Huge Animal (Aquatic); CR 9; AC 17; HD 18d8 + 54; hp 135; Init + 2; Spd Swim 90 ft.; Atk bite + 17 (2d6 + 9); Face/Reach 10×25 ft./10 ft.; SA Improved grab, swallow whole; SQ Keen scent; AL N; SV Fort + 14, Ref + 13, Will + 12; Str 23, Dex 15, Con 17, Int 1, Wis 12, Cha 10.
Skills and Feats: Listen + 7, Spot + 7.

Displacer Beast: Large Magical Beast; CR 4; AC 16; HD 6d10 + 18; hp 51; Init + 2; Spd 40 ft.; Atk 2 tentacles + 9 (1d6 + 4), bite + 4 (1d8 + 2); Face/Reach 5×10 ft./5 ft. (15 ft. with tentacles); SQ Displacement, resistance to ranged attacks; AL LE; SV Fort + 8, Ref + 7, Will + 3; Str 18, Dex 15, Con 16, Int 5, Wis 12, Cha 8.
Skills and Feats: Hide + 12, Listen + 3, Move Silently + 7, Spot + 6; Alertness, Dodge.

Doppelganger: Medium Shapechanger; CR 3; AC 15; HD 4d8 + 4; hp 22; Init + 1; Spd 30 ft.; Atk 2 slams + 4 (1d6 + 1); SA Detect thoughts; SQ Alter self, immunities; AL N; SV Fort + 5, Ref + 5, Will + 6; Str 12, Dex 13, Con 12, Int 13, Wis 14, Cha 13.
Skills and Feats: Bluff + 12 * , Disguise + 12 * , Listen + 11, Sense Motive + 6, Spot + 8; Alertness, Dodge.

Dragon, Black, Wyrmling: Tiny Dragon (Water); CR 2; AC 15; HD 4d12 + 4; hp 30; Init + 0; Spd 60 ft., fly 100 ft. (avg.), swim 60 ft.; Atk bite + 6 (1d4), 2 claws + 1 (1d3); Face/Reach 2½x2½ ft./5 ft.; SA Breath weapon (acid line 30 ft., Ref DC 13, 2d4); SQ Blindsight (30 ft.), immunities, keen senses, water breathing; AL CE; SV Fort + 5, Ref + 4, Will + 4; Str 11, Dex 10, Con 13, Int 8, Wis 11, Cha 8.
Skills and Feats: Bluff + 3, Escape Artist + 4, Listen + 4, Search + 3, Spot + 4; Hover, Flyby Attack.

Dragon, Black, Very Young: Small Dragon (Water); CR 3; AC 17; HD 7d12 + 7; hp 52; Init + 0; Spd 60 ft., fly 100 ft. (average), swim 60 ft.; Atk bite + 9 (1d6 + 1), 2 claws + 4 (1d4); SA Breath weapon (acid line 40 ft., Ref DC 14, 4d4); SQ Blindsight (60 ft.), immunities, keen senses, water breathing; AL CE; SV Fort + 6, Ref + 5, Will + 5; Str 13, Dex 10, Con 13, Int 8, Wis 11, Cha 8.
Skills and Feats: Bluff + 6, Escape Artist + 7, Listen + 7, Search + 6, Spot + 7; Hover, Flyby Attack.

Dragon, Black, Young: Medium Dragon (Water); CR 4; AC 19; HD 10d12 + 20; hp 85; Init + 0; Spd 60 ft., fly 150 ft. (poor), swim 60 ft.; Atk bite + 12 (1d8 + 2), 2 claws + 7 (1d6 + 1), 2 wings + 7 (1d4 + 1); SA Breath weapon (acid line 60 ft., Ref DC 17, 6d4); SQ Blindsight (90 ft.), immunities, keen senses, water breathing; AL CE; SV Fort + 9, Ref + 7, Will + 7; Str 15, Dex 10, Con 15, Int 10, Wis 11, Cha 10.
Skills and Feats: Bluff + 10, Concentration + 12, Escape Artist + 10, Listen + 10, Search + 10, Spot + 10; Hover, Flyby Attack, Power Attack.

Dragon, Black, Juvenile: Medium Dragon (Water); CR 6; AC 22; HD 13d12 + 26; hp 110; Init + 0; Spd 60 ft., fly 150 ft. (poor), swim 60 ft.; Atk bite + 16 (1d8 + 3), 2 claws + 11 (1d6 + 1), 2 wings + 11 (1d4 + 1); SA Breath weapon (acid line 60 ft., Ref DC 18, 8d4), spell – like abilities; SQ Blindsight (120 ft.), immunities, keen senses, water breathing; AL CE; SV Fort + 10, Ref + 8, Will + 8; Str 17, Dex 10, Con 15, Int 10, Wis 11, Cha 10.
Skills and Feats: Bluff + 13, Concentration + 15, Escape Artist + 13, Listen + 13, Search + 13, Spot + 13; Hover, Flyby Attack, Power Attack, Cleave.

Dragon, Black, Young Adult: Large Dragon (Water); CR 8; AC 24; HD 16d12 + 48; hp 152; Init + 0; Spd 60 ft., fly 150 ft. (poor), swim 60 ft.; Atk bite + 19 (2d6 + 4), 2 claws + 14 (1d8 + 2), 2 wings + 14 (1d6 + 2), tail slap + 14 (1d8 + 6); Face/Reach 5×10 ft./5 ft.; SA Breath weapon (acid line 80 ft., Ref DC 21, 10d4), spell – like abilities, spells (1st – level), frightful presence (150 ft, Will DC 19); SQ Blindsight (150 ft.), damage reduction 5/ + 1, immunities, keen senses, water breathing, SR 17; AL CE; SV Fort + 13, Ref + 10, Will + 11; Str 19, Dex 10, Con 17, Int 12, Wis 13, Cha 12.
Skills and Feats: Bluff + 17, Concentration + 19, Diplomacy + 17, Escape Artist + 16, Listen + 17, Search + 17, Spellcraft + 17, Spot + 17; Hover, Flyby Attack, Power Attack, Cleave, Snatch.

Dragon, Black, Adult: Large Dragon (Water); CR 10; AC 27; HD 19d12 + 76; hp 199; Init + 0; Spd 60 ft., fly 150 ft. (poor), swim 60 ft.; Atk bite + 24 (2d6 + 6), 2 claws + 19 (1d8 + 3), 2 wings + 19 (1d6 + 3), tail slap + 19 (1d8 + 9); Face/Reach 5×10 ft./5 ft.; SA Breath weapon (acid line 80 ft., Ref DC 23, 12d4), spell – like abilities, spells (3rd – level), corrupt water, frightful presence (180 ft, Will DC 20); SQ Blindsight (180 ft.), damage reduction 5/ + 1, immunities, keen senses, water breathing, SR 18; AL CE; SV Fort + 15, Ref + 11, Will + 12; Str 23, Dex 10, Con 19, Int 12, Wis 13, Cha 12.
Skills and Feats: Bluff + 20, Concentration + 23, Diplomacy + 20, Escape Artist + 19, Listen + 20, Search + 20, Spellcraft + 20, Spot + 20; Hover, Flyby Attack, Power Attack, Cleave, Snatch.

Dragon, Black, Mature Adult: Huge Dragon (Water); CR 13; AC 29; HD 22d12 + 110; hp 253; Init + 4; Spd 60 ft., fly 150 ft. (poor), swim 60 ft.; Atk bite + 28 (2d8 + 8), 2 claws + 23 (2d6 + 4), 2 wings + 23 (1d8 + 4), tail slap + 23 (2d6 + 12); Face/Reach 10×20 ft./10 ft.; SA Breath weapon (acid line 100 ft., Ref DC 26, 14d4), spell – like abilities, spells (5th – level), corrupt water, frightful presence (210 ft, Will DC 23); SQ Blindsight (210 ft.), damage reduction 10/ + 1, immunities, keen senses, water breathing, SR 21; AL CE; SV Fort + 18, Ref + 13, Will + 15; Str 27, Dex 10, Con 21, Int 14, Wis 15, Cha 14.
Skills and Feats: Bluff + 24, Concentration + 27, Diplomacy + 24, Escape Artist + 22, Listen + 24, Search + 24, Sense Motive + 24, Spellcraft + 24, Spot + 24; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative.

Dragon, Black, Old: Huge Dragon (Water); CR 15; AC 32; HD 25d12 + 125; hp 287; Init + 4; Spd 60 ft., fly 150 ft. (poor), swim 60 ft.; Atk bite + 32 (2d8 + 9), 2 claws + 27 (2d6 + 4), 2 wings + 27 (1d8 + 4), tail slap + 27 (2d6 + 13); Face/Reach 10×20 ft./10 ft.; SA Breath weapon (acid line 100 ft., Ref DC 27, 16d4), spell – like abilities, spells (7th – level), corrupt water, frightful presence (240 ft, Will DC 24); SQ Blindsight (240 ft.), damage reduction 10/ + 1, immunities, keen senses, water breathing, SR 22; AL CE; SV Fort + 19, Ref + 14, Will + 16; Str 29, Dex 10, Con 21, Int 14, Wis 15, Cha 14.
Skills and Feats: Bluff + 27, Concentration + 30, Diplomacy + 27, Escape Artist + 25, Listen + 29, Search + 27, Sense Motive + 27, Spellcraft + 27, Spot + 29; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation).

Dragon, Black, Very Old: Huge Dragon (Water); CR 17; AC 35; HD 28d12 + 168; hp 350; Init + 4; Spd 60 ft., fly 150 ft. (poor), swim 60 ft.; Atk bite + 36 (2d8 + 10), 2 claws + 31 (2d6 + 5), 2 wings + 31 (1d8 + 5), tail slap + 31 (2d6 + 15); Face/Reach 10×20 ft./10 ft.; SA Breath weapon (acid line 100 ft., Ref DC 30, 18d4), spell – like abilities, spells (9th – level), corrupt water, frightful presence (270 ft, Will DC 27); SQ Blindsight (270 ft.), damage reduction 15/ + 2, immunities, keen senses, water breathing, SR 23; AL CE; SV Fort + 22, Ref + 16, Will + 19; Str 31, Dex 10, Con 23, Int 16, Wis 17, Cha 16.
Skills and Feats: Bluff + 31, Concentration + 34, Diplomacy + 31, Escape Artist + 28, Listen + 33, Scry + 31, Search + 31, Sense Motive + 31, Spellcraft + 31, Spot + 33; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness.

Dragon, Black, Ancient: Huge Dragon (Water); CR 18; AC 38; HD 31d12 + 186; hp 387; Init + 4; Spd 60 ft., fly 150 ft. (poor), swim 60 ft.; Atk bite + 40 (2d8 + 11), 2 claws + 35 (2d6 + 5), 2 wings + 35 (1d8 + 5), tail slap + 35 (2d6 + 16); Face/Reach 10×20 ft./10 ft.; SA Breath weapon (acid line 100 ft., Ref DC 31, 20d4), spell – like abilities, spells (11th – level), corrupt water, frightful presence (300 ft, Will DC 28); SQ Blindsight (300 ft.), damage reduction 15/ + 2, immunities, keen senses, water breathing, SR 25; AL CE; SV Fort + 23, Ref + 17, Will + 20; Str 33, Dex 10, Con 23, Int 16, Wis 17, Cha 16.
Skills and Feats: Bluff + 34, Concentration + 37, Diplomacy + 34, Escape Artist + 31, Listen + 36, Scry + 34, Search + 34, Sense Motive + 34, Spellcraft + 34, Spot + 36; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness.

Dragon, Black, Wyrm: Gargantuan Dragon (Water); CR 19; AC 39; HD 34d12 + 238; hp 459; Init + 4; Spd 60 ft., fly 200 ft. (clumsy), swim 60 ft.; Atk bite + 42 (4d6 + 12), 2 claws + 37 (2d8 + 6), 2 wings + 37 (2d6 + 6), tail slap + 37 (2d8 + 18); Face/Reach 20×40 ft./15 ft.; SA Breath weapon (acid line 120 ft., Ref DC 34, 22d4), spell – like abilities, spells (13th – level), corrupt water, frightful presence (330 ft, Will DC 31); SQ Blindsight (330 ft.), damage reduction 20/ + 3, immunities, keen senses, water breathing, SR 26; AL CE; SV Fort + 26, Ref + 19, Will + 23; Str 35, Dex 10, Con 25, Int 18, Wis 19, Cha 18.
Skills and Feats: Bluff + 38, Concentration + 41, Diplomacy + 38, Escape Artist + 34, Knowledge (history) + 38, Listen + 40, Scry + 38, Search + 38, Sense Motive + 38, Spellcraft + 38, Spot + 40; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover.

Dragon, Black, Great Wyrm: Gargantuan Dragon (Water); CR 21; AC 42; HD 37d12 + 296; hp 536; Init + 4; Spd 60 ft., fly 200 ft. (clumsy), swim 60 ft.; Atk bite + 46 (4d6 + 13), 2 claws + 41 (2d8 + 6), 2 wings + 41 (2d6 + 6), tail slap + 41 (2d8 + 19); Face/Reach 20×40 ft./15 ft.; SA Breath weapon (acid line 120 ft., Ref DC 36, 24d4), spell – like abilities, spells (15th – level), corrupt water, charm reptiles, frightful presence (360 ft, Will DC 33); SQ Blindsight (360 ft.), damage reduction 20/ + 3, immunities, keen senses, water breathing, SR 28; AL CE; SV Fort + 28, Ref + 20, Will + 25; Str 37, Dex 10, Con 27, Int 20, Wis 21, Cha 20.
Skills and Feats: Bluff + 42, Concentration + 45, Diplomacy + 42, Escape Artist + 37, Knowledge (arcana, history) + 42, Listen + 44, Scry + 42, Search + 42, Sense Motive + 42, Spellcraft + 42, Spot + 44; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover, Quicken Spell – Like Ability.

Dragon, Blue, Wyrmling: Small Dragon (Earth); CR 2; AC 16; HD 6d12 + 6; hp 45; Init + 0; Spd 40 ft., fly 100 ft. (average), burrow 20 ft.; Atk bite + 8 (1d6 + 1), 2 claws + 3 (1d4); SA Breath weapon (lightning line 40 ft., Ref DC 14, 2d8), create/destroy water; SQ Blindsight (30 ft.), immunities, keen senses; AL LE; SV Fort + 6, Ref + 5, Will + 5; Str 13, Dex 10, Con 13, Int 10, Wis 11, Cha 10.
Skills and Feats: Bluff + 6, Concentration + 7, Escape Artist + 6, Listen + 6, Search + 6, Spot + 6; Hover, Flyby Attack.

Dragon, Blue, Very Young: Medium Dragon (Earth); CR 3; AC 18; HD 9d12 + 18; hp 76; Init + 0; Spd 40 ft., fly 150 ft. (poor), burrow 20 ft.; Atk bite + 11 (1d8 + 2), 2 claws + 6 (1d6 + 1), 2 wings + 6 (1d4 + 1); SA Breath weapon (lightning line 60 ft., Ref DC 16, 4d8), create/destroy water; SQ Blindsight (60 ft.), immunities, keen senses; AL LE; SV Fort + 8, Ref + 6, Will + 6; Str 15, Dex 10, Con 15, Int 10, Wis 11, Cha 10.
Skills and Feats: Bluff + 9, Concentration + 11, Escape Artist + 9, Listen + 9, Search + 9, Spot + 9; Hover, Flyby Attack, Power Attack.

Dragon, Blue, Young: Medium Dragon (Earth); CR 5; AC 21; HD 12d12 + 24; hp 102; Init + 0; Spd 40 ft., fly 150 ft. (poor), burrow 20 ft.; Atk bite + 15 (1d8 + 3), 2 claws + 10 (1d6 + 1), 2 wings + 10 (1d4 + 1); SA Breath weapon (lightning line 60 ft., Ref DC 18, 6d8), create/destroy water; SQ Blindsight (90 ft.), immunities, keen senses; AL LE; SV Fort + 10, Ref + 8, Will + 9; Str 17, Dex 10, Con 15, Int 12, Wis 13, Cha 12.
Skills and Feats: Bluff + 13, Concentration + 14, Diplomacy + 13, Escape Artist + 12, Listen + 13, Search + 13, Spot + 13; Hover, Flyby Attack, Power Attack, Cleave.

Dragon, Blue, Juvenile: Large Dragon (Earth); CR 7; AC 23; HD 15d12 + 45; hp 142; Init + 0; Spd 40 ft., fly 150 ft. (poor), burrow 20 ft.; Atk bite + 18 (2d6 + 4), 2 claws + 13 (1d8 + 2), 2 wings + 13 (1d6 + 2), tail slap + 13 (1d8 + 6); Face/Reach 5×10 ft./5 ft.; SA Breath weapon (lightning line 80 ft., Ref DC 20, 8d8), create/destroy water, sound imitation, spells (1st – level); SQ Blindsight (120 ft.), immunities, keen senses; AL LE; SV Fort + 12, Ref + 9, Will + 11; Str 19, Dex 10, Con 17, Int 14, Wis 15, Cha 14.
Skills and Feats: Bluff + 17, Concentration + 18, Diplomacy + 17, Escape Artist + 15, Listen + 17, Search + 17, Sense Motive + 17, Spellcraft + 17, Spot + 17; Hover, Flyby Attack, Power Attack, Cleave.

Dragon, Blue, Young Adult: Large Dragon (Earth); CR 10; AC 26; HD 18d12 + 72; hp 189; Init + 0; Spd 40 ft., fly 150 ft. (poor), burrow 20 ft.; Atk bite + 22 (2d6 + 5), 2 claws + 17 (1d8 + 2), 2 wings + 17 (1d6 + 2), tail slap + 17 (1d8 + 7); Face/Reach 5×10 ft./5 ft.; SA Breath weapon (lightning line 80 ft., Ref DC 23, 10d8), create/destroy water, sound imitation, spells (3rd – level), frightful presence (150 ft., Will DC 21); SQ Blindsight (150 ft.), damage reduction 5/ + 1, immunities, keen senses, SR 19; AL LE; SV Fort + 15, Ref + 11, Will + 13; Str 21, Dex 10, Con 19, Int 14, Wis 15, Cha 14.
Skills and Feats: Bluff + 20, Concentration + 22, Diplomacy + 20, Escape Artist + 18, Listen + 20, Search + 20, Sense Motive + 20, Spellcraft + 20, Spot + 20; Hover, Flyby Attack, Power Attack, Cleave, Snatch.

Dragon, Blue, Adult: Huge Dragon (Earth); CR 13; AC 28; HD 21d12 + 105; hp 241; Init + 4; Spd 40 ft., fly 150 ft. (poor), burrow 20 ft.; Atk bite + 26 (2d8 + 7), 2 claws + 21 (2d6 + 3), 2 wings + 21 (1d8 + 3), tail slap + 21 (2d6 + 10); Face/Reach 10×20 ft./10 ft.; SA Breath weapon (lightning line 100 ft., Ref DC 25, 12d8), create/destroy water, sound imitation, spell – like abilities, spells (5th – level), frightful presence (180 ft., Will DC 23); SQ Blindsight (180 ft.), damage reduction 5/ + 1, immunities, keen senses, SR 21; AL LE; SV Fort + 17, Ref + 12, Will + 15; Str 25, Dex 10, Con 21, Int 16, Wis 17, Cha 16.
Skills and Feats: Bluff + 24, Concentration + 26, Diplomacy + 24, Escape Artist + 21, Listen + 24, Scry + 24, Search + 24, Sense Motive + 24, Spellcraft + 24, Spot + 24; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative.

Dragon, Blue, Mature Adult: Huge Dragon (Earth); CR 15; AC 31; HD 24d12 + 120; hp 276; Init + 4; Spd 40 ft., fly 150 ft. (poor), burrow 20 ft.; Atk bite + 30 (2d8 + 8), 2 claws + 25 (2d6 + 4), 2 wings + 25 (1d8 + 4), tail slap + 25 (2d6 + 12); Face/Reach 10×20 ft./10 ft.; SA Breath weapon (lightning line 100 ft., Ref DC 27, 14d8), create/destroy water, sound imitation, spell – like abilities, spells (7th – level), frightful presence (210 ft., Will DC 25); SQ Blindsight (210 ft.), damage reduction 10/ + 1, immunities, keen senses, SR 22; AL LE; SV Fort + 19, Ref + 14, Will + 17; Str 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16.
Skills and Feats: Bluff + 27, Concentration + 29, Diplomacy + 27, Escape Artist + 24, Listen + 29, Scry + 27, Search + 27, Sense Motive + 27, Spellcraft + 27, Spot + 29; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation).

Dragon, Blue, Old: Huge Dragon (Earth); CR 17; AC 34; HD 27d12 + 162; hp 337; Init + 4; Spd 40 ft., fly 150 ft. (poor), burrow 20 ft.; Atk bite + 34 (2d8 + 9), 2 claws + 29 (2d6 + 4), 2 wings + 29 (1d8 + 4), tail slap + 29 (2d6 + 13); Face/Reach 10×20 ft./10 ft.; SA Breath weapon (lightning line 100 ft., Ref DC 29, 16d8), create/destroy water, sound imitation, spell – like abilities, spells (9th – level), frightful presence (240 ft., Will DC 27); SQ Blindsight (240 ft.), damage reduction 10/ + 1, immunities, keen senses, SR 24; AL LE; SV Fort + 21, Ref + 15, Will + 19; Str 29, Dex 10, Con 23, Int 18, Wis 19, Cha 18.
Skills and Feats: Bluff + 31, Concentration + 33, Diplomacy + 31, Escape Artist + 27, Knowledge (history) + 31, Listen + 33, Scry + 31, Search + 31, Sense Motive + 31, Spellcraft + 31, Spot + 33; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation).

Dragon, Blue, Very Old: Huge Dragon (Earth); CR 18; AC 37; HD 30d12 + 180; hp 375; Init + 4; Spd 40 ft., fly 150 ft. (poor), burrow 20 ft.; Atk bite + 38 (2d8 + 10), 2 claws + 33 (2d6 + 5), 2 wings + 33 (1d8 + 5), tail slap + 33 (2d6 + 15); Face/Reach 10×20 ft./10 ft.; SA Breath weapon (lightning line 100 ft., Ref DC 31, 18d8), create/destroy water, sound imitation, spell – like abilities, spells (11th – level), frightful presence (270 ft., Will DC 29); SQ Blindsight (270 ft.), damage reduction 15/ + 2, immunities, keen senses, SR 25; AL LE; SV Fort + 23, Ref + 17, Will + 21; Str 31, Dex 10, Con 23, Int 18, Wis 19, Cha 18.
Skills and Feats: Bluff + 34, Concentration + 36, Diplomacy + 34, Escape Artist + 30, Knowledge (history) + 34, Listen + 36, Scry + 34, Search + 34, Sense Motive + 34, Spellcraft + 34, Spot + 36; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness.

Dragon, Blue, Ancient: Gargantuan Dragon (Earth); CR 20; AC 38; HD 33d12 + 231; hp 445; Init + 4; Spd 40 ft., fly 200 ft. (clumsy), burrow 20 ft.; Atk bite + 40 (4d6 + 11), 2 claws + 35 (2d8 + 5), 2 wings + 35 (2d6 + 5), tail slap + 35 (2d8 + 16); Face/Reach 20×40 ft./15 ft.; SA Breath weapon (lightning line 120 ft., Ref DC 33, 20d8), create/destroy water, sound imitation, spell – like abilities, spells (13th – level), fright. presence (300 ft., Will DC 31); SQ Blindsight (300 ft.), damage reduction 15/ + 2, immunities, keen senses, SR 27; AL LE; SV Fort + 25, Ref + 18, Will + 23; Str 33, Dex 10, Con 25, Int 20, Wis 21, Cha 20.
Skills and Feats: Bluff + 38, Concentration + 40, Diplomacy + 38, Escape Artist + 33, Knowledge (arcana, history) + 38, Listen + 40, Scry + 38, Search + 38, Sense Motive + 38, Spellcraft + 38, Spot + 40; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover.

Dragon, Blue, Wyrm: Gargantuan Dragon (Earth); CR 22; AC 41; HD 36d12 + 288; hp 522; Init + 4; Spd 40 ft., fly 200 ft. (clumsy), burrow 20 ft.; Atk bite + 44 (4d6 + 12), 2 claws + 39 (2d8 + 6), 2 wings + 39 (2d6 + 6), tail slap + 39 (2d8 + 18); Face/Reach 20×40 ft./15 ft.; SA Breath weapon (lightning line 120 ft., Ref DC 36, 22d8), create/destroy water, sound imitation, spell – like abilities, spells (15th – level), fright. presence (330 ft., Will DC 33); SQ Blindsight (330 ft.), damage reduction 20/ + 3, immunities, keen senses, SR 29; AL LE; SV Fort + 28, Ref + 20, Will + 25; Str 35, Dex 10, Con 27, Int 20, Wis 21, Cha 20.
Skills and Feats: Bluff + 41, Concentration + 44, Diplomacy + 41, Escape Artist + 36, Knowledge (arcana, history) + 41, Listen + 43, Scry + 41, Search + 41, Sense Motive + 41, Spellcraft + 41, Spot + 43; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover, Quicken Spell – Like Ability.

Dragon, Blue, Great Wyrm: Gargantuan Dragon (Earth); CR 24; AC 44; HD 39d12 + 312; hp 565; Init + 4; Spd 40 ft., fly 200 ft. (clumsy), burrow 20 ft.; Atk bite + 48 (4d6 + 13), 2 claws + 43 (2d8 + 6), 2 wings + 43 (2d6 + 6), tail slap + 43 (2d8 + 19); Face/Reach 20×40 ft./15 ft.; SA Breath weapon (lightning line 120 ft., Ref DC 37, 24d8), create/destroy water, sound imitation, spell – like abilities, spells (17th – level), fright. presence (360 ft., Will DC 35); SQ Blindsight (360 ft.), damage reduction 20/ + 3, immunities, keen senses, SR 31; AL LE; SV Fort + 29, Ref + 21, Will + 27; Str 37, Dex 10, Con 27, Int 22, Wis 23, Cha 22.
Skills and Feats: Bluff + 45, Concentration + 47, Diplomacy + 45, Escape Artist + 39, Knowledge (arcana, geography, history) + 45, Listen + 47, Scry + 45, Search + 45, Sense Motive + 45, Spellcraft + 45, Spot + 47; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover, Quicken Spell – Like Ability.

Dragon, Green, Wyrmling: Small Dragon (Air); CR 2; AC 15; HD 5d12 + 5; hp 37; Init + 0; Spd 40 ft., fly 100 ft. (average), swim 40 ft.; Atk bite + 7 (1d6 + 1), 2 claws + 2 (1d4); SA Breath weapon (gas cone 20 ft., Ref DC 13, 2d6); SQ Blindsight (30 ft.), immunities, keen senses, water breathing; AL LE; SV Fort + 5, Ref + 4, Will + 4; Str 13, Dex 10, Con 13, Int 10, Wis 11, Cha 10.
Skills and Feats: Bluff + 5, Concentration + 6, Escape Artist + 5, Listen + 5, Search + 5, Spot + 5; Hover, Flyby Attack.

Dragon, Green, Very Young: Medium Dragon (Air); CR 3; AC 17; HD 8d12 + 16; hp 68; Init + 0; Spd 40 ft., fly 150 ft. (poor), swim 40 ft.; Atk bite + 10 (1d8 + 2), 2 claws + 5 (1d6 + 1), 2 wings + 5 (1d4 + 1); SA Breath weapon (gas cone 30 ft., Ref DC 16, 4d6); SQ Blindsight (60 ft.), immunities, keen senses, water breathing; AL LE; SV Fort + 8, Ref + 6, Will + 6; Str 15, Dex 10, Con 15, Int 10, Wis 11, Cha 10.
Skills and Feats: Bluff + 8, Concentration + 10, Escape Artist + 8, Listen + 8, Search + 8, Spot + 8; Hover, Flyby Attack, Power Attack.

Dragon, Green, Young: Medium Dragon (Air); CR 4; AC 20; HD 11d12 + 22; hp 93; Init + 0; Spd 40 ft., fly 150 ft. (poor), swim 40 ft.; Atk bite + 14 (1d8 + 3), 2 claws + 9 (1d6 + 1), 2 wings + 9 (1d4 + 1); SA Breath weapon (gas cone 30 ft., Ref DC 17, 6d6); SQ Blindsight (90 ft.), immunities, keen senses, water breath.; AL LE; SV Fort + 9, Ref + 7, Will + 8; Str 17, Dex 10, Con 15, Int 12, Wis 13, Cha 12.
Skills and Feats: Bluff + 12, Concentration + 13, Diplomacy + 12, Escape Artist + 11, Listen + 12, Search + 12, Spot + 12; Hover, Flyby Attack, Power Attack.

Dragon, Green, Juvenile: Large Dragon (Air); CR 7; AC 22; HD 14d12 + 42; hp 133; Init + 0; Spd 40 ft., fly 150 ft. (poor), swim 40 ft.; Atk bite + 17 (2d6 + 4), 2 claws + 12 (1d8 + 2), 2 wings + 12 (1d6 + 2), tail slap + 12 (1d8 + 6); Face/Reach 5×10 ft./5 ft.; SA Breath weapon (gas cone 40 ft., Ref DC 20, 8d6), spells (1st – level); SQ Blindsight (120 ft.), immunities, keen senses, water breathing; AL LE; SV Fort + 12, Ref + 9, Will + 11; Str 19, Dex 10, Con 17, Int 14, Wis 15, Cha 14.
Skills and Feats: Bluff + 16, Concentration + 17, Diplomacy + 16, Escape Artist + 14, Listen + 16, Search + 16, Sense Motive + 16, Spellcraft + 16, Spot + 16; Hover, Flyby Attack, Power Attack, Cleave.

Dragon, Green, Young Adult: Large Dragon (Air); CR 10; AC 25; HD 17d12 + 68; hp 178; Init + 0; Spd 40 ft., fly 150 ft. (poor), swim 40 ft.; Atk bite + 21 (2d6 + 5), 2 claws + 16 (1d8 + 2), 2 wings + 16 (1d6 + 2), tail slap + 16 (1d8 + 7); Face/Reach 5×10 ft./5 ft.; SA Breath weapon (gas cone 40 ft., Ref DC 22, 10d6), spells (3rd – level), frightful presence (150 ft., Will DC 20); SQ Blindsight (150 ft.), damage reduction 5/ + 1, immunities, keen senses, water breathing, SR 19; AL LE; SV Fort + 14, Ref + 10, Will + 12; Str 21, Dex 10, Con 19, Int 14, Wis 15, Cha 14.
Skills and Feats: Bluff + 19, Concentration + 21, Diplomacy + 19, Escape Artist + 17, Listen + 19, Search + 19, Sense Motive + 19, Spellcraft + 19, Spot + 19; Hover, Flyby Attack, Power Attack, Cleave, Snatch.

Dragon, Green, Adult: Huge Dragon (Air); CR 12; AC 27; HD 20d12 + 100; hp 230; Init + 4; Spd 40 ft., fly 150 ft. (poor), swim 40 ft.; Atk bite + 25 (2d8 + 7), 2 claws + 20 (2d6 + 3), 2 wings + 20 (1d8 + 3), tail slap + 20 (2d6 + 10); Face/Reach 10×20 ft./10 ft.; SA Breath weapon (gas cone 50 ft., Ref DC 25, 12d6), spell – like abilities, spells (5th – level), frightful presence (180 ft., Will DC 23); SQ Blindsight (180 ft.), damage reduction 5/ + 1, immunities, keen senses, water breathing, SR 21; AL LE; SV Fort + 17, Ref + 12, Will + 15; Str 25, Dex 10, Con 21, Int 16, Wis 17, Cha 16.
Skills and Feats: Bluff + 23, Concentration + 25, Diplomacy + 23, Escape Artist + 20, Listen + 23, Scry + 23, Search + 23, Sense Motive + 23, Spellcraft + 23, Spot + 23; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative.

Dragon, Green, Mature Adult: Huge Dragon (Air); CR 15; AC 30; HD 23d12 + 115; hp 264; Init + 4; Spd 40 ft., fly 150 ft. (poor), swim 40 ft.; Atk bite + 30 (2d8 + 9), 2 claws + 25 (2d6 + 4), 2 wings + 25 (1d8 + 4), tail slap + 25 (2d6 + 13); Face/Reach 10×20 ft./10 ft.; SA Breath weapon (gas cone 50 ft., Ref DC 26, 14d6), spell – like abilities, spells (7th – level), frightful presence (210 ft., Will DC 24); SQ Blindsight (210 ft.), damage reduction 10/ + 1, immunities, keen senses, water breathing, SR 22; AL LE; SV Fort + 18, Ref + 13, Will + 16; Str 29, Dex 10, Con 21, Int 16, Wis 17, Cha 16.
Skills and Feats: Bluff + 26, Concentration + 28, Diplomacy + 26, Escape Artist + 23, Listen + 26, Scry + 26, Search + 26, Sense Motive + 26, Spellcraft + 26, Spot + 26; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative.

Dragon, Green, Old: Huge Dragon (Air); CR 17; AC 33; HD 26d12 + 156; hp 325; Init + 4; Spd 40 ft., fly 150 ft. (poor), swim 40 ft.; Atk bite + 34 (2d8 + 10), 2 claws + 29 (2d6 + 5), 2 wings + 29 (1d8 + 5), tail slap + 29 (2d6 + 15); Face/Reach 10×20 ft./10 ft.; SA Breath weapon (gas cone 50 ft., Ref DC 29, 16d6), spell – like abilities, spells (9th – level), frightful presence (240 ft., Will DC 27); SQ Blindsight (240 ft.), damage reduction 10/ + 1, immunities, keen senses, water breathing, SR 24; AL LE; SV Fort + 21, Ref + 15, Will + 19; Str 31, Dex 10, Con 23, Int 18, Wis 19, Cha 18.
Skills and Feats: Bluff + 30, Concentration + 32, Diplomacy + 30, Escape Artist + 26, Knowledge (history) + 30, Listen + 32, Scry + 30, Search + 30, Sense Motive + 30, Spellcraft + 30, Spot + 32; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation).

Dragon, Green, Very Old: Huge Dragon (Air); CR 18; AC 36; HD 29d12 + 174; hp 362; Init + 4; Spd 40 ft., fly 150 ft. (poor), swim 40 ft.; Atk bite + 38 (2d8 + 11), 2 claws + 33 (2d6 + 5), 2 wings + 33 (1d8 + 5), tail slap + 33 (2d6 + 16); Face/Reach 10×20 ft./10 ft.; SA Breath weapon (gas cone 50 ft., Ref DC 30, 18d6), spell – like abilities, spells (11th – level), frightful presence (270 ft., Will DC 28); SQ Blindsight (270 ft.), damage reduction 15/ + 2, immunities, keen senses, water breathing, SR 25; AL LE; SV Fort + 22, Ref + 16, Will + 20; Str 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18.
Skills and Feats: Bluff + 33, Concentration + 35, Diplomacy + 33, Escape Artist + 29, Knowledge (history) + 33, Listen + 35, Scry + 33, Search + 33, Sense Motive + 33, Spellcraft + 33, Spot + 35; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness.

Dragon, Green, Ancient: Gargantuan Dragon (Air); CR 20; AC 37; HD 32d12 + 224; hp 432; Init + 4; Spd 40 ft., fly 200 ft. (clumsy), swim 40 ft.; Atk bite + 40 (4d6 + 12), 2 claws + 35 (2d8 + 6), 2 wings + 35 (2d6 + 6), tail slap + 35 (2d8 + 18); Face/Reach 20×40 ft./15 ft.; SA Breath weapon (gas cone 60 ft., Ref DC 33, 20d6), spell – like abilities, spells (13th – level), frightful presence (300 ft., Will DC 31); SQ Blindsight (300 ft.), damage reduction 15/ + 2, immunities, keen senses, water breathing, SR 27; AL LE; SV Fort + 25, Ref + 18, Will + 23; Str 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20.
Skills and Feats: Bluff + 37, Concentration + 39, Diplomacy + 37, Escape Artist + 32, Knowledge (arcana, history) + 37, Listen + 39, Scry + 37, Search + 37, Sense Motive + 37, Spellcraft + 37, Spot + 39; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover.

Dragon, Green, Wyrm: Gargantuan Dragon (Air); CR 21; AC 40; HD 35d12 + 280; hp 507; Init + 4; Spd 40 ft., fly 200 ft. (clumsy), swim 40 ft.; Atk bite + 44 (4d6 + 13), 2 claws + 39 (2d8 + 6), 2 wings + 39 (2d6 + 6), tail slap + 39 (2d8 + 19); Face/Reach 20×40 ft./15 ft.; SA Breath weapon (gas cone 60 ft., Ref DC 35, 22d6), spell – like abilities, spells (15th – level), frightful presence (330 ft., Will DC 32); SQ Blindsight (330 ft.), damage reduction 20/ + 3, immunities, keen senses, water breathing, SR 28; AL LE; SV Fort + 27, Ref + 19, Will + 24; Str 37, Dex 10, Con 27, Int 20, Wis 21, Cha 20.
Skills and Feats: Bluff + 40, Concentration + 43, Diplomacy + 40, Escape Artist + 35, Knowledge (arcana, history) + 40, Listen + 42, Scry + 40, Search + 40, Sense Motive + 40, Spellcraft + 40, Spot + 42; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover.

Dragon, Green, Great Wyrm: Gargantuan Dragon (Air); CR 23; AC 43; HD 38d12 + 304; hp 551; Init + 4; Spd 40 ft., fly 200 ft. (clumsy), swim 40 ft.; Atk bite + 48 (4d6 + 14), 2 claws + 43 (2d8 + 7), 2 wings + 43 (2d6 + 7), tail slap + 43 (2d8 + 21); Face/Reach 20×40 ft./15 ft.; SA Breath weapon (gas cone 60 ft., Ref DC 37, 24d6), spell – like abilities, spells (17th – level), frightful presence (360 ft., Will DC 35); SQ Blindsight (360 ft.), damage reduction 20/ + 3, immunities, keen senses, water breathing, SR 30; AL LE; SV Fort + 29, Ref + 21, Will + 27; Str 39, Dex 10, Con 27, Int 22, Wis 23, Cha 22.
Skills and Feats: Bluff + 44, Concentration + 46, Diplomacy + 44, Escape Artist + 38, Knowledge (arcana, geography, history) + 44, Listen + 46, Scry + 44, Search + 44, Sense Motive + 44, Spellcraft + 44, Spot + 46; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover, Quicken Spell – Like Ability.

Dragon, Red, Wyrmling: Medium Dragon (Fire); CR 3; AC 16; HD 7d12 + 14; hp 59; Init + 0; Spd 40 ft., fly 150 ft. (poor); Atk bite + 10 (1d8 + 3), 2 claws + 5 (1d6 + 1), 2 wings + 5 (1d4 + 1); SA Breath weapon (fire cone 30 ft., Ref DC 15, 2d10); SQ Blindsight (30 ft.), fire subtype, immunities, keen senses; AL CE; SV Fort + 7, Ref + 5, Will + 5; Str 17, Dex 10, Con 15, Int 10, Wis 11, Cha 10.
Skills and Feats: Bluff + 7, Concentration + 9, Escape Artist + 7, Listen + 7, Search + 7, Spot + 7; Hover, Flyby Attack.

Dragon, Red, Very Young: Large Dragon (Fire); CR 4; AC 18; HD 10d12 + 30; hp 95; Init + 0; Spd 40 ft., fly 150 ft. (poor); Atk bite + 14 (2d6 + 5), 2 claws + 9 (1d8 + 2), 2 wings + 9 (1d6 + 2), tail slap + 9 (1d8 + 7); Face/Reach 5×10 ft./5 ft.; SA Breath weapon (fire cone 40 ft., Ref DC 18, 4d10); SQ Blindsight (60 ft.), fire subtype, immunities, keen senses; AL CE; SV Fort + 10, Ref + 7, Will + 8; Str 21, Dex 10, Con 17, Int 12, Wis 13, Cha 12.
Skills and Feats: Bluff + 11, Concentration + 13, Diplomacy + 11, Escape Artist + 10, Listen + 11, Search + 11, Spot + 11; Hover, Flyby Attack, Power Attack.

Dragon, Red, Young: Large Dragon (Fire); CR 6; AC 21; HD 13d12 + 39; hp 123; Init + 0; Spd 40 ft., fly 150 ft. (poor); Atk bite + 19 (2d6 + 7), 2 claws + 14 (1d8 + 3), 2 wings + 14 (1d6 + 3), tail slap + 14 (1d8 + 10); Face/Reach 5×10 ft./5 ft.; SA Breath weapon (fire cone 40 ft., Ref DC 19, 6d10), spells (1st – level); SQ Blindsight (90 ft.), fire subtype, immunities, keen senses; AL CE; SV Fort + 11, Ref + 8, Will + 9; Str 25, Dex 10, Con 17, Int 12, Wis 13, Cha 12.
Skills and Feats: Bluff + 14, Concentration + 16, Diplomacy + 14, Escape Artist + 13, Listen + 14, Search + 14, Spellcraft + 14, Spot + 14; Hover, Flyby Attack, Power Attack, Cleave.

Dragon, Red, Juvenile: Large Dragon (Fire); CR 9; AC 24; HD 16d12 + 64; hp 168; Init + 0; Spd 40 ft., fly 150 ft. (poor); Atk bite + 24 (2d6 + 9), 2 claws + 19 (1d8 + 4), 2 wings + 19 (1d6 + 4), tail slap + 19 (1d8 + 13); Face/Reach 5×10 ft./5 ft.; SA Breath weapon (fire cone 40 ft., Ref DC 22, 8d10), locate object, spells (3rd – level); SQ Blindsight (120 ft.), fire subtype, immunities, keen senses; AL CE; SV Fort + 14, Ref + 10, Will + 12; Str 29, Dex 10, Con 19, Int 14, Wis 15, Cha 14.
Skills and Feats: Bluff + 18, Concentration + 20, Diplomacy + 18, Escape Artist + 16, Listen + 18, Search + 18, Sense Motive + 18, Spellcraft + 18, Spot + 18; Hover, Flyby Attack, Power Attack, Cleave, Snatch.

Dragon, Red, Young Adult: Huge Dragon (Fire); CR 12; AC 26; HD 19d12 + 95; hp 218; Init + 0; Spd 40 ft., fly 150 ft. (poor); Atk bite + 27 (2d8 + 10), 2 claws + 22 (2d6 + 5), 2 wings + 22 (1d8 + 5), tail slap + 22 (2d6 + 15); Face/Reach 10×20 ft./10 ft.; SA Breath weapon (fire cone 50 ft., Ref DC 24, 10d10), locate object, spells (5th – level), frightful presence (150 ft., Will DC 21); SQ Blindsight (150 ft.), fire subtype, damage reduction 5/ + 1, immunities, keen senses, SR 19; AL CE; SV Fort + 16, Ref + 11, Will + 13; Str 31, Dex 10, Con 21, Int 14, Wis 15, Cha 14.
Skills and Feats: Bluff + 21, Concentration + 24, Diplomacy + 21, Escape Artist + 19, Listen + 21, Search + 21, Sense Motive + 21, Spellcraft + 21, Spot + 21; Hover, Flyby Attack, Power Attack, Cleave, Snatch.

Dragon, Red, Adult: Huge Dragon (Fire); CR 14; AC 29; HD 22d12 + 110; hp 253; Init + 4; Spd 40 ft., fly 150 ft. (poor); Atk bite + 31 (2d8 + 11), 2 claws + 26 (2d6 + 5), 2 wings + 26 (1d8 + 5), tail slap + 26 (2d6 + 16); Face/Reach 10×20 ft./10 ft.; SA Breath weapon (fire cone 50 ft., Ref DC 26, 12d10), locate object, spells (7th – level), frightful presence (180 ft., Will DC 24); SQ Blindsight (180 ft.), fire subtype, damage reduction 5/ + 1, immunities, keen senses, SR 21; AL CE; SV Fort + 18, Ref + 13, Will + 16; Str 33, Dex 10, Con 21, Int 16, Wis 17, Cha 16.
Skills and Feats: Bluff + 25, Concentration + 27, Diplomacy + 25, Escape Artist + 22, Listen + 25, Scry + 25, Search + 25, Sense Motive + 25, Spellcraft + 25, Spot + 25; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative.

Dragon, Red, Mature Adult: Huge Dragon (Fire); CR 17; AC 32; HD 25d12 + 150; hp 312; Init + 4; Spd 40 ft., fly 150 ft. (poor); Atk bite + 34 (2d8 + 11), 2 claws + 29 (2d6 + 5), 2 wings + 29 (1d8 + 5), tail slap + 29 (2d6 + 16); Face/Reach 10×20 ft./10 ft.; SA Breath weapon (fire cone 50 ft., Ref DC 28, 14d10), locate object, spells (9th – level), frightful presence (210 ft., Will DC 26); SQ Blindsight (210 ft.), fire subtype, damage reduction 10/ + 1, immunities, keen senses, SR 23; AL CE; SV Fort + 20, Ref + 14, Will + 18; Str 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18.
Skills and Feats: Bluff + 29, Concentration + 31, Diplomacy + 29, Escape Artist + 25, Knowledge (history) + 29, Listen + 31, Scry + 29, Search + 29, Sense Motive + 29, Spellcraft + 29, Spot + 31; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation).

Dragon, Red, Old: Gargantuan Dragon (Fire); CR 19; AC 33; HD 28d12 + 196; hp 378; Init + 4; Spd 40 ft., fly 200 ft. (clumsy); Atk bite + 36 (4d6 + 12), 2 claws + 31 (2d8 + 6), 2 wings + 31 (2d6 + 6), tail slap + 31 (2d8 + 18); Face/Reach 20×40 ft./15 ft.; SA Breath weapon (fire cone 60 ft., Ref DC 31, 16d10), locate object, other spell – like abilities, spells (11th – level), frightful presence (240 ft., Will DC 29); SQ Blindsight (240 ft.), fire subtype, damage reduction 10/ + 1, immunities, keen senses, SR 24; AL CE; SV Fort + 23, Ref + 16, Will + 21; Str 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20.
Skills and Feats: Bluff + 33, Concentration + 35, Diplomacy + 33, Escape Artist + 28, Knowledge (arcana, history) + 33, Listen + 35, Scry + 33, Search + 33, Sense Motive + 33, Spellcraft + 33, Spot + 35; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness.

Dragon, Red, Very Old: Gargantuan Dragon (Fire); CR 20; AC 36; HD 31d12 + 248; hp 449; Init + 4; Spd 40 ft., fly 200 ft. (clumsy); Atk bite + 40 (4d6 + 13), 2 claws + 35 (2d8 + 6), 2 wings + 35 (2d6 + 6), tail slap + 35 (2d8 + 19); Face/Reach 20×40 ft./15 ft.; SA Breath weapon (fire cone 60 ft., Ref DC 33, 18d10), locate object, other spell – like abilities, spells (13th – level), frightful presence (270 ft., Will DC 31); SQ Blindsight (270 ft.), fire subtype, damage reduction 15/ + 2, immunities, keen senses, SR 26; AL CE; SV Fort + 25, Ref + 17, Will + 23; Str 37, Dex 10, Con 27, Int 22, Wis 23, Cha 22.
Skills and Feats: Bluff + 37, Concentration + 39, Diplomacy + 37, Escape Artist + 31, Knowledge (arcana, geography, history) + 37, Listen + 39, Scry + 37, Search + 37, Sense Motive + 37, Spellcraft + 37, Spot + 39; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness.

Dragon, Red, Ancient: Gargantuan Dragon (Fire); CR 22; AC 39; HD 34d12 + 306; hp 527; Init + 4; Spd 40 ft., fly 200 ft. (clumsy); Atk bite + 44 (4d6 + 14), 2 claws + 39 (2d8 + 7), 2 wings + 39 (2d6 + 7), tail slap + 39 (2d8 + 21); Face/Reach 20×40 ft./15 ft.; SA Breath weapon (fire cone 60 ft., Ref DC 36, 20d10), locate object, other spell – like abilities, spells (15th – level), frightful presence (300 ft., Will DC 34); SQ Blindsight (300 ft.), fire subtype, damage reduction 15/ + 2, immunities, keen senses, SR 28; AL CE; SV Fort + 28, Ref + 19, Will + 26; Str 39, Dex 10, Con 29, Int 24, Wis 25, Cha 24.
Skills and Feats: Bluff + 41, Concentration + 43, Diplomacy + 41, Escape Artist + 34, Knowledge (arcana, geography, history, religion) + 41, Listen + 43, Scry + 41, Search + 41, Sense Motive + 41, Spellcraft + 41, Spot + 43; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover.

Dragon, Red, Wyrm: Gargantuan Dragon (Fire); CR 23; AC 42; HD 37d12 + 370; hp 610; Init + 4; Spd 40 ft., fly 200 ft. (clumsy); Atk bite + 48 (4d6 + 15), 2 claws + 43 (2d8 + 7), 2 wings + 43 (2d6 + 7), tail slap + 43 (2d8 + 22); Face/Reach 20×40 ft./15 ft.; SA Breath weapon (fire cone 60 ft., Ref DC 38, 22d10), locate object, other spell – like abilities, spells (17th – level), frightful presence (330 ft., Will DC 35); SQ Blindsight (330 ft.), fire subtype, damage reduction 20/ + 3, immunities, keen senses, SR 30; AL CE; SV Fort + 30, Ref + 20, Will + 27; Str 41, Dex 10, Con 31, Int 24, Wis 25, Cha 24.
Skills and Feats: Bluff + 44, Concentration + 47, Diplomacy + 44, Escape Artist + 37, Knowledge (arcana, geography, history, religion) + 44, Listen + 46, Scry + 44, Search + 44, Sense Motive + 44, Spellcraft + 44, Spot + 46; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover, Quicken Spell – Like Ability.

Dragon, Red, Great Wyrm: Colossal Dragon (Fire); CR 25; AC 41; HD 40d12 + 400; hp 660; Init + 4; Spd 40 ft., fly 200 ft. (clumsy); Atk bite + 49 (4d8 + 17), 2 claws + 44 (4d6 + 8), 2 wings + 44 (2d8 + 8), tail slap + 44 (4d6 + 25); Face/Reach 40×80 ft./15 ft.; SA Breath weapon (fire cone 70 ft., Ref DC 40, 24d10), locate object, other spell – like abilities, spells (19th – level), frightful presence (360 ft., Will DC 38); SQ Blindsight (360 ft.), fire subtype, damage reduction 20/ + 3, immunities, keen senses, SR 32; AL CE; SV Fort + 32, Ref + 22, Will + 30; Str 45, Dex 10, Con 31, Int 26, Wis 27, Cha 26.
Skills and Feats: Bluff + 48, Concentration + 50, Diplomacy + 48, Escape Artist + 40, Knowledge (arcana, geography, history, planes, religion) + 48, Listen + 50, Scry + 48, Search + 48, Sense Motive + 48, Spellcraft + 48, Spot + 50; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover, Quicken Spell – Like Ability, Sunder.

Dragon, White, Wyrmling: Tiny Dragon (Cold); CR 1; AC 14; HD 3d12 + 3; hp 22; Init + 0; Spd 60 ft., fly 150 ft. (average), swim 60 ft., burrow 30 ft.; Atk bite + 5 (1d4), 2 claws + 0 (1d3); Face/Reach 2½x2½ ft./5 ft.; SA Breath weapon (cold cone 15 ft., Ref DC 12, 1d6); SQ Blindsight (30 ft.), cold subtype, immunities, keen senses, icewalking; AL CE; SV Fort + 4, Ref + 3, Will + 3; Str 11, Dex 10, Con 13, Int 6, Wis 11, Cha 6.
Skills and Feats: Escape Artist + 3, Listen + 3, Search + 1, Spot + 3; Hover.

Dragon, White, Very Young: Small Dragon (Cold); CR 2; AC 16; HD 6d12 + 6; hp 45; Init + 0; Spd 60 ft., fly 150 ft. (average), swim 60 ft., burrow 30 ft.; Atk bite + 8 (1d6 + 1), 2 claws + 3 (1d4); SA Breath weapon (cold cone 20 ft., Ref DC 14, 2d6); SQ Blindsight (60 ft.), cold subtype, immunities, keen senses, icewalking; AL CE; SV Fort + 6, Ref + 5, Will + 5; Str 13, Dex 10, Con 13, Int 6, Wis 11, Cha 6.
Skills and Feats: Escape Artist + 6, Listen + 6, Search + 4, Spot + 6; Hover, Flyby Attack.

Dragon, White, Young: Medium Dragon (Cold); CR 3; AC 18; HD 9d12 + 18; hp 76; Init + 0; Spd 60 ft., fly 150 ft. (average), swim 60 ft., burrow 30 ft.; Atk bite + 11 (1d8 + 2), 2 claws + 6 (1d6 + 1), 2 wings + 6 (1d4 + 1); SA Breath weapon (cold cone 30 ft., Ref DC 16, 3d6); SQ Blindsight (90 ft.), cold subtype, immunities, keen senses, icewalking; AL CE; SV Fort + 8, Ref + 6, Will + 6; Str 15, Dex 10, Con 15, Int 6, Wis 11, Cha 6.
Skills and Feats: Escape Artist + 9, Listen + 9, Search + 7, Spot + 9; Hover, Flyby Attack, Power Attack.

Dragon, White, Juvenile: Medium Dragon (Cold); CR 5; AC 21; HD 12d12 + 24; hp 102; Init + 0; Spd 60 ft., fly 200 ft. (poor), swim 60 ft., burrow 30 ft.; Atk bite + 15 (1d8 + 3), 2 claws + 10 (1d6 + 1), 2 wings + 10 (1d4 + 1); SA Breath weapon (cold cone 30 ft., Ref DC 18, 4d6), other spell – like abilities; SQ Blindsight (120 ft.), cold subtype, immunities, keen senses, icewalking; AL CE; SV Fort + 10, Ref + 8, Will + 8; Str 17, Dex 10, Con 15, Int 8, Wis 11, Cha 8.
Skills and Feats: Bluff + 11, Escape Artist + 12, Listen + 12, Search + 11, Spot + 12; Hover, Flyby Attack, Power Attack, Cleave.

Dragon, White, Young Adult: Large Dragon (Cold); CR 7; AC 23; HD 15d12 + 45; hp 142; Init + 0; Spd 60 ft., fly 200 ft. (poor), swim 60 ft., burrow 30 ft.; Atk bite + 18 (2d6 + 4), 2 claws + 13 (1d8 + 2), 2 wings + 13 (1d6 + 2), tail slap + 13 (1d8 + 6); Face/Reach 5×10 ft./5 ft.; SA Breath weapon (cold cone 40 ft., Ref DC 20, 5d6), other spell – like abilities, frightful presence (150 ft., Will DC 16); SQ Blindsight (150 ft.), cold subtype, damage reduction 5/ + 1, immunities, keen senses, icewalking, SR 16; AL CE; SV Fort + 12, Ref + 9, Will + 9; Str 19, Dex 10, Con 17, Int 8, Wis 11, Cha 8.
Skills and Feats: Bluff + 14, Escape Artist + 15, Listen + 15, Search + 14, Spot + 15; Hover, Flyby Attack, Power Attack, Cleave.

Dragon, White, Adult: Large Dragon (Cold); CR 9; AC 26; HD 18d12 + 72; hp 189; Init + 0; Spd 60 ft., fly 200 ft. (poor), swim 60 ft., burrow 30 ft.; Atk bite + 23 (2d6 + 6), 2 claws + 18 (1d8 + 3), 2 wings + 18 (1d6 + 3), tail slap + 18 (1d8 + 9); Face/Reach 5×10 ft./5 ft.; SA Breath weapon (cold cone 40 ft., Ref DC 23, 6d6), other spell – like abilities, spells (1st – level), frightful presence (180 ft., Will DC 19); SQ Blindsight (180 ft.), cold subtype, damage reduction 5/ + 1, immunities, keen senses, icewalking, SR 18; AL CE; SV Fort + 15, Ref + 11, Will + 11; Str 23, Dex 10, Con 19, Int 10, Wis 11, Cha 10.
Skills and Feats: Bluff + 18, Concentration + 22, Escape Artist + 18, Listen + 18, Search + 18, Spot + 18; Hover, Flyby Attack, Power Attack, Cleave, Snatch.

Dragon, White, Mature Adult: Huge Dragon (Cold); CR 11; AC 28; HD 21d12 + 105; hp 241; Init + 4; Spd 60 ft., fly 200 ft. (poor), swim 60 ft., burrow 30 ft.; Atk bite + 27 (2d8 + 8), 2 claws + 22 (2d6 + 4), 2 wings + 22 (1d8 + 4), tail slap + 22 (2d6 + 12); Face/Reach 10×20 ft./10 ft.; SA Breath weapon (cold cone 50 ft., Ref DC 25, 7d6), other spell – like abilities, spells (3rd – level), frightful presence (210 ft., Will DC 21); SQ Blindsight (210 ft.), cold subtype, damage reduction 10/ + 1, immunities, keen senses, icewalking, SR 20; AL CE; SV Fort + 17, Ref + 12, Will + 13; Str 27, Dex 10, Con 21, Int 12, Wis 13, Cha 12.
Skills and Feats: Bluff + 22, Concentration + 26, Diplomacy + 22, Escape Artist + 21, Listen + 22, Search + 22, Spellcraft + 22, Spot + 22; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative.

Dragon, White, Old: Huge Dragon (Cold); CR 14; AC 31; HD 24d12 + 120; hp 276; Init + 4; Spd 60 ft., fly 200 ft. (poor), swim 60 ft., burrow 30 ft.; Atk bite + 31 (2d8 + 9), 2 claws + 26 (2d6 + 4), 2 wings + 26 (1d8 + 4), tail slap + 26 (2d6 + 13); Face/Reach 10×20 ft./10 ft.; SA Breath weapon (cold cone 50 ft., Ref DC 27, 8d6), freezing fog, other spell – like abilities, spells (5th – level), frightful presence (240 ft., Will DC 23); SQ Blindsight (240 ft.), cold subtype, damage reduction 10/ + 1, immunities, keen senses, icewalking, SR 21; AL CE; SV Fort + 19, Ref + 14, Will + 15; Str 29, Dex 10, Con 21, Int 12, Wis 13, Cha 12.
Skills and Feats: Bluff + 25, Concentration + 29, Diplomacy + 25, Escape Artist + 24, Listen + 27, Search + 25, Spellcraft + 25, Spot + 27; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation).

Dragon, White, Very Old: Huge Dragon (Cold); CR 16; AC 34; HD 27d12 + 162; hp 337; Init + 4; Spd 60 ft., fly 200 ft. (poor), swim 60 ft., burrow 30 ft.; Atk bite + 35 (2d8 + 10), 2 claws + 30 (2d6 + 5), 2 wings + 30 (1d8 + 5), tail slap + 30 (2d6 + 15); Face/Reach 10×20 ft./10 ft.; SA Breath weapon (cold cone 50 ft., Ref DC 29, 9d6), freezing fog, other spell – like abilities, spells (7th – level), frightful presence (270 ft., Will DC 25); SQ Blindsight (270 ft.), cold subtype, damage reduction 15/ + 2, immunities, keen senses, icewalking, SR 23; AL CE; SV Fort + 21, Ref + 15, Will + 17; Str 31, Dex 10, Con 23, Int 14, Wis 15, Cha 14.
Skills and Feats: Bluff + 29, Concentration + 33, Diplomacy + 29, Escape Artist + 27, Listen + 31, Search + 29, Sense Motive + 29, Spellcraft + 29, Spot + 31; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation).

Dragon, White, Ancient: Huge Dragon (Cold); CR 17; AC 37; HD 30d12 + 180; hp 375; Init + 4; Spd 60 ft., fly 200 ft. (poor), swim 60 ft., burrow 30 ft.; Atk bite + 39 (2d8 + 11), 2 claws + 34 (2d6 + 5), 2 wings + 34 (1d8 + 5), tail slap + 34 (2d6 + 16); Face/Reach 10×20 ft./10 ft.; SA Breath weapon (cold cone 50 ft., Ref DC 31, 10d6), freezing fog, other spell – like abilities, spells (9th – level), frightful presence (300 ft., Will DC 27); SQ Blindsight (300 ft.), cold subtype, damage reduction 15/ + 2, immunities, keen senses, icewalking, SR 24; AL CE; SV Fort + 23, Ref + 17, Will + 19; Str 33, Dex 10, Con 23, Int 14, Wis 15, Cha 14.
Skills and Feats: Bluff + 32, Concentration + 36, Diplomacy + 32, Escape Artist + 30, Listen + 34, Search + 32, Sense Motive + 32, Spellcraft + 32, Spot + 34; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness.

Dragon, White, Wyrm: Gargantuan Dragon (Cold); CR 18; AC 38; HD 33d12 + 231; hp 445; Init + 4; Spd 60 ft., fly 200 ft. (poor), swim 60 ft., burrow 30 ft.; Atk bite + 41 (4d6 + 12), 2 claws + 36 (2d8 + 6), 2 wings + 36 (2d6 + 6), tail slap + 36 (2d8 + 18); Face/Reach 20×40 ft./15 ft.; SA Breath weapon (cold cone 60 ft., Ref DC 33, 11d6), freezing fog, other spell – like abilities, spells (11th – level), frightful presence (330 ft., Will DC 28); SQ Blindsight (330 ft.), cold subtype, damage reduction 20/ + 3, immunities, keen senses, icewalking, SR 25; AL CE; SV Fort + 25, Ref + 18, Will + 20; Str 35, Dex 10, Con 25, Int 14, Wis 15, Cha 14.
Skills and Feats: Bluff + 35, Concentration + 40, Diplomacy + 35, Escape Artist + 33, Listen + 37, Search + 35, Sense Motive + 35, Spellcraft + 35, Spot + 37; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover.

Dragon, White, Great Wyrm: Gargantuan Dragon (Cold); CR 20; AC 41; HD 36d12 + 288; hp 522; Init + 4; Spd 60 ft., fly 200 ft. (poor), swim 60 ft., burrow 30 ft.; Atk bite + 45 (4d6 + 13), 2 claws + 40 (2d8 + 6), 2 wings + 40 (2d6 + 6), tail slap + 40 (2d8 + 19); Face/Reach 20×40 ft./15 ft.; SA Breath weapon (cold cone 60 ft., Ref DC 36, 12d6), freezing fog, other spell – like abilities, spells (13th – level), frightful presence (360 ft., Will DC 32); SQ Blindsight (360 ft.), cold subtype, damage reduction 20/ + 3, immunities, keen senses, icewalking, SR 27; AL CE; SV Fort + 28, Ref + 20, Will + 24; Str 37, Dex 10, Con 27, Int 18, Wis 19, Cha 18.
Skills and Feats: Bluff + 40, Concentration + 44, Diplomacy + 40, Escape Artist + 36, Knowledge (history) + 40, Listen + 42, Scry + 40, Search + 40, Sense Motive + 40, Spellcraft + 40, Spot + 42; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover, Quicken Spell – Like Ability.

Dragon, Brass, Wyrmling: Tiny Dragon (Fire); CR 2; AC 15; HD 4d12 + 4; hp 30; Init + 0; Spd 60 ft., fly 150 ft. (average), burrow 30 ft.; Atk bite + 6 (1d4), 2 claws + 1 (1d3); Face/Reach 2½x2½ ft./5 ft.; SA Breath weapon (fire line 30 ft., Ref DC 13, 1d6; or, gas cone 15 ft., Will DC 13, sleep 1d6 + 1 rounds), spell – like abilities; SQ Blindsight (30 ft.), fire subtype, immunities, keen senses; AL CG; SV Fort + 5, Ref + 4, Will + 4; Str 11, Dex 10, Con 13, Int 10, Wis 11, Cha 10.
Skills and Feats: Bluff + 4, Concentration + 5, Escape Artist + 4, Listen + 4, Search + 4, Spot + 4; Hover, Flyby Attack.

Dragon, Brass, Very Young: Small Dragon (Fire); CR 3; AC 17; HD 7d12 + 7; hp 52; Init + 0; Spd 60 ft., fly 150 ft. (average), burrow 30 ft.; Atk bite + 9 (1d6 + 1), 2 claws + 4 (1d4); SA Breath weapon (fire line 40 ft., Ref DC 14, 2d6; or, gas cone 20 ft., Will DC 14, sleep 1d6 + 2 rounds), spell – like abilities; SQ Blindsight (60 ft.), fire subtype, immunities, keen senses; AL CG; SV Fort + 6, Ref + 5, Will + 5; Str 13, Dex 10, Con 13, Int 10, Wis 11, Cha 10.
Skills and Feats: Bluff + 7, Concentration + 8, Escape Artist + 7, Listen + 7, Search + 7, Spot + 7; Hover, Flyby Attack.

Dragon, Brass, Young: Medium Dragon (Fire); CR 5; AC 19; HD 10d12 + 20; hp 85; Init + 0; Spd 60 ft., fly 200 ft. (poor), burrow 30 ft.; Atk bite + 12 (1d8 + 2), 2 claws + 7 (1d6 + 1), 2 wings + 7 (1d4 + 1); SA Breath weapon (fire line 60 ft., Ref DC 17, 3d6; or, gas cone 30 ft., Will DC 17, sleep 1d6 + 3 rounds), spell – like abilities, spells (1st – level); SQ Blindsight (90 ft.), fire subtype, immunities, keen senses; AL CG; SV Fort + 9, Ref + 7, Will + 8; Str 15, Dex 10, Con 15, Int 12, Wis 13, Cha 12.
Skills and Feats: Bluff + 11, Concentration + 12, Diplomacy + 11, Escape Artist + 10, Listen + 11, Search + 11, Spellcraft + 11, Spot + 11; Hover, Flyby Attack, Power Attack.

Dragon, Brass, Juvenile: Medium Dragon (Fire); CR 7; AC 22; HD 13d12 + 26; hp 110; Init + 0; Spd 60 ft., fly 200 ft. (poor), burrow 30 ft.; Atk bite + 16 (1d8 + 3), 2 claws + 11 (1d6 + 1), 2 wings + 11 (1d4 + 1); SA Breath weapon (fire line 60 ft., Ref DC 18, 4d6; or, gas cone 30 ft., Will DC 18, sleep 1d6 + 4 rounds), spell – like abilities, spells (3rd – level); SQ Blindsight (120 ft.), fire subtype, immunities, keen senses; AL CG; SV Fort + 10, Ref + 8, Will + 9; Str 17, Dex 10, Con 15, Int 12, Wis 13, Cha 12.
Skills and Feats: Bluff + 14, Concentration + 15, Diplomacy + 14, Escape Artist + 13, Listen + 14, Search + 14, Spellcraft + 14, Spot + 14; Hover, Flyby Attack, Power Attack, Cleave.

Dragon, Brass, Young Adult: Large Dragon (Fire); CR 9; AC 24; HD 16d12 + 48; hp 152; Init + 0; Spd 60 ft., fly 200 ft. (poor), burrow 30 ft.; Atk bite + 19 (2d6 + 4), 2 claws + 14 (1d8 + 2), 2 wings + 14 (1d6 + 2), tail slap + 14 (1d8 + 6); Face/Reach 5×10 ft./5 ft.; SA Breath weapon (fire line 80 ft., Ref DC 21, 5d6; or, gas cone 40 ft., Will DC 21, sleep 1d6 + 5 rounds), spell – like abilities, spells (5th – level), frightful presence (150 ft., Will DC 20); SQ Blindsight (150 ft.), fire subtype, damage reduction 5/ + 1, immunities, keen senses, SR 18; AL CG; SV Fort + 13, Ref + 10, Will + 12; Str 19, Dex 10, Con 17, Int 14, Wis 15, Cha 14.
Skills and Feats: Bluff + 18, Concentration + 19, Diplomacy + 18, Escape Artist + 16, Listen + 18, Search + 18, Sense Motive + 18, Spellcraft + 18, Spot + 18; Hover, Flyby Attack, Power Attack, Cleave, Snatch.

Dragon, Brass, Adult: Large Dragon (Fire); CR 11; AC 27; HD 19d12 + 76; hp 199; Init + 0; Spd 60 ft., fly 200 ft. (poor), burrow 30 ft.; Atk bite + 24 (2d6 + 6), 2 claws + 19 (1d8 + 3), 2 wings + 19 (1d6 + 3), tail slap + 19 (1d8 + 9); Face/Reach 5×10 ft./5 ft.; SA Breath weapon (fire line 80 ft., Ref DC 23, 6d6; or, gas cone 40 ft., Will DC 23, sleep 1d6 + 6 rounds), spell – like abilities, spells (7th – level), frightful presence (180 ft., Will DC 21); SQ Blindsight (180 ft.), fire subtype, damage reduction 5/ + 1, immunities, keen senses, SR 20; AL CG; SV Fort + 15, Ref + 11, Will + 13; Str 23, Dex 10, Con 19, Int 14, Wis 15, Cha 14.
Skills and Feats: Bluff + 21, Concentration + 23, Diplomacy + 21, Escape Artist + 19, Listen + 21, Search + 21, Sense Motive + 21, Spellcraft + 21, Spot + 21; Hover, Flyby Attack, Power Attack, Cleave, Snatch.

Dragon, Brass, Mature Adult: Huge Dragon (Fire); CR 14; AC 29; HD 22d12 + 110; hp 253; Init + 4; Spd 60 ft., fly 200 ft. (poor), burrow 30 ft.; Atk bite + 28 (2d8 + 8), 2 claws + 23 (2d6 + 4), 2 wings + 23 (1d8 + 4), tail slap + 23 (2d6 + 12); Face/Reach 10×20 ft./10 ft.; SA Breath weapon (fire line 100 ft., Ref DC 26, 7d6; or, gas cone 50 ft., Will DC 26, sleep 1d6 + 7 rounds), spell – like abilities, spells (9th – level), frightful presence (210 ft., Will DC 24); SQ Blindsight (210 ft.), fire subtype, damage reduction 10/ + 1, immunities, keen senses, SR 22; AL CG; SV Fort + 18, Ref + 13, Will + 16; Str 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16.
Skills and Feats: Bluff + 25, Concentration + 27, Diplomacy + 25, Escape Artist + 22, Listen + 25, Scry + 25, Search + 25, Sense Motive + 25, Spellcraft + 25, Spot + 25; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative.

Dragon, Brass, Old: Huge Dragon (Fire); CR 16; AC 32; HD 25d12 + 125; hp 287; Init + 4; Spd 60 ft., fly 200 ft. (poor), burrow 30 ft.; Atk bite + 32 (2d8 + 9), 2 claws + 27 (2d6 + 4), 2 wings + 27 (1d8 + 4), tail slap + 27 (2d6 + 13); Face/Reach 10×20 ft./10 ft.; SA Breath weapon (fire line 100 ft., Ref DC 27, 8d6; or, gas cone 50 ft., Will DC 27, sleep 1d6 + 8 rounds), spell – like abilities, spells (11th – level), frightful presence (240 ft., Will DC 25); SQ Blindsight (240 ft.), fire subtype, damage reduction 10/ + 1, immunities, keen senses, SR 24; AL CG; SV Fort + 19, Ref + 14, Will + 17; Str 29, Dex 10, Con 21, Int 16, Wis 17, Cha 16.
Skills and Feats: Bluff + 28, Concentration + 30, Diplomacy + 28, Escape Artist + 25, Listen + 30, Scry + 28, Search + 28, Sense Motive + 28, Spellcraft + 28, Spot + 30; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation).

Dragon, Brass, Very Old: Huge Dragon (Fire); CR 18; AC 35; HD 28d12 + 168; hp 350; Init + 4; Spd 60 ft., fly 200 ft. (poor), burrow 30 ft.; Atk bite + 36 (2d8 + 10), 2 claws + 31 (2d6 + 5), 2 wings + 31 (1d8 + 5), tail slap + 31 (2d6 + 15); Face/Reach 10×20 ft./10 ft.; SA Breath weapon (fire line 100 ft., Ref DC 30, 9d6; or, gas cone 50 ft., Will DC 30, sleep 1d6 + 9 rounds), spell – like abilities, spells (13th – level), frightful presence (270 ft., Will DC 28); SQ Blindsight (270 ft.), fire subtype, damage reduction 15/ + 2, immunities, keen senses, SR 25; AL CG; SV Fort + 22, Ref + 16, Will + 20; Str 31, Dex 10, Con 23, Int 18, Wis 19, Cha 18.
Skills and Feats: Bluff + 32, Concentration + 34, Diplomacy + 32, Escape Artist + 28, Knowledge (history) + 32, Listen + 34, Scry + 32, Search + 32, Sense Motive + 32, Spellcraft + 32, Spot + 34; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness.

Dragon, Brass, Ancient: Huge Dragon (Fire); CR 19; AC 38; HD 31d12 + 186; hp 387; Init + 4; Spd 60 ft., fly 200 ft. (poor), burrow 30 ft.; Atk bite + 40 (2d8 + 11), 2 claws + 35 (2d6 + 5), 2 wings + 35 (1d8 + 5), tail slap + 35 (2d6 + 16); Face/Reach 10×20 ft./10 ft.; SA Breath weapon (fire line 100 ft., Ref DC 31, 10d6; or, gas cone 50 ft., Will DC 31, sleep 1d6 + 10 rounds), spell – like abilities, spells (15th – level), frightful presence (300 ft., Will DC 29); SQ Blindsight (300 ft.), fire subtype, damage reduction 15/ + 2, immunities, keen senses, SR 27; AL CG; SV Fort + 23, Ref + 17, Will + 21; Str 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18.
Skills and Feats: Bluff + 35, Concentration + 37, Diplomacy + 35, Escape Artist + 31, Knowledge (history) + 35, Listen + 37, Scry + 35, Search + 35, Sense Motive + 35, Spellcraft + 35, Spot + 37; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness.

Dragon, Brass, Wyrm: Gargantuan Dragon (Fire); CR 20; AC 39; HD 34d12 + 238; hp 459; Init + 4; Spd 60 ft., fly 250 ft. (clumsy), burrow 30 ft.; Atk bite + 42 (4d6 + 12), 2 claws + 37 (2d8 + 6), 2 wings + 37 (2d6 + 6), tail slap + 37 (2d8 + 18); Face/Reach 20×40 ft./15 ft.; SA Breath weapon (fire line 120 ft., Ref DC 34, 11d6; or, gas cone 60 ft., Will DC 34, sleep 1d6 + 11 rounds), spell – like abilities, spells (17th – level), frightful presence (330 ft., Will DC 32); SQ Blindsight (330 ft.), fire subtype, damage reduction 20/ + 3, immunities, keen senses, SR 28; AL CG; SV Fort + 26, Ref + 19, Will + 24; Str 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20.
Skills and Feats: Bluff + 39, Concentration + 41, Diplomacy + 39, Escape Artist + 34, Knowledge (arcana, history) + 39, Listen + 41, Scry + 39, Search + 39, Sense Motive + 39, Spellcraft + 39, Spot + 41; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover.

Dragon, Brass, Great Wyrm: Gargantuan Dragon (Fire); CR 22; AC 42; HD 37d12 + 296; hp 536; Init + 4; Spd 60 ft., fly 250 ft. (clumsy), burrow 30 ft.; Atk bite + 46 (4d6 + 13), 2 claws + 41 (2d8 + 6), 2 wings + 41 (2d6 + 6), tail slap + 41 (2d8 + 19); Face/Reach 20×40 ft./15 ft.; SA Breath weapon (fire line 120 ft., Ref DC 36, 12d6; or, gas cone 60 ft., Will DC 36, sleep 1d6 + 12 rounds), spell – like abilities, spells (19th – level), summon djinni, frightful presence (360 ft., Will DC 33); SQ Blindsight (360 ft.), fire subtype, damage reduction 20/ + 3, immunities, keen senses, SR 30; AL CG; SV Fort + 28, Ref + 20, Will + 25; Str 37, Dex 10, Con 27, Int 20, Wis 21, Cha 20.
Skills and Feats: Bluff + 42, Concentration + 45, Diplomacy + 42, Escape Artist + 37, Knowledge (arcana, history) + 42, Listen + 44, Scry + 42, Search + 42, Sense Motive + 42, Spellcraft + 42, Spot + 44; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover, Quicken Spell – Like Ability.

Dragon, Bronze, Wyrmling: Small Dragon (Water); CR 2; AC 15; HD 6d12 + 6; hp 45; Init + 0; Spd 40 ft., fly 100 ft. (average); Atk bite + 7 (1d6), 2 claws + 2 (1d4); SA Breath weapon (lightning line 40 ft., Ref DC 14, 2d6; or, gas cone 20 ft., Will DC 14, repulsed 1d6 + 1 rounds), spell – like abilities; SQ Blindsight (30 ft.), immunities, keen senses, water breathing; AL LG; SV Fort + 6, Ref + 5, Will + 7; Str 11, Dex 10, Con 13, Int 14, Wis 15, Cha 14.
Skills and Feats: Bluff + 8, Concentration + 7, Diplomacy + 8, Escape Artist + 6, Listen + 8, Search + 8, Sense Motive + 8, Spot + 8; Hover, Flyby Attack.

Dragon, Bronze, Very Young: Medium Dragon (Water); CR 4; AC 17; HD 9d12 + 18; hp 76; Init + 0; Spd 40 ft., fly 150 ft. (poor); Atk bite + 10 (1d8 + 1), 2 claws + 5 (1d6), 2 wings + 5 (1d4); SA Breath weapon (lightning line 60 ft., Ref DC 16, 4d6; or, gas cone 30 ft., Will DC 16, repulsed 1d6 + 2 rounds), spell – like abilities; SQ Blindsight (60 ft.), immunities, keen senses, water breathing; AL LG; SV Fort + 8, Ref + 6, Will + 8; Str 13, Dex 10, Con 15, Int 14, Wis 15, Cha 14.
Skills and Feats: Bluff + 11, Concentration + 11, Diplomacy + 11, Escape Artist + 9, Listen + 11, Search + 11, Sense Motive + 11, Spot + 11; Hover, Flyby Attack, Power Attack.

Dragon, Bronze, Young: Medium Dragon (Water); CR 6; AC 20; HD 12d12 + 24; hp 102; Init + 0; Spd 40 ft., fly 150 ft. (poor); Atk bite + 14 (1d8 + 2), 2 claws + 9 (1d6 + 1), 2 wings + 9 (1d4 + 1); SA Breath weapon (lightning line 60 ft., Ref DC 18, 6d6; or, gas cone 30 ft., Will DC 19, repulsed 1d6 + 3 rounds), spell – like abilities, spells (1st – level); SQ Blindsight (90 ft.), immunities, keen senses, water breathing; AL LG; SV Fort + 10, Ref + 8, Will + 11; Str 15, Dex 10, Con 15, Int 16, Wis 17, Cha 16.
Skills and Feats: Bluff + 15, Concentration + 14, Diplomacy + 15, Escape Artist + 12, Listen + 15, Scry + 15, Search + 15, Sense Motive + 15, Spellcraft + 15, Spot + 15; Hover, Flyby Attack, Power Attack, Cleave.

Dragon, Bronze, Juvenile: Large Dragon (Water); CR 8; AC 22; HD 15d12 + 45; hp 142; Init + 0; Spd 40 ft., fly 150 ft. (poor); Atk bite + 17 (2d6 + 3), 2 claws + 12 (1d8 + 1), 2 wings + 12 (1d6 + 1), tail slap + 12 (1d8 + 4); Face/Reach 5×10 ft./5 ft.; SA Breath weapon (lightning line 80 ft., Ref DC 20, 8d6; or, gas cone 40 ft., Will DC 20, repulsed 1d6 + 4 rounds), spell – like abilities, spells (3rd – level); SQ Blindsight (120 ft.), immunities, keen senses, water breathing; AL LG; SV Fort + 12, Ref + 9, Will + 13; Str 17, Dex 10, Con 17, Int 18, Wis 19, Cha 18.
Skills and Feats: Bluff + 19, Concentration + 18, Diplomacy + 19, Escape Artist + 15, Knowledge (history) + 19, Listen + 19, Scry + 19, Search + 19, Sense Motive + 19, Spellcraft + 19, Spot + 19; Hover, Flyby Attack, Power Attack, Cleave.

Dragon, Bronze, Young Adult: Large Dragon (Water); CR 11; AC 25; HD 18d12 + 72; hp 189; Init + 0; Spd 40 ft., fly 150 ft. (poor); Atk bite + 22 (2d6 + 5), 2 claws + 17 (1d8 + 2), 2 wings + 17 (1d6 + 2), tail slap + 17 (1d8 + 7); Face/Reach 5×10 ft./5 ft.; SA Breath weapon (lightning line 80 ft., Ref DC 23, 10d6; or, gas cone 40 ft., Will DC 23, repulsed 1d6 + 5 rounds), spell – like abilities, spells (5th – level), frightful presence (150 ft., Will DC 23); SQ Blindsight (150 ft.), damage reduction 5/ + 1, immunities, keen senses, water breathing, SR 20; AL LG; SV Fort + 15, Ref + 11, Will + 15; Str 21, Dex 10, Con 19, Int 18, Wis 19, Cha 18.
Skills and Feats: Bluff + 22, Concentration + 22, Diplomacy + 22, Escape Artist + 18, Knowledge (history) + 22, Listen + 22, Scry + 22, Search + 22, Sense Motive + 22, Spellcraft + 22, Spot + 22; Hover, Flyby Attack, Power Attack, Cleave, Snatch.

Dragon, Bronze, Adult: Huge Dragon (Water); CR 14; AC 27; HD 21d12 + 105; hp 241; Init + 4; Spd 40 ft., fly 150 ft. (poor); Atk bite + 26 (2d8 + 7), 2 claws + 21 (2d6 + 3), 2 wings + 21 (1d8 + 3), tail slap + 21 (2d6 + 10); Face/Reach 10×20 ft./10 ft.; SA Breath weapon (lightning line 100 ft., Ref DC 25, 12d6; or, gas cone 50 ft., Will DC 25, repulsed 1d6 + 6 rounds), spell – like abilities, spells (7th – level), frightful presence (180 ft., Will DC 25); SQ Blindsight (180 ft.), damage reduction 5/ + 1, immunities, keen senses, water breathing, SR 22; AL LG; SV Fort + 17, Ref + 12, Will + 17; Str 25, Dex 10, Con 21, Int 20, Wis 21, Cha 20.
Skills and Feats: Bluff + 26, Concentration + 26, Diplomacy + 26, Escape Artist + 21, Knowledge (arcana, history) + 26, Listen + 26, Scry + 26, Search + 26, Sense Motive + 26, Spellcraft + 26, Spot + 26; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative.

Dragon, Bronze, Mature Adult: Huge Dragon (Water); CR 16; AC 30; HD 24d12 + 120; hp 276; Init + 4; Spd 40 ft., fly 150 ft. (poor); Atk bite + 30 (2d8 + 8), 2 claws + 25 (2d6 + 4), 2 wings + 25 (1d8 + 4), tail slap + 25 (2d6 + 12); Face/Reach 10×20 ft./10 ft.; SA Breath weapon (lightning line 100 ft., Ref DC 27, 14d6; or, gas cone 50 ft., Will DC 27, repulsed 1d6 + 7 rounds), spell – like abilities, spells (9th), frightful presence (210 ft., Will DC 27); SQ Blindsight (210 ft.), damage reduction 10/ + 1, immunities, keen senses, water breath., SR 23; AL LG; SV Fort + 19, Ref + 14, Will + 19; Str 27, Dex 10, Con 21, Int 20, Wis 21, Cha 20.
Skills and Feats: Bluff + 29, Concentration + 29, Diplomacy + 29, Escape Artist + 24, Knowledge (arcana, history) + 29, Listen + 31, Scry + 29, Search + 29, Sense Motive + 29, Spellcraft + 29, Spot + 31; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation).

Dragon, Bronze, Old: Huge Dragon (Water); CR 18; AC 33; HD 27d12 + 162; hp 337; Init + 4; Spd 40 ft., fly 150 ft. (poor); Atk bite + 34 (2d8 + 9), 2 claws + 29 (2d6 + 4), 2 wings + 29 (1d8 + 4), tail slap + 29 (2d6 + 13); Face/Reach 10×20 ft./10 ft.; SA Breath weapon (lightning line 100 ft., Ref DC 29, 16d6; or, gas cone 50 ft., Will DC 29, repulsed 1d6 + 8 rounds), spell – like abilities, spells (11th – level), frightful presence (240 ft., Will DC 29); SQ Blindsight (240 ft.), damage reduction 10/ + 1, immunities, keen senses, water breathing, SR 25; AL LG; SV Fort + 21, Ref + 15, Will + 21; Str 29, Dex 10, Con 23, Int 22, Wis 23, Cha 22.
Skills and Feats: Bluff + 33, Concentration + 33, Diplomacy + 33, Escape Artist + 27, Knowledge (arcana, geography, history) + 33, Listen + 35, Scry + 33, Search + 33, Sense Motive + 33, Spellcraft + 33, Spot + 35; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation).

Dragon, Bronze, Very Old: Huge Dragon (Water); CR 19; AC 36; HD 30d12 + 180; hp 375; Init + 4; Spd 40 ft., fly 150 ft. (poor); Atk bite + 38 (2d8 + 10), 2 claws + 33 (2d6 + 5), 2 wings + 33 (1d8 + 5), tail slap + 33 (2d6 + 15); Face/Reach 10×20 ft./10 ft.; SA Breath weapon (lightning line 100 ft., Ref DC 31, 18d6; or, gas cone 50 ft., Will DC 31, repulsed 1d6 + 9 rounds), spell – like abilities, spells (13th – level), frightful presence (270 ft., Will DC 31); SQ Blindsight (270 ft.), damage reduction 15/ + 2, immunities, keen senses, water breathing, SR 26; AL LG; SV Fort + 23, Ref + 17, Will + 23; Str 31, Dex 10, Con 23, Int 22, Wis 23, Cha 22.
Skills and Feats: Bluff + 36, Concentration + 36, Diplomacy + 36, Escape Artist + 30, Knowledge (arcana, geography, history) + 36, Listen + 38, Scry + 36, Search + 36, Sense Motive + 36, Spellcraft + 36, Spot + 38; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness.

Dragon, Bronze, Ancient: Gargantuan Dragon (Water); CR 21; AC 37; HD 33d12 + 231; hp 445; Init + 4; Spd 40 ft., fly 200 ft. (clumsy); Atk bite + 40 (4d6 + 11), 2 claws + 35 (2d8 + 5), 2 wings + 35 (2d6 + 5), tail slap + 35 (2d8 + 16); Face/Reach 20×40 ft./15 ft.; SA Breath weapon (lightning line 120 ft., Ref DC 33, 20d6; or, gas cone 60 ft., Will DC 33, repulsed 1d6 + 10 rounds), spell – like abilities, spells (15th – level), frightful presence (300 ft., Will DC 33); SQ Blindsight (300 ft.), damage reduction 15/ + 2, immunities, keen senses, water breathing, SR 28; AL LG; SV Fort + 25, Ref + 18, Will + 25; Str 33, Dex 10, Con 25, Int 24, Wis 25, Cha 24.
Skills and Feats: Bluff + 40, Concentration + 40, Diplomacy + 40, Escape Artist + 33, Knowledge (arcana, geography, history, religion) + 40, Listen + 42, Scry + 40, Search + 40, Sense Motive + 40, Spellcraft + 40, Spot + 42; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover.

Dragon, Bronze, Wyrm: Gargantuan Dragon (Water); CR 22; AC 40; HD 36d12 + 288; hp 522; Init + 4; Spd 40 ft., fly 200 ft. (clumsy); Atk bite + 44 (4d6 + 12), 2 claws + 39 (2d8 + 6), 2 wings + 39 (2d6 + 6), tail slap + 39 (2d8 + 18); Face/Reach 20×40 ft./15 ft.; SA Breath weapon (lightning line 120 ft., Ref DC 36, 22d6; or, gas cone 60 ft., Will DC 36, repulsed 1d6 + 11 rounds), spell – like abilities, spells (17th – level), frightful presence (330 ft., Will DC 36); SQ Blindsight (330 ft.), damage reduction 20/ + 3, immunities, keen senses, water breathing, SR 29; AL LG; SV Fort + 28, Ref + 20, Will + 28; Str 35, Dex 10, Con 27, Int 26, Wis 27, Cha 26.
Skills and Feats: Bluff + 44, Concentration + 44, Diplomacy + 44, Escape Artist + 36, Knowledge (arcana, geography, history, planes, religion) + 44, Listen + 46, Scry + 44, Search + 44, Sense Motive + 44, Spellcraft + 44, Spot + 46; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover, Quicken Spell – Like Ability.

Dragon, Bronze, Great Wyrm: Gargantuan Dragon (Water); CR 24; AC 43; HD 39d12 + 312; hp 565; Init + 4; Spd 40 ft., fly 200 ft. (clumsy); Atk bite + 48 (4d6 + 13), 2 claws + 43 (2d8 + 6), 2 wings + 43 (2d6 + 6), tail slap + 43 (2d8 + 19); Face/Reach 20×40 ft./15 ft.; SA Breath weapon (lightning line 120 ft., Ref DC 37, 24d6; or, gas cone 60 ft., Will DC 37, repulsed 1d6 + 12 rounds), spell – like abilities, spells (19th – level), frightful presence (360 ft., Will DC 37); SQ Blindsight (360 ft.), damage reduction 20/ + 3, immunities, keen senses, water breathing, SR 31; AL LG; SV Fort + 29, Ref + 21, Will + 29; Str 37, Dex 10, Con 27, Int 26, Wis 27, Cha 26.
Skills and Feats: Bluff + 47, Concentration + 47, Diplomacy + 47, Escape Artist + 39, Knowledge (arcana, geography, history, planes, religion) + 47, Listen + 49, Scry + 47, Search + 47, Sense Motive + 47, Spellcraft + 47, Spot + 49; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover, Quicken Spell – Like Ability.

Dragon, Copper, Wyrmling: Tiny Dragon (Earth); CR 2; AC 16; HD 5d12 + 5; hp 37; Init + 0; Spd 40 ft., fly 100 ft. (average); Atk bite + 7 (1d4), 2 claws + 2 (1d3); Face/Reach 2½x2½ ft./5 ft.; SA Breath weapon (acid line 30 ft., Ref DC 13, 2d4; or, gas cone 15 ft., Will DC 13, slowed 1d6 + 1 rounds); SQ Blindsight (30 ft.), immunities, keen senses, spider climb; AL CG; SV Fort + 5, Ref + 4, Will + 5; Str 11, Dex 10, Con 13, Int 12, Wis 13, Cha 12.
Skills and Feats: Bluff + 6, Concentration + 6, Diplomacy + 6, Escape Artist + 5, Jump + 5, Listen + 6, Search + 6, Spot + 6; Hover, Flyby Attack.

Dragon, Copper, Very Young: Small Dragon (Earth); CR 4; AC 18; HD 8d12 + 8; hp 60; Init + 0; Spd 40 ft., fly 100 ft. (average); Atk bite + 10 (1d6 + 1), 2 claws + 5 (1d4); SA Breath weapon (acid line 40 ft., Ref DC 15, 4d4; or, gas cone 20 ft., Will DC 15, slowed 1d6 + 2 rounds); SQ Blindsight (60 ft.), immunities, keen senses, spider climb; AL CG; SV Fort + 7, Ref + 6, Will + 7; Str 13, Dex 10, Con 13, Int 12, Wis 13, Cha 12.
Skills and Feats: Bluff + 9, Concentration + 9, Diplomacy + 9, Escape Artist + 8, Jump + 9, Listen + 9, Search + 9, Spot + 9; Hover, Flyby Attack, Power Attack.

Dragon, Copper, Young: Medium Dragon (Earth); CR 6; AC 20; HD 11d12 + 22; hp 93; Init + 0; Spd 40 ft., fly 150 ft. (poor); Atk bite + 13 (1d8 + 2), 2 claws + 8 (1d6 + 1), 2 wings + 8 (1d4 + 1); SA Breath weapon (acid line 60 ft., Ref DC 17, 6d4; or, gas cone 30 ft., Will DC 17, slowed 1d6 + 3 rounds), spells (1st – level); SQ Blindsight (90 ft.), immunities, keen senses, spider climb; AL CG; SV Fort + 9, Ref + 7, Will + 9; Str 15, Dex 10, Con 15, Int 14, Wis 15, Cha 14.
Skills and Feats: Bluff + 13, Concentration + 13, Diplomacy + 13, Escape Artist + 11, Jump + 13, Listen + 13, Search + 13, Sense Motive + 13, Spellcraft + 13, Spot + 13; Hover, Flyby Attack, Power Attack.

Dragon, Copper, Juvenile: Medium Dragon (Earth); CR 8; AC 23; HD 14d12 + 28; hp 119; Init + 0; Spd 40 ft., fly 150 ft. (poor); Atk bite + 17 (1d8 + 3), 2 claws + 12 (1d6 + 1), 2 wings + 12 (1d4 + 1); SA Breath weapon (acid line 60 ft., Ref DC 19, 8d4; or, gas cone 30 ft., Will DC 19, slowed 1d6 + 4 rounds), spells (3rd – level); SQ Blindsight (120 ft.), immunities, keen senses, spider climb; AL CG; SV Fort + 11, Ref + 9, Will + 11; Str 17, Dex 10, Con 15, Int 14, Wis 15, Cha 14.
Skills and Feats: Bluff + 16, Concentration + 16, Diplomacy + 16, Escape Artist + 14, Jump + 17, Listen + 16, Search + 16, Sense Motive + 16, Spellcraft + 16, Spot + 16; Hover, Flyby Attack, Power Attack, Cleave.

Dragon, Copper, Young Adult: Large Dragon (Earth); CR 10; AC 25; HD 17d12 + 51; hp 161; Init + 0; Spd 40 ft., fly 150 ft. (poor); Atk bite + 20 (2d6 + 4), 2 claws + 15 (1d8 + 2), 2 wings + 15 (1d6 + 2), tail slap + 15 (1d8 + 6); Face/Reach 5×10 ft./5 ft.; SA Breath weapon (acid line 80 ft., Ref DC 21, 10d4; or, gas cone 40 ft., Will DC 21, slowed 1d6 + 5 rounds), spells (5th – level), frightful presence (150 ft., Will DC 21); SQ Blindsight (150 ft.), damage reduction 5/ + 1, immunities, keen senses, spider climb, SR 19; AL CG; SV Fort + 13, Ref + 10, Will + 13; Str 19, Dex 10, Con 17, Int 16, Wis 17, Cha 16.
Skills and Feats: Bluff + 20, Concentration + 20, Diplomacy + 20, Escape Artist + 17, Jump + 21, Listen + 20, Scry + 20, Search + 20, Sense Motive + 20, Spellcraft + 20, Spot + 20; Hover, Flyby Attack, Power Attack, Cleave, Snatch.

Dragon, Copper, Adult: Large Dragon (Earth); CR 13; AC 28; HD 20d12 + 80; hp 210; Init + 4; Spd 40 ft., fly 150 ft. (poor); Atk bite + 25 (2d6 + 6), 2 claws + 20 (1d8 + 3), 2 wings + 20 (1d6 + 3), tail slap + 20 (1d8 + 9); Face/Reach 5×10 ft./5 ft.; SA Breath weapon (acid line 80 ft., Ref DC 24, 12d4; or, gas cone 40 ft., Will DC 24, slowed 1d6 + 6 rounds), spell – like abilities, spells (7th – level), frightful presence (180 ft., Will DC 23); SQ Blindsight (180 ft.), damage reduction 5/ + 1, immunities, keen senses, spider climb, SR 21; AL CG; SV Fort + 16, Ref + 12, Will + 15; Str 23, Dex 10, Con 19, Int 16, Wis 17, Cha 16.
Skills and Feats: Bluff + 23, Concentration + 24, Diplomacy + 23, Escape Artist + 20, Jump + 26, Listen + 23, Scry + 23, Search + 23, Sense Motive + 23, Spellcraft + 23, Spot + 23; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative.

Dragon, Copper, Mature Adult: Huge Dragon (Earth); CR 15; AC 30; HD 23d12 + 115; hp 264; Init + 4; Spd 40 ft., fly 150 ft. (poor); Atk bite + 29 (2d8 + 8), 2 claws + 24 (2d6 + 4), 2 wings + 24 (1d8 + 4), tail slap + 24 (2d6 + 12); Face/Reach 10×20 ft./10 ft.; SA Breath weapon (acid line 100 ft., Ref DC 26, 14d4; or, gas cone 50 ft., Will DC 26, slowed 1d6 + 7 rounds), spell – like abilities, spells (9th – level), frightful presence (210 ft., Will DC 25); SQ Blindsight (210 ft.), damage reduction 10/ + 1, immunities, keen senses, spider climb, SR 23; AL CG; SV Fort + 18, Ref + 13, Will + 17; Str 27, Dex 10, Con 21, Int 18, Wis 19, Cha 18.
Skills and Feats: Bluff + 27, Concentration + 28, Diplomacy + 27, Escape Artist + 23, Jump + 31, Knowledge (history) + 27, Listen + 27, Scry + 27, Search + 27, Sense Motive + 27, Spellcraft + 27, Spot + 27; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative.

Dragon, Copper, Old: Huge Dragon (Earth); CR 18; AC 33; HD 26d12 + 130; hp 299; Init + 4; Spd 40 ft., fly 150 ft. (poor); Atk bite + 33 (2d8 + 9), 2 claws + 28 (2d6 + 4), 2 wings + 28 (1d8 + 4), tail slap + 28 (2d6 + 13); Face/Reach 10×20 ft./10 ft.; SA Breath weapon (acid line 100 ft., Ref DC 28, 16d4; or, gas cone 50 ft., Will DC 28, slowed 1d6 + 8 rounds), spell – like abilities, spells (11th – level), frightful presence (240 ft., Will DC 27); SQ Blindsight (240 ft.), damage reduction 10/ + 1, immunities, keen senses, spider climb, SR 25; AL CG; SV Fort + 20, Ref + 15, Will + 19; Str 29, Dex 10, Con 21, Int 18, Wis 19, Cha 18.
Skills and Feats: Bluff + 30, Concentration + 31, Diplomacy + 30, Escape Artist + 26, Jump + 35, Knowledge (history) + 30, Listen + 32, Scry + 30, Search + 30, Sense Motive + 30, Spellcraft + 30, Spot + 32; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation).

Dragon, Copper, Very Old: Huge Dragon (Earth); CR 19; AC 36; HD 29d12 + 174; hp 362; Init + 4; Spd 40 ft., fly 150 ft. (poor); Atk bite + 37 (2d8 + 10), 2 claws + 32 (2d6 + 5), 2 wings + 32 (1d8 + 5), tail slap + 32 (2d6 + 15); Face/Reach 10×20 ft./10 ft.; SA Breath weapon (acid line 100 ft., Ref DC 30, 18d4; or, gas cone 50 ft., Will DC 30, slowed 1d6 + 9 rounds), spell – like abilities, spells (13th – level), fright. presence (270 ft., Will DC 29); SQ Blindsight (270 ft.), damage reduction 15/ + 2, immunities, keen senses, spider climb, SR 26; AL CG; SV Fort + 22, Ref + 16, Will + 21; Str 31, Dex 10, Con 23, Int 20, Wis 21, Cha 20.
Skills and Feats: Bluff + 34, Concentration + 35, Diplomacy + 34, Escape Artist + 29, Jump + 39, Knowledge (arcana, history) + 34, Listen + 36, Scry + 34, Search + 34, Sense Motive + 34, Spellcraft + 34, Spot + 36; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness.

Dragon, Copper, Ancient: Huge Dragon (Earth); CR 21; AC 39; HD 32d12 + 192; hp 400; Init + 4; Spd 40 ft., fly 150 ft. (poor); Atk bite + 41 (2d8 + 11), 2 claws + 36 (2d6 + 5), 2 wings + 36 (1d8 + 5), tail slap + 36 (2d6 + 16); Face/Reach 10×20 ft./10 ft.; SA Breath weapon (acid line 100 ft., Ref DC 32, 20d4; or, gas cone 50 ft., Will DC 32, slowed 1d6 + 10 rounds), spell – like abilities, spells (15th – level), frightful presence (300 ft., Will DC 31); SQ Blindsight (300 ft.), damage reduction 15/ + 2, immunities, keen senses, spider climb, SR 28; AL CG; SV Fort + 24, Ref + 18, Will + 23; Str 33, Dex 10, Con 23, Int 20, Wis 21, Cha 20.
Skills and Feats: Bluff + 37, Concentration + 38, Diplomacy + 37, Escape Artist + 32, Jump + 43, Knowledge (arcana, history) + 37, Listen + 39, Scry + 37, Search + 37, Sense Motive + 37, Spellcraft + 37, Spot + 39; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover.

Dragon, Copper, Wyrm: Gargantuan Dragon (Earth); CR 22; AC 40; HD 35d12 + 245; hp 472; Init + 4; Spd 40 ft., fly 200 ft. (clumsy); Atk bite + 43 (4d6 + 12), 2 claws + 38 (2d8 + 6), 2 wings + 38 (2d6 + 6), tail slap + 38 (2d8 + 18); Face/Reach 20×40 ft./15 ft.; SA Breath weapon (acid line 120 ft., Ref DC 34, 22d4; or, gas cone 60 ft., Will DC 34, slowed 1d6 + 11 rounds), spell – like abilities, spells (17th – level), fright. presence (330 ft., Will DC 33); SQ Blindsight (330 ft.), damage reduction 20/ + 3, immunities, keen senses, spider climb, SR 29; AL CG; SV Fort + 26, Ref + 19, Will + 25; Str 35, Dex 10, Con 25, Int 22, Wis 23, Cha 22.
Skills and Feats: Bluff + 41, Concentration + 42, Diplomacy + 41, Escape Artist + 35, Jump + 47, Knowledge (arcana, geography, history) + 41, Listen + 43, Scry + 41, Search + 41, Sense Motive + 41, Spellcraft + 41, Spot + 43; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover.

Dragon, Copper, Great Wyrm: Gargantuan Dragon (Earth); CR 24; AC 43; HD 38d12 + 304; hp 551; Init + 4; Spd 40 ft., fly 200 ft. (clumsy); Atk bite + 47 (4d6 + 13), 2 claws + 42 (2d8 + 6), 2 wings + 42 (2d6 + 6), tail slap + 42 (2d8 + 19); Face/Reach 20×40 ft./15 ft.; SA Breath weapon (acid line 120 ft., Ref DC 37, 24d4; or, gas cone 60 ft., Will DC 37, slowed 1d6 + 12 rounds), spell – like abilities, spells (19th – level), fright. presence (360 ft., Will DC 35); SQ Blindsight (360 ft.), damage reduction 20/ + 3, immunities, keen senses, spider climb, SR 31; AL CG; SV Fort + 29, Ref + 21, Will + 27; Str 37, Dex 10, Con 27, Int 22, Wis 23, Cha 22.
Skills and Feats: Bluff + 44, Concentration + 46, Diplomacy + 44, Escape Artist + 38, Jump + 51, Knowledge (arcana, geography, history) + 44, Listen + 46, Scry + 44, Search + 44, Sense Motive + 44, Spellcraft + 44, Spot + 46; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover, Quicken Spell – Like Ability.

Dragon, Gold, Wyrmling: Medium Dragon (Fire); CR 4; AC 17; HD 8d12 + 16; hp 68; Init + 0; Spd 60 ft., fly 200 ft. (poor), swim 60 ft.; Atk bite + 11 (1d8 + 3), 2 claws + 6 (1d6 + 1), 2 wings + 6 (1d4 + 1); SA Breath weapon (fire cone 30 ft., Ref DC 16, 2d10; or, gas cone 30 ft., Fort DC 16, weakened 1 Str), spell – like abilities; SQ Blindsight (30 ft.), fire subtype, immunities, keen senses, water breathing; AL LG; SV Fort + 8, Ref + 6, Will + 8; Str 17, Dex 10, Con 15, Int 14, Wis 15, Cha 14.
Skills and Feats: Bluff + 10, Concentration + 10, Diplomacy + 10, Escape Artist + 8, Jump + 11, Listen + 10, Search + 10, Sense Motive + 10, Spot + 10; Hover, Flyby Attack, Power Attack.

Dragon, Gold, Very Young: Large Dragon (Fire); CR 6; AC 19; HD 11d12 + 33; hp 104; Init + 0; Spd 60 ft., fly 200 ft. (poor), swim 60 ft.; Atk bite + 15 (2d6 + 5), 2 claws + 10 (1d8 + 2), 2 wings + 10 (1d6 + 2), tail slap + 10 (1d8 + 7); Face/Reach 5×10 ft./5 ft.; SA Breath weapon (fire cone 40 ft., Ref DC 18, 4d10; or, gas cone 40 ft., Fort DC 18, weakened 2 Str), spell – like abilities; SQ Blindsight (60 ft.), fire subtype, immunities, keen senses, water breathing; AL LG; SV Fort + 10, Ref + 7, Will + 10; Str 21, Dex 10, Con 17, Int 16, Wis 17, Cha 16.
Skills and Feats: Bluff + 14, Concentration + 14, Diplomacy + 14, Escape Artist + 11, Jump + 16, Listen + 14, Scry + 14, Search + 14, Sense Motive + 14, Spot + 14; Hover, Flyby Attack, Power Attack.

Dragon, Gold, Young: Large Dragon (Fire); CR 8; AC 22; HD 14d12 + 42; hp 133; Init + 0; Spd 60 ft., fly 200 ft. (poor), swim 60 ft.; Atk bite + 20 (2d6 + 7), 2 claws + 15 (1d8 + 3), 2 wings + 15 (1d6 + 3), tail slap + 15 (1d8 + 10); Face/Reach 5×10 ft./5 ft.; SA Breath weapon (fire cone 40 ft., Ref DC 20, 6d10; or, gas cone 40 ft., Fort DC 20, weakened 3 Str), spell – like abilities, spells (1st – level); SQ Blindsight (90 ft.), fire subtype, immunities, keen senses, water breathing; AL LG; SV Fort + 12, Ref + 9, Will + 12; Str 25, Dex 10, Con 17, Int 16, Wis 17, Cha 16.
Skills and Feats: Bluff + 17, Concentration + 17, Diplomacy + 17, Escape Artist + 14, Jump + 21, Listen + 17, Scry + 17, Search + 17, Sense Motive + 17, Spellcraft + 17, Spot + 17; Hover, Flyby Attack, Power Attack, Cleave.

Dragon, Gold, Juvenile: Large Dragon (Fire); CR 10; AC 25; HD 17d12 + 68; hp 178; Init + 0; Spd 60 ft., fly 200 ft. (poor), swim 60 ft.; Atk bite + 25 (2d6 + 9), 2 claws + 20 (1d8 + 4), 2 wings + 20 (1d6 + 4), tail slap + 20 (1d8 + 13); Face/Reach 5×10 ft./5 ft.; SA Breath weapon (fire cone 40 ft., Ref DC 22, 8d10; or, gas cone 40 ft., Fort DC 22, weakened 4 Str), spell – like abilities, spells (3rd – level); SQ Blindsight (120 ft.), fire subtype, immunities, keen senses, water breathing; AL LG; SV Fort + 14, Ref + 10, Will + 14; Str 29, Dex 10, Con 19, Int 18, Wis 19, Cha 18.
Skills and Feats: Bluff + 21, Concentration + 21, Diplomacy + 21, Escape Artist + 17, Jump + 26, Knowledge (history) + 21, Listen + 21, Scry + 21, Search + 21, Sense Motive + 21, Spellcraft + 21, Spot + 21; Hover, Flyby Attack, Power Attack, Cleave, Snatch.

Dragon, Gold, Young Adult: Huge Dragon (Fire); CR 13; AC 27; HD 20d12 + 100; hp 230; Init + 4; Spd 60 ft., fly 200 ft. (poor), swim 60 ft.; Atk bite + 28 (2d8 + 10), 2 claws + 23 (2d6 + 5), 2 wings + 23 (1d8 + 5), tail slap + 23 (2d6 + 15); Face/Reach 10×20 ft./10 ft.; SA Breath weapon (fire cone 50 ft., Ref DC 25, 10d10; or, gas cone 50 ft., Fort DC 25, weakened 5 Str), spell – like abilities, spells (5th – level), frightful presence (150 ft., Will DC 24); SQ Blindsight (150 ft.), fire subtype, damage reduction 5/ + 1, immunities, keen senses, water breathing, SR 21; AL LG; SV Fort + 17, Ref + 12, Will + 16; Str 31, Dex 10, Con 21, Int 18, Wis 19, Cha 18.
Skills and Feats: Bluff + 24, Concentration + 25, Diplomacy + 24, Escape Artist + 20, Jump + 30, Knowledge (history) + 24, Listen + 24, Scry + 24, Search + 24, Sense Motive + 24, Spellcraft + 24, Spot + 24; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative.

Dragon, Gold, Adult: Huge Dragon (Fire); CR 15; AC 30; HD 23d12 + 115; hp 264; Init + 4; Spd 60 ft., fly 200 ft. (poor), swim 60 ft.; Atk bite + 32 (2d8 + 11), 2 claws + 27 (2d6 + 5), 2 wings + 27 (1d8 + 5), tail slap + 27 (2d6 + 16); Face/Reach 10×20 ft./10 ft.; SA Breath weapon (fire cone 50 ft., Ref DC 26, 12d10; or, gas cone 50 ft., Fort DC 26, weakened 6 Str), spell – like abilities, spells (7th – level), luck bonus, frightful presence (180 ft., Will DC 26); SQ Blindsight (180 ft.), fire subtype, damage reduction 5/ + 1, immunities, keen senses, water breathing, SR 23; AL LG; SV Fort + 18, Ref + 13, Will + 18; Str 33, Dex 10, Con 21, Int 20, Wis 21, Cha 20.
Skills and Feats: Bluff + 28, Concentration + 28, Diplomacy + 28, Escape Artist + 23, Jump + 34, Knowledge (arcana, history) + 28, Listen + 28, Scry + 28, Search + 28, Sense Motive + 28, Spellcraft + 28, Spot + 28; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative.

Dragon, Gold, Mature Adult: Huge Dragon (Fire); CR 18; AC 33; HD 26d12 + 156; hp 325; Init + 4; Spd 60 ft., fly 200 ft. (poor), swim 60 ft.; Atk bite + 36 (2d8 + 12), 2 claws + 31 (2d6 + 6), 2 wings + 31 (1d8 + 6), tail slap + 31 (2d6 + 18); Face/Reach 10×20 ft./10 ft.; SA Breath weapon (fire cone 50 ft., Ref DC 29, 14d10; or, gas cone 50 ft., Fort DC 29, weakened 7 Str), spell – like abilities, spells (9th – level), luck bonus, frightful presence (210 ft., Will DC 28); SQ Blindsight (210 ft.), fire subtype, damage reduction 10/ + 1, immunities, keen senses, water breathing, SR 25; AL LG; SV Fort + 21, Ref + 15, Will + 20; Str 35, Dex 10, Con 23, Int 20, Wis 21, Cha 20.
Skills and Feats: Bluff + 31, Concentration + 32, Diplomacy + 31, Escape Artist + 26, Jump + 38, Knowledge (arcana, history) + 31, Listen + 33, Scry + 31, Search + 31, Sense Motive + 31, Spellcraft + 31, Spot + 33; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation).

Dragon, Gold, Old: Gargantuan Dragon (Fire); CR 20; AC 34; HD 29d12 + 203; hp 391; Init + 4; Spd 60 ft., fly 250 ft. (clumsy), swim 60 ft.; Atk bite + 39 (4d6 + 14), 2 claws + 34 (2d8 + 7), 2 wings + 34 (2d6 + 7), tail slap + 34 (2d8 + 21); Face/Reach 20×40 ft./15 ft.; SA Breath weapon (fire cone 60 ft., Ref DC 31, 16d10; or, gas cone 60 ft., Fort DC 31, weakened 8 Str), spell – like abilities, spells (11th – level), luck bonus, detect gems, frightful presence (240 ft., Will DC 31); SQ Blindsight (240 ft.), fire subtype, damage reduction 10/ + 1, immunities, keen senses, water breathing, SR 27; AL LG; SV Fort + 23, Ref + 16, Will + 23; Str 39, Dex 10, Con 25, Int 24, Wis 25, Cha 24.
Skills and Feats: Bluff + 36, Concentration + 36, Diplomacy + 36, Escape Artist + 29, Jump + 43, Knowledge (arcana, geography, history, religion) + 36, Listen + 38, Scry + 36, Search + 36, Sense Motive + 36, Spellcraft + 36, Spot + 38; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness.

Dragon, Gold, Very Old: Gargantuan Dragon (Fire); CR 21; AC 37; HD 32d12 + 256; hp 464; Init + 4; Spd 60 ft., fly 250 ft. (clumsy), swim 60 ft.; Atk bite + 43 (4d6 + 15), 2 claws + 38 (2d8 + 7), 2 wings + 38 (2d6 + 7), tail slap + 38 (2d8 + 22); Face/Reach 20×40 ft./15 ft.; SA Breath weapon (fire cone 60 ft., Ref DC 34, 18d10; or, gas cone 60 ft., Fort DC 34, weakened 9 Str), spell – like abilities, spells (13th – level), luck bonus, detect gems, frightful presence (270 ft., Will DC 34); SQ Blindsight (270 ft.), fire subtype, damage reduction 15/ + 2, immunities, keen senses, water breathing, SR 28; AL LG; SV Fort + 26, Ref + 18, Will + 26; Str 41, Dex 10, Con 27, Int 26, Wis 27, Cha 26.
Skills and Feats: Bluff + 40, Concentration + 40, Diplomacy + 40, Escape Artist + 32, Jump + 47, Knowledge (arcana, geography, history, planes, religion) + 40, Listen + 42, Scry + 40, Search + 40, Sense Motive + 40, Spellcraft + 40, Spot + 42; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover.

Dragon, Gold, Ancient: Gargantuan Dragon (Fire); CR 23; AC 40; HD 35d12 + 315; hp 542; Init + 4; Spd 60 ft., fly 250 ft. (clumsy), swim 60 ft.; Atk bite + 47 (4d6 + 16), 2 claws + 42 (2d8 + 8), 2 wings + 42 (2d6 + 8), tail slap + 42 (2d8 + 24); Face/Reach 20×40 ft./15 ft.; SA Breath weapon (fire cone 60 ft., Ref DC 36, 20d10; or, gas cone 60 ft., Fort DC 36, weakened 10 Str), spell – like abilities, spells (15th – level), luck bonus, detect gems, frightful presence (300 ft., Will DC 36); SQ Blindsight (300 ft.), fire subtype, damage reduction 15/ + 2, immunities, keen senses, water breathing, SR 30; AL LG; SV Fort + 28, Ref + 19, Will + 28; Str 43, Dex 10, Con 29, Int 28, Wis 29, Cha 28.
Skills and Feats: Bluff + 44, Concentration + 44, Diplomacy + 44, Escape Artist + 35, Jump + 51, Knowledge (arcana, geography, history, nobility, planes, religion) + 44, Listen + 46, Scry + 44, Search + 44, Sense Motive + 44, Spellcraft + 44, Spot + 46; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover.

Dragon, Gold, Wyrm: Colossal Dragon (Fire); CR 24; AC 39; HD 38d12 + 380; hp 627; Init + 4; Spd 60 ft., fly 250 ft. (clumsy), swim 60 ft.; Atk bite + 47 (4d8 + 17), 2 claws + 42 (4d6 + 8), 2 wings + 42 (2d8 + 8), tail slap + 42 (4d6 + 25); Face/Reach 40×80 ft./15 ft.; SA Breath weapon (fire cone 70 ft., Ref DC 39, 22d10; or, gas cone 70 ft., Fort DC 39, weakened 11 Str), spell – like abilities, spells (17th – level), luck bonus, detect gems, frightful presence (330 ft., Will DC 39); SQ Blindsight (330 ft.), fire subtype, damage reduction 20/ + 3, immunities, keen senses, water breathing, SR 31; AL LG; SV Fort + 31, Ref + 21, Will + 31; Str 45, Dex 10, Con 31, Int 30, Wis 31, Cha 30.
Skills and Feats: Bluff + 48, Concentration + 48, Diplomacy + 48, Escape Artist + 38, Jump + 55, Knowledge (arcana, geography, history, nature, nobility, planes, religion) + 48, Listen + 50, Scry + 48, Search + 48, Sense Motive + 48, Spellcraft + 48, Spot + 50; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover, Quicken Spell – Like Ability.

Dragon, Gold, Great Wyrm: Colossal Dragon (Fire); CR 26; AC 42; HD 41d12 + 451; hp 717; Init + 4; Spd 60 ft., fly 250 ft. (clumsy), swim 60 ft.; Atk bite + 51 (4d8 + 18), 2 claws + 46 (4d6 + 9), 2 wings + 46 (2d8 + 9), tail slap + 46 (4d6 + 27); Face/Reach 40×80 ft./15 ft.; SA Breath weapon (fire cone 70 ft., Ref DC 41, 24d10; or, gas cone 70 ft., Fort DC 41, weakened 12 Str), spell – like abilities, spells (19th – level), luck bonus, detect gems, frightful presence (360 ft., Will DC 41); SQ Blindsight (360 ft.), fire subtype, damage reduction 20/ + 3, immunities, keen senses, water breathing, SR 33; AL LG; SV Fort + 33, Ref + 22, Will + 33; Str 47, Dex 10, Con 33, Int 32, Wis 33, Cha 32.
Skills and Feats: Bluff + 52, Concentration + 52, Diplomacy + 52, Escape Artist + 41, Jump + 59, Knowledge (arcana, architecture, geography, history, nature, nobility, planes, religion) + 52, Listen + 54, Scry + 52, Search + 52, Sense Motive + 52, Spellcraft + 52, Spot + 54; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover, Quicken Spell – Like Ability, Sunder.

Dragon, Silver, Wyrmling: Small Dragon (Air); CR 3; AC 17; HD 7d12 + 7; hp 52; Init + 0; Spd 40 ft., fly 100 ft. (average); Atk bite + 9 (1d6 + 1), 2 claws + 4 (1d4); SA Breath weapon (cold cone 20 ft., Ref DC 14, 2d8; or, gas cone 20 ft., Fort DC 14, paralyzed 1d6 + 1 rounds), spell – like abilities; SQ Blindsight (30 ft.), immunities, keen senses, cloudwalking; AL LG; SV Fort + 6, Ref + 5, Will + 7; Str 13, Dex 10, Con 13, Int 14, Wis 15, Cha 14.
Skills and Feats: Bluff + 9, Concentration + 8, Diplomacy + 9, Escape Artist + 7, Jump + 8, Listen + 9, Search + 9, Sense Motive + 9, Spot + 9; Hover, Flyby Attack.

Dragon, Silver, Very Young: Medium Dragon (Air); CR 4; AC 19; HD 10d12 + 20; hp 85; Init + 0; Spd 40 ft., fly 150 ft. (poor); Atk bite + 12 (1d8 + 2), 2 claws + 7 (1d6 + 1), 2 wings + 7 (1d4 + 1); SA Breath weapon (cold cone 30 ft., Ref DC 17, 4d8; or, gas cone 30 ft., Fort DC 17, paralyzed 1d6 + 2 rounds), spell – like abilities; SQ Blindsight (60 ft.), immunities, keen senses, cloudwalking; AL LG; SV Fort + 9, Ref + 7, Will + 9; Str 15, Dex 10, Con 15, Int 14, Wis 15, Cha 14.
Skills and Feats: Bluff + 12, Concentration + 12, Diplomacy + 12, Escape Artist + 10, Jump + 12, Listen + 12, Search + 12, Sense Motive + 12, Spot + 12; Hover, Flyby Attack, Power Attack.

Dragon, Silver, Young: Medium Dragon (Air); CR 6; AC 22; HD 13d12 + 26; hp 110; Init + 0; Spd 40 ft., fly 150 ft. (poor); Atk bite + 16 (1d8 + 3), 2 claws + 11 (1d6 + 1), 2 wings + 11 (1d4 + 1); SA Breath weapon (cold cone 30 ft., Ref DC 18, 6d8; or, gas cone 30 ft., Fort DC 18, paralyzed 1d6 + 3 rounds), spell – like abilities, spells (1st – level); SQ Blindsight (90 ft.), immunities, keen senses, cloudwalking; AL LG; SV Fort + 10, Ref + 8, Will + 11; Str 17, Dex 10, Con 15, Int 16, Wis 17, Cha 16.
Skills and Feats: Bluff + 16, Concentration + 15, Diplomacy + 16, Escape Artist + 13, Jump + 16, Listen + 16, Scry + 16, Search + 16, Sense Motive + 16, Spellcraft + 16, Spot + 16; Hover, Flyby Attack, Power Attack, Cleave.

Dragon, Silver, Juvenile: Large Dragon (Air); CR 9; AC 24; HD 16d12 + 48; hp 152; Init + 0; Spd 40 ft., fly 150 ft. (poor); Atk bite + 19 (2d6 + 4), 2 claws + 14 (1d8 + 2), 2 wings + 14 (1d6 + 2), tail slap + 14 (1d8 + 6); Face/Reach 5×10 ft./5 ft.; SA Breath weapon (cold cone 40 ft., Ref DC 21, 8d8; or, gas cone 40 ft., Fort DC 21, paralyzed 1d6 + 4 rounds), spell – like abilities, spells (3rd – level); SQ Blindsight (120 ft.), immunities, keen senses, cloudwalking; AL LG; SV Fort + 13, Ref + 10, Will + 14; Str 19, Dex 10, Con 17, Int 18, Wis 19, Cha 18.
Skills and Feats: Bluff + 20, Concentration + 19, Diplomacy + 20, Escape Artist + 16, Jump + 20, Knowledge (history) + 20, Listen + 20, Scry + 20, Search + 20, Sense Motive + 20, Spellcraft + 20, Spot + 20; Hover, Flyby Attack, Power Attack, Cleave, Snatch.

Dragon, Silver, Young Adult: Large Dragon (Air); CR 12; AC 27; HD 19d12 + 76; hp 199; Init + 0; Spd 40 ft., fly 150 ft. (poor); Atk bite + 24 (2d6 + 6), 2 claws + 19 (1d8 + 3), 2 wings + 19 (1d6 + 3), tail slap + 19 (1d8 + 9); Face/Reach 5×10 ft./5 ft.; SA Breath weapon (cold cone 40 ft., Ref DC 23, 10d8; or, gas cone 40 ft., Fort DC 23, paralyzed 1d6 + 5 rounds), spell – like abilities, spells (5th – level), frightful presence (150 ft., Will DC 23); SQ Blindsight (150 ft.), damage reduction 5/ + 1, immunities, keen senses, cloudwalking, SR 20; AL LG; SV Fort + 15, Ref + 11, Will + 15; Str 23, Dex 10, Con 19, Int 18, Wis 19, Cha 18.
Skills and Feats: Bluff + 23, Concentration + 23, Diplomacy + 23, Escape Artist + 19, Jump + 25, Knowledge (history) + 23, Listen + 23, Scry + 23, Search + 23, Sense Motive + 23, Spellcraft + 23, Spot + 23; Hover, Flyby Attack, Power Attack, Cleave, Snatch.

Dragon, Silver, Adult: Huge Dragon (Air); CR 14; AC 29; HD 22d12 + 110; hp 253; Init + 4; Spd 40 ft., fly 150 ft. (poor); Atk bite + 28 (2d8 + 8), 2 claws + 23 (2d6 + 4), 2 wings + 23 (1d8 + 4), tail slap + 23 (2d6 + 12); Face/Reach 10×20 ft./10 ft.; SA Breath weapon (cold cone 50 ft., Ref DC 26, 12d8; or, gas cone 50 ft., Fort DC 26, paralyzed 1d6 + 6 rounds), spell – like abilities, spells (7th – level), frightful presence (180 ft., Will DC 26); SQ Blindsight (180 ft.), damage reduction 5/ + 1, immunities, keen senses, cloudwalking, SR 22; AL LG; SV Fort + 18, Ref + 13, Will + 18; Str 27, Dex 10, Con 21, Int 20, Wis 21, Cha 20.
Skills and Feats: Bluff + 27, Concentration + 27, Diplomacy + 27, Escape Artist + 22, Jump + 30, Knowledge (arcana, history) + 27, Listen + 27, Scry + 27, Search + 27, Sense Motive + 27, Spellcraft + 27, Spot + 27; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative.

Dragon, Silver, Mature Adult: Huge Dragon (Air); CR 17; AC 32; HD 25d12 + 125; hp 287; Init + 4; Spd 40 ft., fly 150 ft. (poor); Atk bite + 32 (2d8 + 9), 2 claws + 27 (2d6 + 4), 2 wings + 27 (1d8 + 4), tail slap + 27 (2d6 + 13); Face/Reach 10×20 ft./10 ft.; SA Breath weapon (cold cone 50 ft., Ref DC 27, 14d8; or, gas cone 50 ft., Fort DC 27, paralyzed 1d6 + 7 rounds), spell – like abilities, spells (9th – level), fright. presence (210 ft., Will DC 27); SQ Blindsight (210 ft.), damage reduction 10/ + 1, immunities, keen senses, cloudwalking, SR 24; AL LG; SV Fort + 19, Ref + 14, Will + 19; Str 29, Dex 10, Con 21, Int 20, Wis 21, Cha 20.
Skills and Feats: Bluff + 30, Concentration + 30, Diplomacy + 30, Escape Artist + 25, Jump + 34, Knowledge (arcana, history) + 30, Listen + 32, Scry + 30, Search + 30, Sense Motive + 30, Spellcraft + 30, Spot + 32; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation).

Dragon, Silver, Old: Huge Dragon (Air); CR 19; AC 35; HD 28d12 + 168; hp 350; Init + 4; Spd 40 ft., fly 150 ft. (poor); Atk bite + 36 (2d8 + 10), 2 claws + 31 (2d6 + 5), 2 wings + 31 (1d8 + 5), tail slap + 31 (2d6 + 15); Face/Reach 10×20 ft./10 ft.; SA Breath weapon (cold cone 50 ft., Ref DC 30, 16d8; or, gas cone 50 ft., Fort DC 30, paralyzed 1d6 + 8 rounds), spell – like abilities, spells (11th – level), frightful presence (240 ft., Will DC 30); SQ Blindsight (240 ft.), damage reduction 10/ + 1, immunities, keen senses, cloudwalking, SR 26; AL LG; SV Fort + 22, Ref + 16, Will + 22; Str 31, Dex 10, Con 23, Int 22, Wis 23, Cha 22.
Skills and Feats: Bluff + 34, Concentration + 34, Diplomacy + 34, Escape Artist + 28, Jump + 38, Knowledge (arcana, geography, history) + 34, Listen + 36, Scry + 34, Search + 34, Sense Motive + 34, Spellcraft + 34, Spot + 36; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness.

Dragon, Silver, Very Old: Huge Dragon (Air); CR 20; AC 38; HD 31d12 + 186; hp 387; Init + 4; Spd 40 ft., fly 150 ft. (poor); Atk bite + 40 (2d8 + 11), 2 claws + 35 (2d6 + 5), 2 wings + 35 (1d8 + 5), tail slap + 35 (2d6 + 16); Face/Reach 10×20 ft./10 ft.; SA Breath weapon (cold cone 50 ft., Ref DC 31, 18d8; or, gas cone 50 ft., Fort DC 31, paralyzed 1d6 + 9 rounds), spell – like abilities, spells (13th – level), frightful presence (270 ft., Will DC 32); SQ Blindsight (270 ft.), damage reduction 15/ + 2, immunities, keen senses, cloudwalking, SR 27; AL LG; SV Fort + 23, Ref + 17, Will + 24; Str 33, Dex 10, Con 23, Int 24, Wis 25, Cha 24.
Skills and Feats: Bluff + 38, Concentration + 37, Diplomacy + 38, Escape Artist + 31, Jump + 42, Knowledge (arcana, geography, history, religion) + 38, Listen + 40, Scry + 38, Search + 38, Sense Motive + 38, Spellcraft + 38, Spot + 40; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness.

Dragon, Silver, Ancient: Gargantuan Dragon (Air); CR 22; AC 39; HD 34d12 + 238; hp 459; Init + 4; Spd 40 ft., fly 200 ft. (clumsy); Atk bite + 42 (4d6 + 12), 2 claws + 37 (2d8 + 6), 2 wings + 37 (2d6 + 6), tail slap + 37 (2d8 + 18); Face/Reach 20×40 ft./15 ft.; SA Breath weapon (cold cone 60 ft., Ref DC 34, 20d8; or, gas cone 60 ft., Fort DC 34, paralyzed 1d6 + 10 rounds), spell – like abilities, spells (15th), frightful presence (300 ft., Will DC 35); SQ Blindsight (300 ft.), damage reduction 15/ + 2, immunities, keen senses, cloudwalking, SR 29; AL LG; SV Fort + 26, Ref + 19, Will + 27; Str 35, Dex 10, Con 25, Int 26, Wis 27, Cha 26.
Skills and Feats: Bluff + 42, Concentration + 41, Diplomacy + 42, Escape Artist + 34, Jump + 46, Knowledge (arcana, geography, history, planes, religion) + 42, Listen + 44, Scry + 42, Search + 42, Sense Motive + 42, Spellcraft + 42, Spot + 44; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover.

Dragon, Silver, Wyrm: Gargantuan Dragon (Air); CR 23; AC 42; HD 37d12 + 333; hp 573; Init + 4; Spd 40 ft., fly 200 ft. (clumsy); Atk bite + 47 (4d6 + 14), 2 claws + 42 (2d8 + 7), 2 wings + 42 (2d6 + 7), tail slap + 42 (2d8 + 21); Face/Reach 20×40 ft./15 ft.; SA Breath weapon (cold cone 60 ft., Ref DC 37, 22d8; or, gas cone 60 ft., Fort DC 37, paralyzed 1d6 + 11 rounds), spell – like abilities, spells (17th), frightful presence (330 ft., Will DC 37); SQ Blindsight (330 ft.), damage reduction 20/ + 3, immunities, keen senses, cloudwalking, SR 30; AL LG; SV Fort + 29, Ref + 20, Will + 29; Str 39, Dex 10, Con 29, Int 28, Wis 29, Cha 28.
Skills and Feats: Bluff + 46, Concentration + 46, Diplomacy + 46, Escape Artist + 37, Jump + 51, Knowledge (arcana, geography, history, nobility, planes, religion) + 46, Listen + 48, Scry + 46, Search + 46, Sense Motive + 46, Spellcraft + 46, Spot + 48; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover, Quicken Spell – Like Ability.

Dragon, Silver, Great Wyrm: Colossal Dragon (Air); CR 25; AC 41; HD 40d12 + 400; hp 660; Init + 4; Spd 40 ft., fly 200 ft. (clumsy); Atk bite + 48 (4d8 + 16), 2 claws + 43 (4d6 + 8), 2 wings + 43 (2d8 + 8), tail slap + 43 (4d6 + 24); Face/Reach 40×80 ft./15 ft.; SA Breath weapon (cold cone 70 ft., Ref DC 40, 24d8; or, gas cone 70 ft., Fort DC 40, paralyzed 1d6 + 12 rounds), spell – like abilities, spells (19th), frightful presence (360 ft., Will DC 40); SQ Blindsight (360 ft.), damage reduction 20/ + 3, immunities, keen senses, cloudwalking, SR 32; AL LG; SV Fort + 32, Ref + 22, Will + 32; Str 43, Dex 10, Con 31, Int 30, Wis 31, Cha 30.
Skills and Feats: Bluff + 50, Concentration + 50, Diplomacy + 50, Escape Artist + 40, Jump + 56, Knowledge (arcana, geography, history, nature, nobility, planes, religion) + 50, Listen + 52, Scry + 50, Search + 50, Sense Motive + 50, Spellcraft + 50, Spot + 52; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation), Alertness, Wingover, Quicken Spell – Like Ability, Sunder.

Dragon Turtle: Huge Dragon (Aquatic); CR 9; AC 20; HD 12d12 + 60; hp 138; Init + 0; Spd 20 ft., swim 30 ft.; Atk bite + 18 (4d6 + 8), 2 claws + 13 (2d8 + 4); Face/Reach 30×40 ft./10 ft.; SA Breath weapon (steam cloud 25×50 ft., Ref DC 21, 20d6 fire), snatch, capsize; SQ Scent, fire immunity, dragon; AL N; SV Fort + 13, Ref + 8, Will + 9; Str 27, Dex 10, Con 21, Int 12, Wis 13, Cha 12.
Skills and Feats: Hide + 7 * , Intimidate + 16, Intuit Direction + 10, Listen + 18, Search + 16, Spot + 18; Alertness, Blind – Fight, Cleave, Power Attack.

Dragonne: Large Magical Beast; CR 7; AC 18; HD 9d10 + 27; hp 76; Init + 6; Spd 40 ft., fly 30 ft. (poor); Atk bite + 12 (2d6 + 4), 2 claws + 7 (2d4 + 2); Face/Reach 5×10 ft./5 ft.; SA Roar; SQ Scent; AL N; SV Fort + 9, Ref + 8, Will + 4; Str 19, Dex 15, Con 17, Int 6, Wis 12, Cha 12.
Skills and Feats: Listen + 12, Spot + 13; Blind – Fight, Improved Initiative.

Drider: Large Aberration; CR 7; AC 17; HD 6d8 + 18; hp 45; Init + 2; Spd 30 ft., climb 15 ft.; Atk 2 short swords + 3 (1d6 + 2), bite + 0 (1d4 + 1 and poison), shortbow + 5 (1d6); Face/Reach 10×10 ft./5 ft.; SA Spells, spell – like abilities, poison (Fort DC 16, 1d6 Str); SR 14; AL CE; SV Fort + 5, Ref + 4, Will + 8; Str 15, Dex 15, Con 16, Int 15, Wis 16, Cha 16.
Skills and Feats: Climb + 14, Concentration + 10, Hide + 8, Listen + 9, Move Silently + 7, Spellcraft + 10, Spot + 9; Ambidexterity, Combat Casting, Two – Weapon Fighting.

Dryad: Medium Fey; CR 1; AC 12; HD 2d6; hp 7; Init + 6; Spd 30 ft.; Atk dagger + 1 (1d4); SA Spell – like abilities; SQ Symbiosis; AL CG; SV Fort + 0, Ref + 5, Will + 5; Str 10, Dex 15, Con 11, Int 14, Wis 15, Cha 18.
Skills and Feats: Animal Empathy + 9, Craft (any one) or Knowledge (any one) + 6, Escape Artist + 7, Hide + 7, Listen + 9, Move Silently + 7, Sense Motive + 7, Spot + 9, Wilderness Lore + 7; Alertness, Dodge, Improved Initiative

Dwarf: Medium Humanoid (Dwarf); CR 1/2 (hill or mountain); AC 16 (scale); HD 1d8 + 1; hp 5; Init + 0; Spd 15 ft.; Atk dwarven waraxe + 1 (1d10), shortbow + 1 (1d6); SA + 1 to hit vs. orcs and goblins; SQ + 4 AC vs. giants, + 2 saves vs. spells and poisons, darkvision 60 ft., stonecunning; AL LG; SV Fort + 3, Ref + 0, Will + 0; Str 11, Dex 10, Con 13, Int 10, Wis 10, Cha 8.
Skills and Feats: Appraise + 2, Craft (metalworking) + 2, Listen + 2, Spot + 2; Exotic Weapon Prof. (waraxe).

Dwarf, Deep: Medium Humanoid (Dwarf); CR 1/2; AC 16 (scale); HD 1d8 + 1; hp 5; Init + 0; Spd 15 ft.; Atk dwarven waraxe + 1 (1d10), shortbow + 1 (1d6); SA + 1 attacks vs. orcs and goblins; SQ + 4 AC vs. giants, + 3 saves vs. spells and poisons, darkvision 90 ft., light sensitivity ( – 1 to hit); AL LG; SV Fort + 3, Ref + 0, Will + 0; Str 11, Dex 10, Con 13, Int 10, Wis 10, Cha 6.
Skills and Feats: Appraise + 2, Craft (metalworking) + 2, Listen + 2, Spot + 2; Exotic Weapon Prof. (waraxe).

Dwarf, Derro: Medium Humanoid (Dwarf); CR 1; AC 16 (studded leather); HD 1d8 + 1; hp 5; Init + 0; Spd 20 ft.; Atk dagger + 0 (1d4), spiked buckler + 0 (1d4), repeating crossbow + 3 (1d8 and poison); SA + 1 to hit vs. orcs and goblins; SQ + 4 AC vs. giants, + 2 saves vs. spells and poison (Fort DC 13, 1/1d2 Con), SR 18, darkvision 30 ft., sunlight vulnerability ( – 1 Con/hour) , stonecunning; AL LG; SV Fort + 3, Ref + 0, Will + 0; Str 9, Dex 14, Con 13, Int 10, Wis 10, Cha 6.
Skills and Feats: Appraise + 2, Craft (metalworking) + 2, Listen + 2, Spot + 2; Blind – Fight, Exotic Weapon Proficiency (repeating crossbow).

Dwarf, Gray: Medium Humanoid (Dwarf); CR 1; AC 16 (scale); HD 1d8 + 1; hp 5; Init + 0; Spd 15 ft.; Atk heavy pick + 1 (1d6), light crossbow + 1 (1d8); SA + 1 to hit vs. orcs and goblins; SQ + 4 AC vs. giants, + 2 saves vs. spells and poisons, immune to paralysis, phantasms, magical poisons; enlarge (1/day), invisibility (1/day), darkvision 120 ft., light sensitivity ( – 2 to hit, saves, checks); AL LG; SV Fort + 3, Ref + 0, Will + 0; Str 11, Dex 10, Con 13, Int 10, Wis 10, Cha 6.
Skills and Feats: Appraise + 2, Craft (metalworking) + 2, Listen + 5, Move Silently + 0, Spot + 5; Alertness.

Elemental, Air, Small: Small Elemental (Air); CR 1; AC 17; HD 2d8; hp 9; Init + 7; Spd Fly 100 ft. (perfect); Atk slam + 5 (1d4); SA Air mastery, whirlwind (20 ft. max., Ref DC 11, 1d4); SQ Elemental; AL N; SV Fort + 0, Ref + 6, Will + 0; Str 10, Dex 17, Con 10, Int 4, Wis 11, Cha 11.
Skills and Feats: Listen + 5, Spot + 5; Flyby Attack, Improved Initiative, Weapon Finesse (slam).

Elemental, Air, Medium: Medium Elemental (Air); CR 3; AC 18; HD 4d8 + 8; hp 26; Init + 9; Spd Fly 100 ft. (perfect); Atk slam + 8 (1d6 + 1); SA Air mastery, whirlwind (30 ft. max., Ref DC 13, 1d6); SQ Elemental; AL N; SV Fort + 3, Ref + 9, Will + 1; Str 12, Dex 21, Con 14, Int 4, Wis 11, Cha 11.
Skills and Feats: Listen + 6, Spot + 6; Flyby Attack, Improved Initiative, Weapon Finesse (slam).

Elemental, Air, Large: Large Elemental (Air); CR 5; AC 20; HD 8d8 + 24; hp 60; Init + 11; Spd Fly 100 ft. (perfect); Atk slam + 12/ + 7 (2d6 + 3); Face/Reach 5×5 ft./10 ft.; SA Air mastery, whirlwind (40 ft. max., Ref DC 16, 2d6); SQ Elemental, damage reduction 10/ + 1; AL N; SV Fort + 5, Ref + 13, Will + 2; Str 14, Dex 25, Con 16, Int 6, Wis 11, Cha 11.
Skills and Feats: Listen + 10, Spot + 10; Dodge, Flyby Attack, Improved Initiative, Weapon Finesse (slam).

Elemental, Air, Huge: Huge Elemental (Air); CR 7; AC 21; HD 16d8 + 64; hp 136; Init + 13; Spd Fly 100 ft. (perfect); Atk slam + 19/ + 14/ + 9 (2d8 + 6); Face/Reach 10×10 ft./15 ft.; SA Air mastery, whirlwind (50 ft. max., Ref DC 22, 2d8); SQ Elemental, damage reduction 10/ + 2; AL N; SV Fort + 9, Ref + 19, Will + 5; Str 18, Dex 29, Con 18, Int 6, Wis 11, Cha 11.
Skills and Feats: Listen + 14, Spot + 14; Dodge, Flyby Attack, Improved Initiative, Mobility, Weapon Finesse (slam).

Elemental, Air, Greater: Huge Elemental (Air); CR 9; AC 26; HD 21d8 + 84; hp 178; Init + 14; Spd Fly 100 ft. (perfect); Atk slam + 23/ + 18/ + 13 (2d8 + 7); Face/Reach 10×10 ft./15 ft.; SA Air mastery, whirlwind (60 ft. max., Ref DC 25, 2d8); SQ Elemental, damage reduction 10/ + 2; AL N; SV Fort + 11, Ref + 22, Will + 7; Str 20, Dex 31, Con 18, Int 6, Wis 11, Cha 11.
Skills and Feats: Listen + 19, Spot + 19; Dodge, Flyby Attack, Improved Initiative, Mobility, Spring Attack, Weapon Finesse (slam).

Elemental, Air, Elder: Huge Elemental (Air); CR 11; AC 27; HD 24d8 + 96; hp 204; Init + 15; Spd Fly 100 ft. (perfect); Atk slam + 27/ + 22/ + 17/ + 12 (2d8 + 9); Face/Reach 10×10 ft./15 ft.; SA Air mastery, whirlwind (60 ft. max., Ref DC 27, 2d8); SQ Elemental, damage reduction 15/ + 3; AL N; SV Fort + 12, Ref + 25, Will + 8; Str 22, Dex 33, Con 18, Int 6, Wis 11, Cha 11.
Skills and Feats: Listen + 22, Spot + 22; Combat Reflexes, Dodge, Flyby Attack, Improved Initiative, Mobility, Spring Attack, Weapon Finesse (slam).

Elemental, Earth, Small: Small Elemental (Earth); CR 1; AC 17; HD 2d8 + 2; hp 11; Init – 1; Spd 20 ft.; Atk slam + 5 (1d6 + 4); SA Earth mastery, push; SQ Elemental; AL N; SV Fort + 4, Ref – 1, Will + 0; Str 17, Dex 8, Con 13, Int 4, Wis 11, Cha 11.
Skills and Feats: Listen + 5, Spot + 5; Power Attack.

Elemental, Earth, Medium: Medium Elemental (Earth); CR 3; AC 18; HD 4d8 + 12; hp 30; Init – 1; Spd 20 ft.; Atk slam + 8 (1d8 + 7); SA Earth mastery, push; SQ Elemental; AL N; SV Fort + 7, Ref + 0, Will + 1; Str 21, Dex 8, Con 17, Int 4, Wis 11, Cha 11.
Skills and Feats: Listen + 6, Spot + 6; Power Attack.

Elemental, Earth, Large: Large Elemental (Earth); CR 5; AC 18; HD 8d8 + 32; hp 68; Init – 1; Spd 20 ft.; Atk slam + 12/ + 7 (2d8 + 10); Face/Reach 5×5 ft./10 ft.; SA Earth mastery, push; SQ Elemental, damage reduction 10/ + 1; AL N; SV Fort + 10, Ref + 1, Will + 2; Str 25, Dex 8, Con 19, Int 6, Wis 11, Cha 11.
Skills and Feats: Listen + 10, Spot + 10; Cleave, Power Attack.

Elemental, Earth, Huge: Huge Elemental (Earth); CR 7; AC 18; HD 16d8 + 80; hp 152; Init – 1; Spd 20 ft.; Atk slam + 19/ + 14/ + 9 (2d10 + 13); Face/Reach 10×10 ft./15 ft.; SA Earth mastery, push; SQ Elemental, damage reduction 10/ + 2; AL N; SV Fort + 15, Ref + 4, Will + 5; Str 29, Dex 8, Con 21, Int 6, Wis 11, Cha 11.
Skills and Feats: Listen + 14, Spot + 14; Cleave, Great Cleave, Power Attack.

Elemental, Earth, Greater: Huge Elemental (Earth); CR 9; AC 20; HD 21d8 + 105; hp 199; Init – 1; Spd 20 ft.; Atk slam + 23/ + 18/ + 13 (2d10 + 15); Face/Reach 10×10 ft./15 ft.; SA Earth mastery, push; SQ Elemental, damage reduction 10/ + 2; AL N; SV Fort + 17, Ref + 6, Will + 7; Str 31, Dex 8, Con 21, Int 6, Wis 11, Cha 11.
Skills and Feats: Listen + 19, Spot + 19; Cleave, Great Cleave, Power Attack, Sunder.

Elemental, Earth, Elder: Huge Elemental (Earth); CR 11; AC 22; HD 24d8 + 120; hp 228; Init – 1; Spd 20 ft.; Atk slam + 27/ + 22/ + 17/ + 12 (2d10 + 16); Face/Reach 10×10 ft./15 ft.; SA Earth mastery, push; SQ Elemental, damage reduction 15/ + 3; AL N; SV Fort + 19, Ref + 7, Will + 8; Str 33, Dex 8, Con 21, Int 6, Wis 11, Cha 11.
Skills and Feats: Listen + 22, Spot + 22; Cleave, Great Cleave, Improved Critical (slam), Power Attack, Sunder.

Elemental, Fire, Small: Small Elemental (Fire); CR 1; AC 15; HD 2d8; hp 9; Init + 5; Spd 50 ft.; Atk slam + 3 (1d4 and 1d4 fire); SA Burn (Ref DC 11); SQ Elemental, fire subtype; AL N; SV Fort + 0, Ref + 4, Will + 0; Str 10, Dex 13, Con 10, Int 4, Wis 11, Cha 11.
Skills and Feats: Listen + 5, Spot + 5; Improved Initiative, Weapon Finesse (slam).

Elemental, Fire, Medium: Medium Elemental (Fire); CR 3; AC 16; HD 4d8 + 8; hp 26; Init + 7; Spd 50 ft.; Atk slam + 6 (1d6 + 1 and 1d6 fire); SA Burn (Ref DC 14); SQ Elemental, fire subtype; AL N; SV Fort + 3, Ref + 7, Will + 1; Str 12, Dex 17, Con 14, Int 4, Wis 11, Cha 11.
Skills and Feats: Listen + 6, Spot + 6; Improved Initiative, Weapon Finesse (slam).

Elemental, Fire, Large: Large Elemental (Fire); CR 5; AC 18; HD 8d8 + 24; hp 60; Init + 9; Spd 50 ft.; Atk slam + 10/ + 5 (2d6 + 3 and 2d6 fire); Face/Reach 5×5 ft./10 ft.; SA Burn (Ref DC 17); SQ Elemental, damage reduction 10/ + 1, fire subtype; AL N; SV Fort + 5, Ref + 11, Will + 2; Str 14, Dex 21, Con 16, Int 6, Wis 11, Cha 11.
Skills and Feats: Listen + 10, Spot + 10; Dodge, Improved Initiative, Weapon Finesse (slam).

Elemental, Fire, Huge: Huge Elemental (Fire); CR 7; AC 19; HD 16d8 + 64; hp 136; Init + 11; Spd 50 ft.; Atk slam + 17/ + 12/ + 7 (2d8 + 6 and 2d8 fire); Face/Reach 10×10 ft./15 ft.; SA Burn (Ref DC 22); SQ Elemental, damage reduction 10/ + 2, fire subtype; AL N; SV Fort + 9, Ref + 17, Will + 5; Str 18, Dex 25, Con 18, Int 6, Wis 11, Cha 11.
Skills and Feats: Listen + 14, Spot + 14; Dodge, Improved Initiative, Mobility, Weapon Finesse (slam).

Elemental, Fire, Greater: Huge Elemental (Fire); CR 9; AC 24; HD 21d8 + 84; hp 178; Init + 12; Spd 50 ft.; Atk slam + 21/ + 16/ + 11 (2d8 + 7 and 2d8 fire); Face/Reach 10×10 ft./15 ft.; SA Burn (Ref DC 24); SQ Elemental, damage reduction 10/ + 2, fire subtype; AL N; SV Fort + 11, Ref + 20, Will + 7; Str 20, Dex 27, Con 18, Int 6, Wis 11, Cha 11.
Skills and Feats: Listen + 19, Spot + 19; Dodge, Improved Initiative, Mobility, Spring Attack, Weapon Finesse (slam).

Elemental, Fire, Elder: Huge Elemental (Fire); CR 11; AC 25; HD 24d8 + 96; hp 204; Init + 13; Spd 50 ft.; Atk slam + 25/ + 20/ + 15/ + 10 (2d8 + 9 and 2d8 fire); Face/Reach 10×10 ft./15 ft.; SA Burn (Ref DC 26); SQ Elemental, damage reduction 15/ + 3, fire subtype; AL N; SV Fort + 12, Ref + 23, Will + 8; Str 22, Dex 29, Con 18, Int 6, Wis 11, Cha 11.
Skills and Feats: Listen + 22, Spot + 22; Combat Reflexes, Dodge, Improved Initiative, Mobility, Spring Attack, Weapon Finesse (slam).

Elemental, Water, Small: Small Elemental (Water); CR 1; AC 17; HD 2d8 + 2; hp 11; Init + 0; Spd 20 ft., swim 90 ft.; Atk slam + 4 (1d6 + 3); SA Water mastery, drench, vortex (20 ft. max., Ref DC 13, 1d4); SQ Elemental; AL N; SV Fort + 4, Ref + 0, Will + 0; Str 14, Dex 10, Con 13, Int 4, Wis 11, Cha 11.
Skills and Feats: Listen + 5, Spot + 5; Power Attack.

Elemental, Water, Medium: Medium Elemental (Water); CR 3; AC 19; HD 4d8 + 12; hp 30; Init + 1; Spd 20 ft., swim 90 ft.; Atk slam + 6 (1d8 + 4); SA Water mastery, drench, vortex (30 ft. max., Ref DC 15, 1d6); SQ Elemental; AL N; SV Fort + 7, Ref + 2, Will + 1; Str 16, Dex 12, Con 17, Int 4, Wis 11, Cha 11.
Skills and Feats: Listen + 6, Spot + 6; Power Attack.

Elemental, Water, Large: Large Elemental (Water); CR 5; AC 20; HD 8d8 + 32; hp 68; Init + 2; Spd 20 ft., swim 90 ft.; Atk slam + 10/ + 5 (2d8 + 7); Face/Reach 5×5 ft./10 ft.; SA Water mastery, drench, vortex (40 ft. max., Ref DC 19, 2d6); SQ Elemental, damage reduction 10/ + 1; AL N; SV Fort + 10, Ref + 4, Will + 2; Str 20, Dex 14, Con 19, Int 6, Wis 11, Cha 11.
Skills and Feats: Listen + 10, Spot + 10; Cleave, Power Attack.

Elemental, Water, Huge: Huge Elemental (Water); CR 7; AC 21; HD 16d8 + 80; hp 152; Init + 4; Spd 20 ft., swim 90 ft.; Atk slam + 17/ + 12/ + 7 (2d10 + 10); Face/Reach 10×10 ft./15 ft.; SA Water mastery, drench, vortex (50 ft. max., Ref DC 25, 2d8); SQ Elemental, damage reduction 10/ + 2; AL N; SV Fort + 15, Ref + 9, Will + 5; Str 24, Dex 18, Con 21, Int 6, Wis 11, Cha 11.
Skills and Feats: Listen + 14, Spot + 14; Cleave, Great Cleave, Power Attack.

Elemental, Water, Greater: Huge Elemental (Water); CR 9; AC 22; HD 21d8 + 105; hp 199; Init + 5; Spd 20 ft., swim 90 ft.; Atk slam + 21/ + 16/ + 11 (2d10 + 12 ); Face/Reach 10×10 ft./15 ft.; SA Water mastery, drench, vortex (60 ft. max., Ref DC 26, 2d8); SQ Elemental, damage reduction 10/ + 2; AL N; SV Fort + 17, Ref + 12, Will + 7; Str 26, Dex 20, Con 21, Int 6, Wis 11, Cha 11.
Skills and Feats: Listen + 19, Spot + 19; Cleave, Great Cleave, Power Attack, Sunder.

Elemental, Water, Elder: Huge Elemental (Water); CR 11; AC 23; HD 24d8 + 120; hp 228; Init + 6; Spd 20 ft., swim 90 ft.; Atk slam + 25/ + 20/ + 15/ + 10 (2d10 + 13); Face/Reach 10×10 ft./15 ft.; SA Water mastery, drench, vortex (60 ft. max., Ref DC 29, 2d8); SQ Elemental, damage reduction 15/ + 3; AL N; SV Fort + 19, Ref + 14, Will + 8; Str 28, Dex 22, Con 21, Int 6, Wis 11, Cha 11.
Skills and Feats: Listen + 22, Spot + 22; Cleave, Great Cleave, Improved Critical (slam), Power Attack, Sunder.

Elf: Medium Humanoid (Elf); CR 1/2; AC 15 (studded leather, small shield); HD 1d8 – 1; hp 3; Init + 1; Spd 30 ft.; Atk longsword + 1 (1d8), longbow + 2 (1d8); SQ Immune to sleep, + 2 saves vs. enchantment, low – light vision; AL CG; SV Fort + 1, Ref + 1, Will + 0; Str 10, Dex 13, Con 8, Int 11, Wis 11, Cha 11.
Skills and Feats: Hide + 1, Listen + 3, Search + 3, Spot + 2; Weapon Focus (longbow).

Elf, Aquatic: Medium Humanoid (Aquatic, Elf); CR 1/2; AC 15 (studded leather, small shield); HD 1d8; hp 4; Init + 1; Spd swim 40 ft.; Atk trident + 1 (1d8), longspear + 1 (1d8), net touch + 2 (entangle); SQ Immune to sleep, + 2 saves vs. enchantment, low – light vision, gills (can breathe air for 1 hour/Con); AL CG; SV Fort + 2, Ref + 1, Will + 0; Str 10, Dex 13, Con 10, Int 9, Wis 11, Cha 11.
Skills and Feats: Hide + 1, Listen + 3, Search + 3, Spot + 2; Exotic Weapon Proficiency (net).

Elf, Dark: Medium Humanoid (Elf); CR 1; AC 15 (studded leather, small shield); HD 1d8 – 1; hp 3; Init + 1; Spd 30 ft.; Atk longsword + 1 (1d8), longbow + 2 (1d8 and poison); SA Poison (Fort DC 17, 1 min./2d4 hours unconscious); SQ Immune to sleep, + 2 saves vs. spells, darkvision 120 ft., light blindness (blind for 1 round, then – 1 attacks, saves, and checks), spell – like abilities (dancing lights, darkness, faerie fire, each 1/day), SR 12; AL NE; SV Fort + 1, Ref + 1, Will + 0; Str 10, Dex 13, Con 8, Int 13, Wis 11, Cha 13.
Skills and Feats: Hide + 1, Listen + 3, Search + 3, Spot + 2; Weapon Focus (longbow).

Elf, Wild: Medium Humanoid (Elf); CR 1/2; AC 15 (studded leather, small shield); HD 1d8; hp 4; Init + 1; Spd 30 ft.; Atk longsword + 1 (1d8), longbow + 2 (1d8); SQ Immune to sleep, + 2 enchantment saves, low – light vision; AL CG; SV Fort + 2, Ref + 1, Will + 0; Str 10, Dex 13, Con 10, Int 9, Wis 10, Cha 11.
Skills and Feats: Hide + 1, Listen + 3, Search + 3, Spot + 2; Weapon Focus (longbow).

Elf, Wood: Medium Humanoid (Elf); CR 1/2; AC 15 (studded leather, small shield); HD 1d8 – 1; hp 3; Init + 1; Spd 30 ft.; Atk longsword + 2 (1d8 + 1), longbow + 2 (1d8); SQ Immune to sleep, + 2 saves vs. enchantment, low – light vision; AL N; SV Fort + 1, Ref + 1, Will + 0; Str 12, Dex 13, Con 8, Int 9, Wis 11, Cha 9.
Skills and Feats: Hide + 1, Listen + 3, Search + 3, Spot + 2; Weapon Focus (longbow).

Ethereal Filcher: Medium Aberration; CR 3; AC 17; HD 5d8; hp 22; Init + 8; Spd 40 ft.; Atk bite + 3 (1d4); SQ Ethereal jaunt, detect magic; AL N; SV Fort + 1, Ref + 5, Will + 5; Str 10, Dex 18, Con 11, Int 7, Wis 12, Cha 10.
Skills and Feats: Listen + 8, Pick Pocket + 12, Spot + 8; Improved Initiative.

Ethereal Marauder: Medium Magical Beast; CR 3; AC 14; HD 2d10; hp 11; Init + 5; Spd 40 ft.; Atk bite + 4 (1d6 + 3); SQ Ethereal jaunt; AL N; SV Fort + 3, Ref + 4, Will + 1; Str 14, Dex 12, Con 11, Int 7, Wis 12, Cha 10.
Skills and Feats: Listen + 6, Move Silently + 6, Spot + 6; Improved Initiative.

Ettercap: Medium Aberration; CR 4; AC 14; HD 5d8 + 5; hp 27; Init + 3; Spd 30 ft., climb 30 ft.; Atk bite + 3 (1d8 and poison), 2 claws + 1 (1d3); SA Web, poison (Fort DC 13, 1d6/2d6 Dex); SQ Low – light vision; AL NE; SV Fort + 2, Ref + 4, Will + 6; Str 10, Dex 17, Con 13, Int 6, Wis 15, Cha 8.
Skills and Feats: Climb + 8, Craft (any one) + 2, Hide + 3 * , Listen + 10, Spot + 10 * ; Multiattack.

Ettin: Large Giant; CR 5; AC 18 (hide); HD 10d8 + 20; hp 65; Init + 3; Spd 30 ft.; Atk 2 greatclubs + 12/ + 7 (1d10 + 6), 2 longspears + 5/ + 0 (1d8 + 6); Face/Reach 5×5 ft./10 ft.; SA Superior two – weapon fighting; SQ Darkvision 90 ft.; AL CE; SV Fort + 9, Ref + 2, Will + 3; Str 23, Dex 8, Con 15, Int 6, Wis 10, Cha 11.
Skills and Feats: Listen + 10, Search + 0, Spot + 10; Alertness, Improved Initiative, Power Attack.

Formian, Worker: Small Outsider (Lawful); CR 1/2; AC 17; HD 1d8 + 1; hp 5; Init + 2; Spd 40 ft.; Atk bite + 3 (1d4 + 1); SA Hive mind; SQ Immunities, resistances, make whole, heal; AL LN; SV Fort + 3, Ref + 4, Will + 2; Str 13, Dex 14, Con 13, Int 6, Wis 10, Cha 9.
Skills and Feats: Craft (any one) + 3, Climb + 3; Skill Focus (craft).

Formian, Warrior: Medium Outsider (Lawful) ; CR 3; AC 18; HD 4d8 + 8; hp 26; Init + 3; Spd 40 ft.; Atk sting + 7 (2d4 + 3 and poison), 2 claws + 5 (1d6 + 1), bite + 5 (1d4 + 1); SA Hive mind, poison (Fort DC 14, 1d6 Str); SQ Immunities, resistances, SR 18; AL LN; SV Fort + 6, Ref + 7, Will + 5 ; Str 17, Dex 16, Con 14, Int 10, Wis 12, Cha 11 .
Skills and Feats: Climb + 10, Hide + 10, Listen + 7, Move Silently + 10, Spot + 6; Dodge, Multiattack.

Formian, Taskmaster: Medium Outsider (Lawful); CR 7; AC 19; HD 6d8 + 12; hp 39; Init + 7; Spd 40 ft.; Atk sting + 10 (2d4 + 4 and poison), 2 claws + 5 (1d6 + 2); SA Hive mind, poison (Fort DC 15, 1d6 Str), dominate person, dominated creature; SQ Immunities, resistances, telepathy, SR 21; AL LN; SV Fort + 7, Ref + 8, Will + 8; Str 18, Dex 16, Con 14, Int 14, Wis 16, Cha 19.
Skills and Feats: Climb + 13, Hide + 12, Listen + 12, Move Silently + 12, Search + 8, Sense Motive + 12, Spot + 12; Improved Initiative, Spell – Like Ability Focus (enchantment).

Formian, Myrmarch: Large Outsider (Lawful); CR 10; AC 28; HD 12d8 + 48; hp 102; Init + 8; Spd 40 ft.; Atk sting + 15 (2d4 + 4 and poison), bite + 13 (2d6 + 2), javelin + 15/ + 10 (1d6 + 4 and poison); Face/Reach 5×10 ft./5 ft.; SA Hive mind, poison (Fort DC 20, 2d6 Dex), spell – like abilities; SQ Immunities, resistances, fast healing 2, SR 25; AL LN; SV Fort + 12, Ref + 12, Will + 11; Str 19, Dex 18, Con 18, Int 16, Wis 16, Cha 17.
Skills and Feats: Climb + 18, Craft (any one) + 9, Diplomacy + 15, Hide + 15, Knowledge (any one) + 16, Listen + 18, Move Silently + 19, Search + 17, Sense Motive + 18, Spot + 18; Dodge, Improved Initiative, Mobility, Multiattack.

Formian, Queen: Large Outsider (Lawful); CR 18; AC 23; HD 20d8 + 100; hp 190; Init – 5; Spd 0 ft.; Atk – ; Face/Reach 5×10 ft./5 ft.; SA Hive mind, spells, spell – like abilities; SQ Immunities, resistances, fast healing 2, telepathy, SR 30; AL LN; SV Fort + 19, Ref – , Will + 19; Str – , Dex – , Con 20, Int 20, Wis 20, Cha 21.
Skills and Feats: Appraise + 22, Bluff + 28, Concentration + 22, Diplomacy + 28, Knowledge (any three) + 28, Listen + 30, Scry + 28, Sense Motive + 28, Spellcraft + 28, Spot + 30; Alertness, Great Fortitude, Iron Will, item creation feat (any one), Quicken Spell, Spell Focus (Enchantment).

Frost Worm: Huge Magical Beast (Cold); CR 12; AC 18; HD 14d10 + 70; hp 147; Init + 4; Spd 30 ft., burrow 10 ft.; Atk bite + 20 (2d6 + 12 and 1d8 cold); Face/Reach 5×40 ft./10 ft.; SA Trill, cold, breath weapon (cold cone 30 ft., Ref DC 22, 15d6); SQ Cold subtype, death throes; AL N; SV Fort + 14, Ref + 9, Will + 6; Str 26, Dex 10, Con 20, Int 3, Wis 11, Cha 5.
Skills and Feats: Hide + 3 * , Listen + 5, Spot + 4; Alertness, Improved Initiative, Iron Will.

Fungus, Shrieker: Medium Plant; CR 1; AC 13; HD 2d8 + 2; hp 11; Init – 5; Spd 0 ft.; Atk – ; Face/Reach 5×5 ft./0 ft.; SA Shriek; SQ Plant; AL N; SV Fort + 4, Ref – , Will – 4; Str – , Dex – , Con 13,Int 1, Wis 2, Cha 1.

Fungus, Violet: Medium Plant; CR 3; AC 13; HD 2d8 + 6; hp 15; Init – 1; Spd 10 ft.; Atk 4 tentacles + 3 1d6 + 2 and poison); Face/Reach 5×5 ft./10 ft. (tentacle); SA Poison (Fort DC 14, 1d4 Str + 1d4 Con); SQ Plant; AL N; SV Fort + 6, Ref – 1, Will + 0; Str 14, Dex 8, Con 16, Int 2, Wis 11, Cha 9.

Gargoyle: Medium Magical Beast (Earth); CR 4; AC 16; HD 4d10 + 16; hp 38; Init + 2; Spd 45 ft., fly 75 ft. (average); Atk 2 claws + 6 (1d4), bite + 4 (1d6), gore + 4 (1d6); SQ Damage reduction 15/ + 1, freeze; AL CE; SV Fort + 8, Ref + 6, Will + 1; Str 11, Dex 14, Con 18, Int 6, Wis 11, Cha 7.
Skills and Feats: Hide + 9 * , Listen + 4, Spot + 4; Multiattack, Weapon Finesse (claw, bite, gore).

Genie, Janni: Medium Outsider; CR 4; AC 18 (chainmail); HD 6d8 + 6; hp 33; Init + 6; Spd 20 ft., fly 10 ft. (perfect); Atk scimitar + 9/ + 4 (1d8 + 4), longbow + 8/ + 3 (1d8); SA Spell – like abilities; SQ Plane shift, telepathy, fire resistance 30, elemental endurance; AL N; SV Fort + 6, Ref + 7, Will + 7; Str 16, Dex 15, Con 12, Int 14, Wis 15, Cha 13.
Skills and Feats: Appraise + 8, Concentration + 7, Craft (any two) + 7, Escape Artist + 6, Listen + 8, Move Silently + 6, Ride + 6, Sense Motive + 6, Spot + 8; Combat Reflexes, Dodge, Improved Initiative, Mobility.

Genie, Djinni: Large Outsider (Air, Chaotic, Good); CR 5; AC 16; HD 7d8 + 14; hp 45; Init + 8; Spd 20 ft., fly 60 ft. (perfect); Atk slam + 10/ + 5 (1d8 + 6); Face/Reach 5×5 ft./10 ft.; SA Spell – like abilities, air mastery, whirlwind; SQ Plane shift, telepathy, acid immunity; AL CG; SV Fort + 7, Ref + 9, Will + 7; Str 18, Dex 19, Con 14, Int 14, Wis 15, Cha 15.
Skills and Feats: Appraise + 9, Concentration + 9, Craft (any one) + 11, Escape Artist + 11, Knowledge (any one) + 9, Listen + 9, Move Silently + 9, Sense Motive + 9, Spellcraft + 9, Spot + 9; Combat Casting, Combat Reflexes, Dodge, Improved Initiative.

Genie, Efreeti: Large Outsider (Evil, Fire, Lawful); CR 8; AC 18; HD 10d8 + 20; hp 65; Init + 7; Spd 20 ft., fly 40 ft. (perfect) fly 20 ft. (perfect); Atk slam + 15/ + 10 (1d8 + 9 and 1d6 fire); Face/Reach 5×5 ft./10 ft.; SA Spell – like abilities, heat; SQ Plane shift, telepathy; AL LE; SV Fort + 9, Ref + 10, Will + 9; Str 23, Dex 17, Con 14, Int 12, Wis 15, Cha 15.
Skills and Feats: Bluff + 12, Concentration + 16, Escape Artist + 13, Intimidate + 11, Listen + 12, Move Silently + 13, Sense Motive + 11, Spellcraft + 11, Spot + 12; Combat Casting, Combat Reflexes, Dodge, Improved Initiative.

Ghast: Medium Undead; CR 3; AC 16; HD 4d12; hp 26; Init + 2; Spd 30 ft.; Atk bite + 4 (1d8 + 1 and paralysis), 2 claws + 1 (1d4 and paralysis); SA Stench (10 ft., Fort DC 15, – 2 circumstance), paralysis (Fort DC 15), create spawn; SQ Undead, + 2 turn resistance; AL CE; SV Fort + 1, Ref + 3, Will + 6; Str 13, Dex 15, Con – , Int 13, Wis 14, Cha 16.
Skills and Feats: Climb + 6, Escape Artist + 8, Hide + 8, Intuit Direction + 3, Jump + 6, Listen + 8, Move Silently + 7, Search + 6, Spot + 8; Multiattack, Weapon Finesse (bite).

Ghoul: Medium Undead; CR 1; AC 14; HD 2d12; hp 13; Init + 2; Spd 30 ft.; Atk bite + 3 (1d6 + 1 and paralysis), 2 claws + 0 (1d3 and paralysis); SA Paralysis (Fort DC 14), create spawn; SQ Undead, + 2 turn resistance; AL CE; SV Fort + 0, Ref + 2, Will + 5; Str 13, Dex 15, Con – , Int 13, Wis 14, Cha 16.
Skills and Feats: Climb + 6, Escape Artist + 7, Hide + 7, Intuit Direction + 3, Jump + 6, Listen + 7, Move Silently + 7, Search + 6, Spot + 7; Multiattack, Weapon Finesse (bite).

Giant, Hill: Large Giant; CR 7; AC 20 (hide); HD 12d8 + 48; hp 102; Init – 1; Spd 30 ft.; Atk huge greatclub + 16/ + 11 (2d6 + 10), rock + 8/ + 3 (2d6 + 7); Face/Reach 5×5 ft./10 ft.; SA Rock throwing; SQ Rock catching; AL CE; SV Fort + 12, Ref + 3, Will + 4; Str 25, Dex 8, Con 19, Int 6, Wis 10, Cha 7.
Skills and Feats: Climb + 9, Jump + 9, Spot + 4; Cleave, Power Attack, Weapon Focus (greatclub).

Giant, Stone: Large Giant (Earth); CR 8; AC 25 (hide); HD 14d8 + 56; hp 119; Init + 2; Spd 30 ft.; Atk huge greatclub + 17/ + 12 (2d6 + 12), rock + 12/ + 7 (2d8 + 8); Face/Reach 5×5 ft./10 ft.; SA Rock throwing, and see text; SQ Rock catching; AL N; SV Fort + 13, Ref + 6, Will + 4; Str 27, Dex 15, Con 19, Int 10, Wis 10, Cha 11.
Skills and Feats: Climb + 10, Hide + 0 * , Jump + 10, Spot + 3; Combat Reflexes, Point Blank Shot, Power Attack, Precise Shot.

Giant, Frost: Large Giant (Cold); CR 9; AC 21 (chain shirt); HD 14d8 + 70; hp 133; Init – 1; Spd 40 ft.; Atk huge greataxe + 18/ + 13 (2d8 + 13), rock + 9/ + 4 (2d6 + 9); Face/Reach 5×5 ft./10 ft.; SA Rock throwing; SQ Rock catching, cold subtype; AL CE; SV Fort + 14, Ref + 3, Will + 4; Str 29, Dex 9, Con 21, Int 10, Wis 10, Cha 11.
Skills and Feats: Climb + 13, Jump + 13, Spot + 6; Cleave, Great Cleave, Power Attack, Sunder.

Giant, Fire: Large Giant (Fire); CR 10; AC 21 (chainmail); HD 15d8 + 75; hp 142; Init – 1; Spd 30 ft.; Atk huge greatsword + 20/ + 15/ + 10 (2d8 + 15), rock + 10/ + 5/ + 0 (2d6 + 10 and 2d6 fire); Face/Reach 5×5 ft./10 ft.; SA Rock throwing; SQ Rock catching, fire subtype; AL LE; SV Fort + 14, Ref + 4, Will + 5; Str 31, Dex 9, Con 21, Int 10, Wis 10, Cha 11.
Skills and Feats: Climb + 11, Jump + 11, Spot + 7; Cleave, Great Cleave, Power Attack, Sunder.

Giant, Cloud: Huge Giant (Air); CR 11; AC 21; HD 17d8 + 102; hp 178; Init + 1; Spd 50 ft.; Atk gargantuan morningstar + 22/ + 17/ + 12 (4d6 + 18), rock + 12/ + 7/ + 2 (2d8 + 12); Face/Reach 10×10 ft./15 ft.; SA Rock throwing, spell – like abilities; SQ Rock catching, scent; AL NG/NE; SV Fort + 16, Ref + 6, Will + 6; Str 35, Dex 13, Con 23, Int 12, Wis 12, Cha 13.
Skills and Feats: Climb + 16, Jump + 16, Listen + 10, Spot + 10; Alertness, Cleave, Great Cleave, Power Attack.

Giant, Storm: Huge Giant (Electricity); CR 13; AC 27 (breastplate); HD 19d8 + 114; hp 199; Init + 2; Spd 40 ft., swim 30 ft.; Atk gargantuan greatsword + 26/ + 21/ + 16 (4d6 + 21), gargantuan mighty composite longbow + 14/ + 9/ + 4 (2d8 + 14); Face/Reach 10×10 ft./15 ft.; SA Spell – like abilities; SQ Electricity immunity, rock catching, freedom of movement, water breathing; AL CG; SV Fort + 17, Ref + 8, Will + 9; Str 39, Dex 14, Con 23, Int 16, Wis 16, Cha 15.
Skills and Feats: Climb + 18, Concentration + 12, Jump + 12, Perform (chant, dance, drama, harp, recorder) + 7, Spot + 8; Cleave, Combat Reflexes, Great Cleave, Power Attack, Sunder.

Giant Eagle: Large Magical Beast; CR 3; AC 15; HD 4d10 + 4; hp 26; Init + 3; Spd 10 ft., fly 80 ft. (average); Atk 2 claws + 7 (1d6 + 4), bite + 2 (1d8 + 2); SQ Evasion; AL NG; SV Fort + 5, Ref + 7, Will + 3; Str 18, Dex 17, Con 12, Int 10, Wis 14, Cha 10.
Skills and Feats: Knowledge (nature) + 2, Listen + 5, Sense Motive + 8, Spot + 11 * , Wilderness Lore + 8; Alertness.

Giant Owl: Large Magical Beast; CR 3; AC 15; HD 4d10 + 4; hp 26; Init + 3; Spd 10 ft., fly 70 ft. (average); Atk 2 claws + 7 (1d6 + 4), bite + 2 (1d8 + 2); SQ Superior low – light vision; AL NG; SV Fort + 5, Ref + 7, Will + 3; Str 18, Dex 17, Con 12, Int 10, Wis 14, Cha 10.
Skills and Feats: Knowledge (nature) + 6, Listen + 16, Move Silently + 9 * , Spot + 10 * ; Alertness.

Gibbering Mouther: Medium Aberration; CR 5; AC 19; HD 4d8 + 4; hp 22; Init + 1; Spd 10 ft., swim 20 ft.; Atk 6 bites + 4 (1); SA Gibbering, spittle, improved grab, blood drain (1 Con/round, max 1d4), engulf, ground manipulation; SQ Amorphous; AL N; SV Fort + 2, Ref + 2, Will + 5; Str 10, Dex 13, Con 12, Int 4, Wis 13, Cha 13.
Skills and Feats: Listen + 8, Spot + 12; Weapon Finesse (bite).

Girallon: Large Beast; CR 5; AC 16; HD 7d10 + 14; hp 52; Init + 3; Spd 40 ft., climb 40 ft.; Atk 4 claws + 12 (1d4 + 8), bite + 7 (1d8 + 4); Face/Reach 5×5 ft./10 ft.; SA Rend 2d4 + 12; SQ Scent; AL N; SV Fort + 7, Ref + 8, Will + 3; Str 26, Dex 17, Con 14, Int 2, Wis 12, Cha 7.
Skills and Feats: Climb + 16, Move Silently + 8, Spot + 7.

Gnoll: Medium Humanoid (Gnoll); CR 1; AC 17 (scale); HD 2d8 + 2; hp 11; Init + 0; Spd 20 ft.; Atk battleaxe + 3 (1d8 + 2), shortbow + 1 (1d6); SQ Darkvision 60 ft.; AL CE; SV Fort + 4, Ref + 0, Will + 0; Str 15, Dex 10, Con 13, Int 8, Wis 11, Cha 8.
Skills and Feats: Listen + 3, Spot + 3; Power Attack.

Gnome: Small Humanoid (Gnome); CR 1/2; AC 16 (chain shirt, small shield); HD 1d8 + 1; hp 5; Init + 0; Spd 20 ft.; Atk short sword + 2 (1d6 – 1), light crossbow + 2 (1d8); SA Spells (dancing lights, ghost sound, prestidigitation each 1/day); SQ Speak with animals (1/day), low – light vision, + 2 saves vs. illusion, + 1 attacks vs. kobolds and goblins, + 4 AC vs. giants; AL NG; SV Fort + 3, Ref + 0, Will + 0; Str 8, Dex 10, Con 12, Int 11, Wis 11, Cha 11.
Skills and Feats: Listen + 4, Spot + 2; Weapon Focus (short sword).

Gnome, Deep: Small Humanoid (Gnome); CR 1/2; AC 21 (chain shirt, small shield); HD 1d8; hp 4; Init + 0; Spd 20 ft.; Atk short sword + 2 (1d6 – 1), light crossbow + 2 (1d8); SA Spells (blindness, blur, change self each 1/day); SQ Nondetection, darkvision 120 ft., + 1 attacks vs. kobolds and goblins, dodge bonus, SR 12; AL NG; SV Fort + 4, Ref + 3, Will + 3; Str 8, Dex 12, Con 10, Int 10, Wis 12, Cha 6.
Skills and Feats: Hide – 1 * , Listen + 5, Spot + 3; Weapon Focus (short sword).

Gnome, Forest: Small Humanoid (Gnome); CR 1/2; AC 16 (chain shirt, small shield); HD 1d8 + 1; hp 5; Init + 0; Spd 20 ft.; Atk short sword + 2 (1d6 – 1), light crossbow + 2 (1d8); SQ Speak with animals, pass without trace, low – light vision, + 2 saves vs. illusion, + 1 attacks vs. kobolds, goblins, orcs, and reptilians, + 4 AC vs. giants; AL NG; SV Fort + 3, Ref + 0, Will + 0; Str 8, Dex 10, Con 12, Int 11, Wis 11, Cha 11.
Skills and Feats: Hide + 1 * , Listen + 4, Spot + 2; Weapon Focus (short sword).

Goblin: Small Humanoid (Goblinoid); CR 1/4; AC 15 (studded leather); HD 1d8; hp 4; Init + 1; Spd 30 ft.; Atk morningstar + 1 (1d8 – 1), dart + 3 (1d4 – 1); SQ Darkvis. 60 ft.; AL NE; SV Fort + 2, Ref + 1, Will + 0; Str 8, Dex 13, Con 11, Int 10, Wis 11, Cha 8.
Skills and Feats: Hide + 6, Listen + 3, Move Silently + 4, Spot + 3; Alertness.

Golem, Flesh: Large Construct; CR 7; AC 18; HD 9d10; hp 49; Init – 1; Spd 30 ft. (can’t run); Atk 2 slams + 10 (2d8 + 5); Face/Reach 5×5 ft./10 ft.; SA Berserk; SQ Construct, magic immunity, damage reduction 15/ + 1; AL N; SV Fort + 3, Ref + 2, Will + 3; Str 21, Dex 9, Con – , Int – , Wis 11, Cha 1.

Golem, Clay: Large Construct; CR 10; AC 22; HD 11d10; hp 60; Init – 1; Spd 20 ft. (can’t run); Atk 2 slams + 14 (2d10 + 7); Face/Reach 5×5 ft./10 ft.; SA Berserk, wound; SQ Construct, magic immunity, damage reduction 20/ + 1, immune to piercing and slashing, haste; AL N; SV Fort + 3, Ref + 2, Will + 3; Str 25, Dex 9, Con – , Int – , Wis 11, Cha 1.

Golem, Stone: Large Construct; CR 11; AC 26; HD 14d10; hp 77; Init – 1; Spd 20 ft. (can’t run); Atk 2 slams + 18 (2d10 + 9); Face/Reach 5×5 ft./10 ft.; SA Slow; SQ Construct, magic immunity, damage reduction 30/ + 2; AL N; SV Fort + 4, Ref + 3, Will + 4; Str 29, Dex 9, Con – , Int – , Wis 11, Cha 1.

Golem, Iron: Large Construct; CR 13; AC 30; HD 18d10; hp 99; Init – 1; Spd 20 ft. (can’t run); Atk 2 slams + 23 (2d10 + 11); Face/Reach 5×5 ft./10 ft.; SA Breath weapon (poison gas 10 ft. cube, Fort DC17, 1d4 Con/death); SQ Construct, magic immunity, damage reduction 50/ + 3, rust vulnerability; AL N; SV Fort + 6, Ref + 5, Will + 6; Str 33, Dex 9, Con – , Int – , Wis 11, Cha 1.

Gorgon: Large Magical Beast; CR 8; AC 18; HD 8d10 + 24; hp 68; Init + 4; Spd 30 ft.; Atk gore + 12 (1d8 + 7); Face/Reach 5×10 ft./5 ft.; SA Breath weapon (gas cone 60 ft., Fort DC 17, turn to stone), trample 1d8 + 7; SQ Scent; AL N; SV Fort + 9, Ref + 6, Will + 3; Str 21, Dex 10, Con 17, Int 2, Wis 12, Cha 9.
Skills and Feats: Listen + 8, Spot + 8; Alertness, Improved Initiative.

Gray Render: Large Beast; CR 8; AC 19; HD 10d10 + 70; hp 125; Init + 0; Spd 30 ft.; Atk bite + 12 (2d6 + 6), 2 claws + 7 (1d6 + 3); Face/Reach 5×5 ft./10 ft.; SA Improved grab, rend 3d6 + 9; SQ Scent; AL N; SV Fort + 14, Ref + 7, Will + 4; Str 23, Dex 10, Con 24, Int 3, Wis 12, Cha 8.
Skills and Feats: Hide + 7, Spot + 8.

Grick: Medium Aberration; CR 3; AC 16; HD 2d8; hp 9; Init + 2; Spd 30 ft., climb 20 ft.; Atk 4 tentacle rakes + 3 (1d4 + 2), bite – 2 (1d3 + 1); SQ Scent, damage reduction 15/ + 1; AL N; SV Fort + 0, Ref + 2, Will + 5; Str 14, Dex 14, Con 11, Int 3, Wis 14, Cha 5.
Skills and Feats: Climb + 10, Hide + 4 * , Listen + 7, Spot + 7; Alertness.

Griffon: Large Beast; CR 4; AC 17; HD 7d10 + 21; hp 59; Init + 2; Spd 30 ft., fly 80 ft. (average); Atk bite + 8 (2d6 + 4), 2 claws + 3 (1d4 + 2); Face/Reach 5×10 ft./5 ft.; SA Pounce, rake 1d6 + 2; SQ Scent; AL N; SV Fort + 8, Ref + 7, Will + 3; Str 18, Dex 15, Con 16, Int 5, Wis 13, Cha 8.
Skills and Feats: Jump + 8, Listen + 6, Spot + 11 * .

Grimlock: Medium Monstrous Humanoid; CR 1; AC 15; HD 2d8 + 2; hp 11; Init + 1; Spd 30 ft.; Atk battleaxe + 4 (1d8 + 3); SA Blindsight; SQ Immunities, scent; AL NE; SV Fort + 1, Ref + 4, Will + 2; Str 15, Dex 13, Con 13, Int 10, Wis 8, Cha 6.
Skills and Feats: Climb + 7, Hide + 6 * , Listen + 6, Search + 5, Spot + 3; Alertness.

Hag, Sea: Large Monstrous Humanoid (Aquatic); CR 4 or 12 (covey); AC 13; HD 3d8 + 3; hp 16; Init + 1; Spd 30 ft., swim 40 ft.; Atk 2 claws + 6 (1d4 + 4); Face/Reach 5×5 ft./10 ft.; SA Horrific appearance, evil eye; SQ Water breathing; SR 14; AL CE; SV Fort + 2, Ref + 4, Will + 4; Str 19, Dex 12, Con 12, Int 10, Wis 13, Cha 10.
Skills and Feats: Craft or Knowledge (any one) + 4, Hide + 3, Listen + 9, Spot + 9; Alertness.

Hag, Annis: Large Monstrous Humanoid; CR 6 or 12 (covey); AC 20; HD 7d8 + 14; hp 45; Init + 1; Spd 40 ft.; Atk 2 claws + 13 (1d6 + 7), bite + 8 (1d6 + 3); Face/Reach 5×5 ft./10 ft.; SA Improved grab, rend 2d6 + 14, spell – like abilities; SQ Steely skin; SR 19; AL CE; SV Fort + 4, Ref + 6, Will + 6; Str 25, Dex 12, Con 14, Int 13, Wis 13, Cha 10.
Skills and Feats: Concentration + 12, Hide + 7, Listen + 11, Spot + 11; Alertness, Blind – Fight, Combat Casting.

Hag, Green: Medium Monstrous Humanoid; CR 5 or 12 (covey); AC 22; HD 9d8 + 9; hp 49; Init + 1; Spd 30 ft., swim 30 ft.; Atk 2 claws + 13 (1d4 + 4); SA Spell – like abilities, weakness, mimicry; SQ darkvision 90 ft.; SR 18; AL CE; SV Fort + 6, Ref + 7, Will + 7; Str 19, Dex 12, Con 12, Int 13, Wis 13, Cha 10.
Skills and Feats: Concentration + 13, Craft or Knowledge (any one) + 5, Hide + 11, Listen + 11, Spot + 11; Alertness, Blind – Fight, Combat Casting, Great Fortitude.

Halfling: Small Humanoid (Halfling); CR 1/2; AC 15 (studded leather); HD 1d8; hp 4; Init + 1; Spd 20 ft.; Atk longsword + 2 (1d8 – 1), heavy crossbow + 3 (1d10); SA + 1 thrown attacks; SQ + 2 saves vs. fear; AL N; SV Fort + 3, Ref + 2, Will + 1; Str 8, Dex 13, Con 10, Int 11, Wis 11, Cha 11.
Skills and Feats: Climb + 0, Hide + 5, Jump + 0, Listen + 3, Move Silently + 4; Weapon Focus (longsword).

Halfling, Tallfellow: Small Humanoid (Halfling); CR 1/2; AC 15 (studded leather); HD 1d8; hp 4; Init + 1; Spd 20 ft.; Atk longsword + 2 (1d8 – 1), heavy crossbow + 3 (1d10); SA + 1 thrown attacks; SQ + 2 fear saves; AL N; SV Fort + 3, Ref + 2, Will + 1; Str 8, Dex 13, Con 10, Int 11, Wis 11, Cha 11.
Skills and Feats: Hide + 5, Listen + 3, Search + 2, Spot + 2; Weapon Focus (longsword).

Halfling, Deep: Small Humanoid (Halfling); CR 1/2; AC 15 (studded leather); HD 1d8; hp 4; Init + 1; Spd 20 ft.; Atk longsword + 2 (1d8 – 1), heavy crossbow + 3 (1d10); SA + 1 thrown attacks; SQ + 2 saves vs. fear, darkvision 60 ft., stonecunning; AL N; SV Fort + 3, Ref + 2, Will + 1; Str 8, Dex 13, Con 10, Int 11, Wis 11, Cha 11.
Skills and Feats: Appraise + 2, Craft (stonemasonry, blacksmith) + 2, Hide + 5, Listen + 3; Weapon Focus (longsword).

Harpy: Medium Monstrous Humanoid; CR 4; AC 13; HD 7d8; hp 31; Init + 2; Spd 20 ft., fly 80 ft. (average); Atk club + 7/ + 2 (1d4), 2 claws + 2 (1d3); SA Captivating song; AL CE; SV Fort + 2, Ref + 7, Will + 5; Str 10, Dex 15, Con 10, Int 7, Wis 10, Cha 15.
Skills and Feats: Bluff + 8, Listen + 7, Perform (buffoonery, chant, epic, limericks, melody, ode, storytelling) + 9, Spot + 6; Dodge, Flyby Attack.

Hell Hound: Medium Outsider (Evil, Fire, Lawful); CR 3; AC 16; HD 4d8 + 4; hp 22; Init + 5; Spd 40 ft.; Atk bite + 5 (1d8 + 1); SA Breath weapon (fire cone 30 ft., Ref DC 13, 1d4 + 1); SQ Scent, fire subtype; AL LE; SV Fort + 5, Ref + 5, Will + 4; Str 13, Dex 13, Con 13, Int 6, Wis 10, Cha 6.
Skills and Feats: Hide + 11, Listen + 5, Move Silently + 13, Spot + 7 * , Wilderness Lore + 0 * ; Improved Initiative, Track.

Hippogriff: Large Beast; CR 2; AC 15; HD 3d10 + 9; hp 25; Init + 2; Spd 50 ft., fly 100 ft. (average); Atk 2 claws + 5 (1d4 + 4), bite + 0 (1d8 + 2); Face/Reach 5×10 ft./5 ft.; AL N; SV Fort + 6, Ref + 5, Will + 2; Str 18, Dex 15, Con 16, Int 2, Wis 13, Cha 8.
Skills and Feats: Listen + 4, Spot + 7 * .

Hobgoblin: Medium Humanoid (Goblinoid); CR 1/2; AC 15 (studded leather, small shield); HD 1d8 + 1; hp 5; Init + 1; Spd 30 ft.; Atk longsword + 1 (1d8), javelin + 2 (1d6); SQ Darkvision 60 ft.; AL LE; SV Fort + 3, Ref + 1, Will + 0; Str 11, Dex 13, Con 13, Int 10, Wis 10, Cha 10.
Skills and Feats: Hide + 1, Listen + 3, Move Silently + 3, Spot + 3; Alertness.

Homunculus: Tiny Construct; CR 1; AC 14; HD 2d10; hp 11; Init + 2; Spd 20 ft., fly 50 ft. (good); Atk bite + 2 (1d4 – 1 and poison); Face/Reach 2½x2½ ft./0 ft.; SA Poison (Fort DC 11, 1/5d6 min. sleep); SQ Construct; SV Fort + 0, Ref + 2, Will + 1; Str 8, Dex 15, Con – , Int 10, Wis 12, Cha 7.

Howler: Large Outsider (Chaotic, Evil); CR 3; AC 17; HD 6d8 + 12; hp 39; Init + 7; Spd 60 ft.; Atk bite + 10 (2d8 + 5), 1d4 quills + 5 (1d4 + 2); Face/Reach 5×10 ft./5 ft.; SA Quills, howl; AL CE; SV Fort + 7, Ref + 8, Will + 7; Str 21, Dex 17, Con 15, Int 6, Wis 14, Cha 8.
Skills and Feats: Climb + 10, Hide + 8, Listen + 11, Move Silently + 8, Search + 1, Spot + 11; Alertness, Improved Initiative.

Hydra, Five – Headed: Huge Beast; CR 4; AC 15; HD 5d10 + 25; hp 52; Init + 1; Spd 20 ft., swim 10 ft.; Atk 5 bites + 4 (1d10 + 3); Face/Reach 20×20 ft./10 ft.; SQ Scent; AL N; SV Fort + 9, Ref + 5, Will + 1; Str 17, Dex 12, Con 20, Int 3, Wis 10, Cha 9.
Skills and Feats: Listen + 5, Spot + 6; Combat Reflexes.

Hydra, Six – Headed: Huge Beast; CR 5; AC 15; HD 6d10 + 30; hp 63; Init + 1; Spd 20 ft., swim 10 ft.; Atk 6 bites + 5 (1d10 + 3); Face/Reach 20×20 ft./10 ft.; SQ Scent; AL N; SV Fort + 10, Ref + 6, Will + 2; Str 17, Dex 12, Con 20, Int 3, Wis 10, Cha 9.
Skills and Feats: Listen + 6, Spot + 6; Combat Reflexes.

Hydra, Seven – Headed: Huge Beast; CR 6; AC 15; HD 7d10 + 35; hp 73; Init + 1; Spd 20 ft., swim 10 ft.; Atk 7 bites + 7 (1d10 + 4); Face/Reach 20×20 ft./10 ft.; SQ Scent; AL N; SV Fort + 10, Ref + 6, Will + 2; Str 19, Dex 12, Con 20, Int 3, Wis 10, Cha 9.
Skills and Feats: Listen + 6, Spot + 7; Combat Reflexes.

Hydra, Eight – Headed: Huge Beast; CR 7; AC 15; HD 8d10 + 40; hp 84; Init + 1; Spd 20 ft., swim 20 ft.; Atk 8 bites + 8 (1d10 + 4); Face/Reach 20×20 ft./10 ft.; SQ Scent; AL N; SV Fort + 11, Ref + 7, Will + 2; Str 19, Dex 12, Con 20, Int 3, Wis 10, Cha 9.
Skills and Feats: Listen + 7, Spot + 7; Combat Reflexes.

Hydra, Nine – Headed: Huge Beast; CR 8; AC 15; HD 9d10 + 45; hp 94; Init + 1; Spd 20 ft., swim 20 ft.; Atk 9 bites + 9 (1d10 + 5); Face/Reach 20×20 ft./10 ft.; SQ Scent; AL N; SV Fort + 11, Ref + 7, Will + 3; Str 21, Dex 12, Con 20, Int 3, Wis 10, Cha 9.
Skills and Feats: Listen + 7, Spot + 8; Combat Reflexes.

Hydra, Ten – Headed: Huge Beast; CR 9; AC 15; HD 10d10 + 50; hp 105; Init + 1; Spd 20 ft., swim 20 ft.; Atk 10 bites + 10 (1d10 + 5); Face/Reach 20×20 ft./10 ft.; SQ Scent; AL N; SV Fort + 12, Ref + 8, Will + 3; Str 21, Dex 12, Con 20, Int 3, Wis 10, Cha 9.
Skills and Feats: Listen + 8, Spot + 8; Combat Reflexes.

Hydra, Eleven – Headed: Huge Beast; CR 10; AC 15; HD 11d10 + 55; hp 115; Init + 1; Spd 20 ft., swim 20 ft.; Atk 11 bites + 12 (1d10 + 6); Face/Reach 20×20 ft./10 ft.; SQ Scent; AL N; SV Fort + 12, Ref + 8, Will + 3; Str 23, Dex 12, Con 20, Int 3, Wis 10, Cha 9.
Skills and Feats: Listen + 8, Spot + 9; Combat Reflexes.

Hydra, Twelve – Headed: Huge Beast; CR 11; AC 15; HD 12d10 + 60; hp 126; Init + 1; Spd 20 ft., swim 20 ft.; Atk 12 bites + 13 (1d10 + 6); Face/Reach 20×20 ft./10 ft.; SQ Scent; AL N; SV Fort + 13, Ref + 9, Will + 4; Str 23, Dex 12, Con 20, Int 3, Wis 10, Cha 9.
Skills and Feats: Listen + 9, Spot + 9; Combat Reflexes.

For Lernaean hydras, copy the following changes into the appropriate preceding statistics block:
CR + 3; SQ Scent, body immune to attacks, grow back heads (2 per 1 lost, in 1d4 rounds).

For Pyrohydras, copy the following changes into the appropriate preceding statistics block:
CR + 2; SA Breath weapon (fire jets 10×20 ft., Ref DC 15 + ½ heads, 3d6); SQ Scent, fire subtype.

For Cryohydras, copy the following changes into the appropriate preceding statistics block:
CR + 2; SA Breath weapon (frost jets 10×20 ft., Ref DC 15 + ½ heads, 3d6); SQ Scent, cold subtype.

Invisible Stalker: Large Elemental (Air); CR 7; AC 17; HD 8d8 + 16; hp 52; Init + 8; Spd 30 ft., fly 30 ft. (perfect); Atk slam + 10/ + 5 (2d6 + 6); Face/Reach 5×5 ft./10 ft.; SQ Elemental, natural invisibility, improved tracking; AL N; SV Fort + 4, Ref + 10, Will + 4; Str 18, Dex 19, Con 14, Int 14, Wis 15, Cha 11.
Skills and Feats: Listen + 11, Move Silently + 15, Search + 11, Spot + 13; Combat Reflexes, Improved Initiative, Weapon Focus (slam).

Kobold: Small Humanoid (Reptilian); CR 1/6; AC 15 (leather); HD 1/2 d8; hp 4; Init + 1; Spd 30 ft.; Atk halfspear – 1 (1d6 – 2), light crossbow + 2 (1d8); SQ Darkvision 60 ft., light sensitivity; AL LE; SV Fort + 0, Ref + 1, Will + 2; Str 6, Dex 13, Con 11, Int 10, Wis 10, Cha 10.
Skills and Feats: Craft (trapmaking) + 2, Hide + 8, Listen + 2, Move Silently + 4, Search + 2, Spot + 2; Alertness.

Kraken: Gargantuan Magical Beast (Aquatic); CR 12; AC 20; HD 20d10 + 180; hp 290; Init + 4; Spd Swim 20 ft.; Atk 2 tentacle rakes + 28 (2d8 + 12), 6 arms + 23 (1d6 + 6), bite + 23 (4d6 + 6); Face/Reach 20×40 ft./10 ft. (100 ft. with tentacle); SA Improved grab, constrict 2d8 + 12 or 1d6 + 6; SQ Jet, ink cloud, spell – like abilities; AL NE; SV Fort + 21, Ref + 12, Will + 13; Str 34, Dex 10, Con 29, Int 21, Wis 20, Cha 10.
Skills and Feats: Concentration + 19, Knowledge (geography) + 10, Knowledge (nature) + 10, Listen + 15, Search + 15, Spot + 15; Alertness, Blind – Fight, Expertise, Improved Critical (tentacle), Improved Initiative, Improved Trip, Iron Will.

Krenshar: Medium Magical Beast; CR 1; AC 15; HD 2d10; hp 11; Init + 2; Spd 40 ft.; Atk bite + 2 (1d6), 2 claws + 0 (1d4); SA Scare; SQ Scent; AL N; SV Fort + 3, Ref + 5, Will + 1; Str 11, Dex 14, Con 11, Int 6, Wis 12, Cha 13.
Skills and Feats: Hide + 4, Jump + 4, Listen + 4, Move Silently + 6; Multiattack.

Kuo – Toa: Medium Monstrous Humanoid (Aquatic); CR 2; AC 18 (large shield); HD 2d8 + 2; hp 11; Init + 0; Spd 20 ft., swim 50 ft.; Atk spear + 3 (1d8 + 1), bite – 2 (1d4); SA Lightning bolt, pincer staff; SQ Keen sight, slippery, adhesive, immunities, electricity resistance 30, light blindness, amphibious; AL NE; SV Fort + 3, Ref + 3, Will + 5; Str 13, Dex 10, Con 13, Int 13, Wis 14, Cha 8.
Skills and Feats: Escape Artist + 18, Knowledge or Craft (any one) + 6, Listen + 9, Move Silently + 3, Search + 10, Spot + 11; Alertness, Great Fortitude.

Lamia: Medium Magical Beast; CR 6; AC 17; HD 9d10 + 9; hp 58; Init + 2; Spd 60 ft.; Atk touch + 9 (1 permanent wisdom drain), dagger + 11/ + 6 (1d4); SA Spell – like abilities, Wisdom drain; AL CE; SV Fort + 7, Ref + 8, Will + 7; Str 10, Dex 15, Con 12, Int 13, Wis 15, Cha 12.
Skills and Feats: Bluff + 13, Concentration + 11, Hide + 14; Dodge, Iron Will, Mobility, Weapon Finesse (dagger).

Lammasu: Large Magical Beast; CR 8; AC 14; HD 7d10 + 21; hp 59; Init + 0; Spd 30 ft., fly 60 ft. (average); Atk 2 claws + 12 (1d6 + 6); Face/Reach 5×10 ft./5 ft.; SA Spells, pounce, rake 1d6 + 3; SQ Magic circle against evil, spell – like abilities; AL LG; SV Fort + 8, Ref + 7, Will + 7; Str 23, Dex 10, Con 17, Int 16, Wis 17, Cha 14.
Skills and Feats: Concentration + 12, Knowledge (arcana) + 12, Listen + 8 Sense Motive + 12, Spot + 8 * ; Blind – Fight, Combat Casting, Flyby Attack, Iron Will, Lightning Reflexes.

Lillend: Large Outsider (Chaotic, Good); CR 7; AC 17; HD 7d8 + 14; hp 45; Init + 3; Spd 20 ft., fly 70 ft. (average); Atk sword + 11/ + 6 (1d8 + 5), tail slap + 6 (2d6 + 2); Face/Reach 5×5 ft./10 ft.; SA Improved grab, constrict 2d6 + 5, spells, spell – like abilities; SQ Poison immunity, fire resistance 20; AL CG; SV Fort + 7, Ref + 8, Will + 8; Str 20, Dex 17, Con 15, Int 14, Wis 16, Cha 18.
Skills and Feats: Appraise + 12, Concentration + 12, Knowledge (arcana) + 12, Listen + 13, Perform (any ten) + 14, Spellcraft + 12, Wilderness Lore + 17; Combat Casting, Extend Spell.

Lizardfolk: Medium Humanoid (Aquatic, Reptilian); CR 1; AC 15; HD 2d8 + 2; hp 11; Init + 0; Spd 30 ft.; Atk 2 claws + 2 (1d4 + 1), or morningstar + 2 (1d8 + 1), bite + 0 (1d4), or javelin + 1 (1d6 + 1); AL N; SV Fort + 1, Ref + 3, Will + 0; Str 13, Dex 10, Con 13, Int 9, Wis 10, Cha 10.
Skills and Feats: Balance + 4, Jump + 7, Swim + 9; Multiattack.

Locathah: Medium Humanoid (Aquatic); CR 1/2; AC 14; HD 2d8; hp 9; Init + 1; Spd 10 ft., swim 60 ft.; Atk longspear + 1 (1d8), light crossbow + 2 (1d8); AL N; SV Fort + 3, Ref + 1, Will + 1; Str 10, Dex 12, Con 10, Int 13, Wis 13, Cha 11.
Skills and Feats: Craft (any one) + 3, Listen + 4, Spot + 4; Blind – Fight.

Magmin: Small Elemental (Fire); CR 3; AC 14; HD 2d8; hp 9; Init + 1; Spd 30 ft.; Atk burning touch + 1 (1d8 fire and combustion); SA Combustion, fiery aura; SQ Elemental, fire subtype, melt weapons, damage reduction 15/ + 1; AL CN; SV Fort + 0, Ref + 4, Will + 0; Str 9, Dex 13, Con 11, Int 8, Wis 10, Cha 10.
Skills and Feats: Climb + 4, Escape Artist + 5, Jump + 4, Spot + 4.

Manticore: Huge Magical Beast; CR 5; AC 16; HD 6d10 + 24; hp 57; Init + 2; Spd 30 ft., fly 50 ft. (clumsy); Atk 2 claws + 9 (2d4 + 5), bite + 7 (1d8 + 2), 6 spikes + 6 (1d8 + 2); Face/Reach 10×20 ft./10 ft.; SA Spikes; SQ Scent; AL LE; SV Fort + 9, Ref + 7, Will + 3; Str 20, Dex 15, Con 19, Int 7, Wis 12, Cha 9.
Skills and Feats: Listen + 9, Spot + 9 * Feat: Multiattack.

Medusa: Medium Monstrous Humanoid; CR 7; AC 15; HD 6d8 + 6; hp 33; Init + 2; Spd 30 ft.; Atk shortbow + 8/ + 3 (1d6), dagger + 6/ + 1 (1d4), snakes + 3 (1d4 and poison); SA Petrifying gaze, poison (Fort DC 14, 1d6/2d6 Str); AL LE; SV Fort + 3, Ref + 7, Will + 6; Str 10, Dex 15, Con 12, Int 12, Wis 13, Cha 15.
Skills and Feats: Bluff + 11, Disguise + 11, Move Silently + 9, Spot + 10; Point Blank Shot, Precise Shot, Weapon Finesse (snakes).

Mephit, Air: Small Outsider (Air); CR 3; AC 17; HD 3d8; hp 13; Init + 7; Spd 30 ft., fly 60 ft. (perfect); Atk 2 claws + 4 (1d3); SA Breath weapon (grit cone 15 ft., Ref DC 12, 1d8), spell – like abilities, summon mephit; SQ Fast healing 2, damage reduction 5/ + 1; AL N; SV Fort + 3, Ref + 6, Will + 3; Str 10, Dex 17, Con 10, Int 12, Wis 11, Cha 15.
Skills and Feats: Bluff + 6, Hide + 12, Listen + 6, Move Silently + 9, Spot + 6; Improved Initiative.

Mephit, Dust: Small Outsider (Air); CR 3; AC 17; HD 3d8; hp 13; Init + 7; Spd 30 ft., fly 50 ft. (perfect); Atk 2 claws + 4 (1d3); SA Breath weapon (dust cone 10 ft., Ref DC 12, 1d4 and torment), spell – like abilities, summon mephit; SQ Fast healing 2, damage reduction 5/ + 1; AL N; SV Fort + 3, Ref + 6, Will + 3; Str 10, Dex 17, Con 10, Int 12, Wis 11, Cha 15.
Skills and Feats: Bluff + 6, Hide + 12, Listen + 6, Move Silently + 9, Spot + 6; Improved Initiative.

Mephit, Earth: Small Outsider (Earth); CR 3; AC 16; HD 3d8 + 3; hp 16; Init – 1; Spd 30 ft., fly 40 ft. (average); Atk 2 claws + 7 (1d3 + 3); SA Breath weapon (pebble cone 15 ft., Ref DC 12, 1d8), spell – like abilities, summon mephit; SQ Fast healing 2, damage reduction 10/ + 1; AL N; SV Fort + 4, Ref + 2, Will + 3; Str 17, Dex 8, Con 13, Int 12, Wis 11, Cha 15.
Skills and Feats: Bluff + 5, Hide + 9, Listen + 6, Move Silently + 5, Spot + 6; Power Attack.

Mephit, Fire: Small Outsider (Fire); CR 3; AC 16; HD 3d8; hp 13; Init + 5; Spd 30 ft., fly 50 ft. (average); Atk 2 claws + 4 (1d3 and 2 fire); SA Breath weapon (fire cone 15 ft., Ref DC 12, 1d8), spell – like abilities, summon mephit; SQ Fire subtype, fast healing 2, damage reduction 5/ + 1; AL N; SV Fort + 3, Ref + 4, Will + 3; Str 10, Dex 13, Con 10, Int 12, Wis 11, Cha 15.
Skills and Feats: Bluff + 5, Hide + 11, Listen + 6, Move Silently + 7, Spot + 6; Improved Initiative.

Mephit, Ice: Small Outsider (Air, Cold); CR 3; AC 18; HD 3d8; hp 13; Init + 7; Spd 30 ft., fly 50 ft. (perfect); Atk 2 claws + 4 (1d3 and 2 cold); SA Breath weapon (ice cone 10 ft., Ref DC 12, 1d4 and torment), spell – like abilities, summon mephit; SQ Cold subtype, fast healing 2, damage reduction 5/ + 1; AL N; SV Fort + 3, Ref + 6, Will + 3; Str 10, Dex 17, Con 10, Int 12, Wis 11, Cha 15.
Skills and Feats: Bluff + 6, Hide + 12, Listen + 6, Move Silently + 9, Spot + 6; Improved Initiative.

Mephit, Magma: Small Outsider (Fire); CR 3; AC 16; HD 3d8; hp 13; Init + 5; Spd 30 ft., fly 50 ft. (average); Atk 2 claws + 4 (1d3 and 2 fire); SA Breath weapon (magma cone 10 ft., Ref DC 12, 1d4 and torment), spell – like abilities, summon mephit; SQ Fire subtype, fast healing 2, damage reduction 5/ + 1; AL N; SV Fort + 3, Ref + 4, Will + 3; Str 10, Dex 13, Con 10, Int 12, Wis 11, Cha 15.
Skills and Feats: Bluff + 5, Hide + 11, Listen + 6, Move Silently + 7, Spot + 6; Improved Initiative.

Mephit, Ooze: Small Outsider (Water); CR 3; AC 16; HD 3d8 + 3; hp 16; Init + 0; Spd 30 ft., fly 40 ft. (average); Atk 2 claws + 6 (1d3 + 2); SA Breath weapon (ooze cone 10 ft., Ref DC 12, 1d4 and torment), spell – like abilities, summon mephit; SQ Fast healing 2, damage reduction 5/ + 1; AL N; SV Fort + 4, Ref + 3, Will + 3; Str 14, Dex 10, Con 13, Int 12, Wis 11, Cha 15.
Skills and Feats: Bluff + 6, Hide + 9, Listen + 6, Move Silently + 6, Spot + 6; Power Attack.

Mephit, Salt: Small Outsider (Earth); CR 3; AC 16; HD 3d8 + 3; hp 16; Init – 1; Spd 30 ft., fly 40 ft. (average); Atk 2 claws + 7 (1d3 + 3); SA Breath weapon (salt cone 10 ft., Ref DC 12, 1d4 and torment), spell – like abilities, summon mephit; SQ Fast healing 2, damage reduction 10/ + 1; AL N; SV Fort + 4, Ref + 2, Will + 3; Str 17, Dex 8, Con 13, Int 12, Wis 11, Cha 15.
Skills and Feats: Bluff + 6, Hide + 8, Listen + 6, Move Silently + 5, Spot + 6; Power Attack.

Mephit, Steam: Small Outsider (Fire); CR 3; AC 16; HD 3d8; hp 13; Init + 5; Spd 30 ft., fly 50 ft. (average); Atk 2 claws + 4 (1d3 and 2 fire); SA Breath weapon (steam cone 10 ft., Ref DC 12, 1d4 and torment), spell – like abilities, summon mephit; SQ Fire subtype, fast healing 2, damage reduction 5/ + 1; AL N; SV Fort + 3, Ref + 4, Will + 3; Str 10, Dex 13, Con 10, Int 12, Wis 11, Cha 15.
Skills and Feats: Bluff + 6, Hide + 11, Listen + 6, Move Silently + 6, Spot + 6; Improved Initiative.

Mephit, Water: Small Outsider (Water); CR 3; AC 16; HD 3d8 + 3; hp 16; Init + 0; Spd 30 ft., fly 40 ft. (average); Atk 2 claws + 6 (1d3 + 2); SA Breath weapon (water cone 15 ft., Ref DC 12, 1d8), spell – like abilities, summon mephit; SQ Fast healing 2, damage reduction 5/ + 1; AL N; SV Fort + 4, Ref + 3, Will + 3; Str 14, Dex 10, Con 13, Int 12, Wis 11, Cha 15.
Skills and Feats: Bluff + 6, Hide + 9, Listen + 6, Move Silently + 6, Spot + 6; Power Attack.

Merfolk: Medium Humanoid (Aquatic); CR 1/2; AC 13 (leather); HD 1d8 + 1; hp 5; Init + 1; Spd 5 ft., swim 50 ft.; Atk trident + 1 (1d8), heavy crossbow + 2 (1d10); SQ Low – light vision; AL N; SV Fort + 3, Ref + 1, Will + 0; Str 10, Dex 12, Con 12, Int 11, Wis 11, Cha 13.
Skills and Feats: Listen + 4, Spot + 4; Alertness.

Mimic: Large Aberration; CR 4; AC 13; HD 7d8 + 21; hp 52; Init + 1; Spd 10 ft.; Atk slam + 8 (1d8 + 6); Face/Reach 5×5 ft./10 ft.; SA Adhesive; SQ Mimic shape, acid immunity; AL N; SV Fort + 5, Ref + 3, Will + 6; Str 19, Dex 12, Con 17, Int 10, Wis 13, Cha 10.
Skills and Feats: Climb + 9, Disguise + 12, Listen + 11, Spot + 6; Skill Focus (Disguise).

Mind Flayer: Medium Aberration; CR 8; AC 15; HD 8d8 + 8; hp 44; Init + 6; Spd 30 ft.; Atk 4 tentacles + 8 (1d4 + 1); SA Mind blast, psionics, improved grab, extract; SQ Telepathy; SR 25; AL LE; SV Fort + 3, Ref + 4, Will + 9; Str 12, Dex 14, Con 12, Int 19, Wis 17, Cha 17.
Skills and Feats: Bluff + 8, Concentration + 12, Hide + 8, Intimidate + 10, Knowledge (any two) + 9, Listen + 10, Move Silently + 7, Spot + 10; Alertness, Combat Casting, Dodge, Improved Initiative, Weapon Finesse (tentacle).

Minotaur: Large Monstrous Humanoid; CR 4; AC 14; HD 6d8 + 12; hp 39; Init + 0; Spd 30 ft.; Atk huge greataxe + 9/ + 4 (2d8 + 6), gore + 4 (1d8 + 2); Face/Reach 5×5 ft./10 ft.; SA Charge 4d6 + 6; SQ Scent, natural cunning; AL CE; SV Fort + 6, Ref + 5, Will + 5; Str 19, Dex 10, Con 15, Int 7, Wis 10, Cha 8.
Skills and Feats: Intimidate + 5, Jump + 8, Listen + 8, Search + 6, Spot + 8; Great Fortitude, Power Attack.

Mohrg: Medium Undead; CR 8; AC 15; HD 14d12; hp 91; Init + 5; Spd 30 ft.; Atk 2 slams + 12 (1d6 + 5), tongue touch + 7 (paralysis); SA Improved grab, paralyzing touch (Fort DC 17), create spawn; SQ Undead; AL CE; SV Fort + 4, Ref + 5, Will + 9; Str 21, Dex 13, Con – , Int 11, Wis 10, Cha 10.
Skills and Feats: Climb + 11, Hide + 15, Listen + 12, Move Silently + 15, Spot + 12, Swim + 10; Alertness, Dodge, Improved Initiative, Mobility.

Mummy: Medium Undead; CR 3; AC 17; HD 6d12 + 3; hp 42; Init – 1; Spd 20 ft.; Atk slam + 6 (1d6 + 4 and mummy rot); SA Despair, mummy rot; SQ Undead, resistant to blows, damage reduction 5/ + 1, fire vulnerability; AL LE; SV Fort + 2, Ref + 1, Will + 7; Str 17, Dex 8, Con – , Int 6, Wis 14, Cha 15.
Skills and Feats: Hide + 8, Listen + 9 Move Silently + 8, Spot + 9; Alertness, Toughness.

Naga, Water: Large Aberration (Aquatic); CR 7; AC 15; HD 7d8 + 28; hp 59; Init + 1; Spd 30 ft., swim 50 ft.; Atk bite + 7 (2d6 + 4 and poison); Face/Reach 5×5 ft. (coiled)/10 ft.; SA Poison (Fort DC 17, 1d8 Con), spells; AL N; SV Fort + 6, Ref + 5, Will + 8; Str 16, Dex 13, Con 18, Int 10, Wis 17, Cha 15.
Skills and Feats: Concentration + 12, Listen + 10, Spellcraft + 8, Spot + 10; Lightning Reflexes.

Naga, Spirit: Large Aberration; CR 9; AC 16; HD 9d8 + 36; hp 76; Init + 1; Spd 40 ft.; Atk bite + 9 (2d6 + 6 and poison); Face/Reach 5×5 ft. (coiled)/10 ft.; SA Poison (Fort DC 18, 1d8 Con), charming gaze, spells; AL CE; SV Fort + 7, Ref + 6, Will + 9; Str 18, Dex 13, Con 18, Int 12, Wis 17, Cha 17.
Skills and Feats: Concentration + 13, Listen + 15, Spellcraft + 10, Spot + 15 – ; Alertness, Lightning Reflexes.

Naga, Dark: Large Aberration; CR 8; AC 14; HD 9d8 + 18; hp 58; Init + 2; Spd 40 ft.; Atk sting + 7 (2d4 + 2 and poison), bite + 2 (1d4 + 1); Face/Reach 5×5 ft. (coiled)/10 ft.; SA Poison (Fort DC 16, 2d4 min. sleep), detect thoughts, spells; SQ Poison immunity, guarded thoughts, charm resistance; AL LE; SV Fort + 5, Ref + 7, Will + 8; Str 14, Dex 15, Con 14, Int 16, Wis 15, Cha 17.
Skills and Feats: Bluff + 9, Concentration + 13, Listen + 11, Sense Motive + 8, Spellcraft + 12, Spot + 11; Alertness, Combat Casting, Dodge, Lightning Reflexes.

Naga, Guardian: Large Aberration; CR 10; AC 18; HD 11d8 + 44; hp 93; Init + 2; Spd 40 ft.; Atk bite + 12 (2d6 + 7 and poison); Face/Reach 5×5 ft. (coiled)/10 ft.; SA Poison (Fort DC 19, 2d8 Con), spit, spells; AL LG; SV Fort + 7, Ref + 7, Will + 11; Str 21, Dex 14, Con 19, Int 16, Wis 19, Cha 18.
Skills and Feats: Bluff + 12, Concentration + 15, Listen + 13, Sense Motive + 13, Spellcraft + 11, Spot + 13; Alertness, Combat Casting, Dodge, Lightning Reflexes, Spell Focus (any one school).

Night Hag: Medium Outsider (Evil); CR 9; AC 20; HD 8d8 + 8; hp 44; Init + 1; Spd 20 ft.; Atk bite + 12 (2d6 + 6 and disease); SA Disease (Fort DC 18, demon fever), spell – like abilities, dream haunting; SQ Immunities, SR 25, damage reduction 20/ + 3; AL NE; SV Fort + 9, Ref + 9, Will + 10; Str 19, Dex 12, Con 12, Int 15, Wis 15, Cha 12.
Skills and Feats: Bluff + 11, Concentration + 12, Intimidate + 11, Listen + 14, Ride + 11, Sense Motive + 12, Spellcraft + 13, Spot + 14; Alertness, Combat Casting, Mounted Combat.

Nightmare: Large Outsider (Evil); CR 5; AC 24; HD 6d8 + 18; hp 45; Init + 6; Spd 40 ft., fly 90 ft. (good); Atk 2 hooves + 9 (1d8 + 4 and 1d4 fire), bite + 4 (1d8 + 2); Face/Reach 5×10 ft./5 ft.; SA Flaming hooves, smoke; SQ Astral projection, etherealness; AL NE; SV Fort + 8, Ref + 7, Will + 6; Str 18, Dex 15, Con 16, Int 13, Wis 13, Cha 12.
Skills and Feats: Intuit Direction + 10, Listen + 12, Move Silently + 11, Search + 10, Sense Motive + 10, Spot + 12; Alertness, Improved Initiative.

Nightshade, Nightwing: Huge Undead; CR 14; AC 28; HD 17d12; hp 110; Init + 8; Spd 20 ft., fly 60 ft. (good); Atk bite + 15 (2d6 + 13 and transformation); Face/Reach 20×10 ft./10 ft.; SA Nightshade abilities, magic drain Fort DC 20 ( + 1); SQ Undead, nightshade abilities; AL CE; SV Fort + 5, Ref + 9, Will + 15; Str 29, Dex 18, Con – , Int 20, Wis 20, Cha 18.
Skills and Feats: Concentration + 16, Intuit Direction + 19, Listen + 22, Move Silently + 20, Spellcraft + 19, Spot + 22; Alertness, Blind – Fight, Combat Casting, Combat Reflexes, Dodge, Flyby Attack, Improved Critical (bite), Improved Initiative, (slam), Power Attack.

Nightshade, Nightwalker: Huge Undead; CR 16; AC 26; HD 21d12; hp 136; Init + 6; Spd 40 ft., fly 20 ft. (poor); Atk 2 slams + 20 (2d6 + 12); Face/Reach 10×10 ft./15 ft.; SA Nightshade abilities, crush item, evil gaze; SQ Undead, nightshade abilities; AL CE; SV Fort + 7, Ref + 9, Will + 17; Str 35, Dex 14, Con – , Int 20, Wis 20, Cha 18.
Skills and Feats: Concentration + 19, Hide + 12 * , Listen + 22, Move Silently + 19, Spellcraft + 19, Spot + 22; Alertness, Blind – Fight, Cleave, Combat Casting, Combat Reflexes, Great Cleave, Improved Critical Improved Initiative, Power Attack, Sunder.

Nightshade, Nightcrawler: Gargantuan Undead; CR 18; AC 28; HD 25d12; hp 162; Init + 4; Spd 30 ft., burrow 60 ft.; Atk bite + 25 (4d6 + 17), sting + 20 (2d8 + 8 and poison); Face/Reach 30×30 ft. (coiled)/10 ft.; SA Nightshade abilities, improved grab, swallow whole, energy drain (remove DC 24), poison (Fort DC 22, 2d6 Str); SQ Undead, nightshade abilities, tremorsense; AL CE; SV Fort + 8, Ref + 8, Will + 21; Str 45, Dex 10, Con – , Int 20, Wis 20, Cha 18.
Skills and Feats: Concentration + 18, Intuit Direction + 7, Listen + 22, Move Silently + 20, Spellcraft + 17, Spot + 22; Alertness, Blind – Fight, Combat Casting, Improved Critical (bite), Improved Critical (sting), Improved Initiative, Iron Will Power Attack.

Nymph: Medium Fey; CR 6; AC 11; HD 3d6; hp 10; Init + 1; Spd 30 ft., swim 20 ft.; Atk dagger + 1 (1d4); SA Blinding beauty, unearthly beauty; SQ Spell – like abilities; AL CG; SV Fort + 1, Ref + 4, Will + 8; Str 10, Dex 13, Con 10, Int 16, Wis 17, Cha 19.
Skills and Feats: Animal Empathy + 10, Craft (any one) or Knowledge (any one) + 7, Escape Artist + 7, Heal + 9, Hide + 7, Listen + 11, Move Silently + 7, Sense Motive + 9, Spot + 11; Ability Focus (beauty), Alertness, Dodge, Iron Will.

Ogre: Large Giant; CR 2; AC 16 (hide); HD 4d8 + 8; hp 26; Init – 1; Spd 30 ft.; Atk huge greatclub + 8 (2d6 + 7), large javelin + 1 (1d8 + 5); Face/Reach 5×5 ft./10 ft.; AL CE; SV Fort + 6, Ref + 0, Will + 1; Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7.
Skills and Feats: Climb + 4, Listen + 2, Spot + 2; Weapon Focus (greatclub).

Ogre, Merrow: Large Giant (Aquatic); CR 2; AC 16 (hide); HD 4d8 + 8; hp 26; Init – 1; Spd swim 40 ft.; Atk huge longspear + 7 (1d8 + 7); Face/Reach 5×5 ft./10 ft. (15 – 20 ft. with longspear); AL CE; SV Fort + 6, Ref + 0, Will + 1; Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7.
Skills and Feats: Climb + 4, Listen + 2, Spot + 2; Weapon Focus (longspear).

Ogre Mage: Large Giant; CR 8; AC 18 (chain shirt); HD 5d8 + 15; hp 37; Init + 4; Spd 30 ft., fly 40 ft. (good); Atk huge greatsword + 7 (2d8 + 7), or huge longbow + 2 (2d6); Face/Reach 5×5 ft./10 ft.; SA Spell – like abilities; SQ Regeneration 2, SR 18; AL LE; SV Fort + 7, Ref + 1, Will + 3; Str 21, Dex 10, Con 17, Int 14, Wis 14, Cha 17.
Skills and Feats: Concentration + 6, Listen + 5, Spellcraft + 4, Spot + 5; Improved Initiative.

Ooze, Gray: Medium Ooze; CR 4; AC 5; HD 3d10 + 10; hp 26; Init – 5; Spd 10 ft.; Atk slam + 3 (1d6 + 1 and 1d6 acid); SA Improved grab, acid, corrosion, constrict 1d6 + 1 and 1d6 acid; SQ Blindsight, cold and fire immunity, ooze, camouflage; AL N; SV Fort + 1, Ref – 4, Will – 4; Str 12, Dex 1, Con 11, Int – , Wis 1, Cha 1.

Ooze, Gelatinous Cube: Huge Ooze; CR 3; AC 3; HD 4d10 + 36; hp 58; Init – 5; Spd 15 ft.; Atk slam + 1 (1d6 and 1d6 acid and paralysis); Face/Reach 10×10 ft./10 ft.; SA Engulf, paralysis (Fort DC 16), acid; SQ Blindsight, transparent, electricity immunity, ooze; AL N; SV Fort + 5, Ref – 4, Will – 4; Str 10, Dex 1, Con 19, Int – , Wis 1, Cha 1.

Ooze, Ochre Jelly: Large Ooze; CR 5; AC 4; HD 6d10 + 27; hp 60; Init – 5; Spd 10 ft., climb 10 ft.; Atk slam + 5 (2d4 + 3 and 1d4 acid); Face/Reach 5×10 ft./10 ft.; SA Improved grab, acid, constrict 2d4 + 3 and 1d4 acid; SQ Blindsight, split, ooze; AL N; SV Fort + 4, Ref – 3, Will – 3; Str 15, Dex 1, Con 15, Int – , Wis 1, Cha 1.

Ooze, Black Pudding: Huge Ooze; CR 7; AC 3; HD 10d10 + 60; hp 115; Init – 5; Spd 20 ft., climb 20 ft.; Atk slam + 8 (2d6 + 4 and 2d6 acid); Face/Reach 5×20 ft./10 ft.; SA Improved grab, acid, constrict 2d6 + 4 and 2d6 acid; SQ Blindsight, split, ooze; AL N; SV Fort + 7, Ref – 2, Will – 2; Str 17, Dex 1, Con 19, Int – , Wis 1, Cha 1.

Orc: Medium Humanoid (Orc); CR 1/2; AC 14 (scale); HD 1d8; hp 4; Init + 0; Spd 20 ft.; Atk greataxe + 3 (1d12 + 3), javelin + 1 (1d6 + 2); SQ Darkvision 60 ft., light sensitivity; AL CE; SV Fort + 2, Ref + 0, Will – 1; Str 15, Dex 10, Con 11, Int 9, Wis 8, Cha 8.
Skills and Feats: Listen + 2, Spot + 2; Alertness.

Otyugh: Large Aberration; CR 4; AC 17; HD 6d8 + 6; hp 33; Init + 0; Spd 20 ft.; Atk 2 tentacle rakes + 3 (1d6), bite – 2 (1d4 and disease); Face/Reach 5×5 ft./10 ft. (15 ft. with tentacle); SA Improved grab, constrict 1d6, disease (Fort DC 12, filth fever); SQ Scent; AL N; SV Fort + 3, Ref + 2, Will + 6; Str 11, Dex 10, Con 13, Int 5, Wis 12, Cha 6.
Skills and Feats: Hide + 5 * , Listen + 6, Spot + 9; Alertness.

Owlbear: Large Beast; CR 4; AC 15; HD 5d10 + 20; hp 47; Init + 1; Spd 30 ft.; Atk 2 claws + 7 (1d6 + 5), bite + 2 (1d8 + 2); Face/Reach 5×10 ft./5 ft.; SA Improved grab; SQ Scent; AL N; SV Fort + 8, Ref + 5, Will + 2; Str 21, Dex 12, Con 19, Int 2, Wis 12, Cha 10.
Skills and Feats: Listen + 8, Spot + 7.

Pegasus: Large Magical Beast; CR 3; AC 14; HD 4d10 + 12; hp 34; Init + 2; Spd 60 ft., fly 120 ft. (average); Atk 2 hooves + 7 (1d6 + 4), bite + 2 (1d3 + 2); Face/Reach 5×10 ft./5 ft.; SQ Scent, spell – like abilities; AL CG; SV Fort + 7, Ref + 6, Will + 4; Str 18, Dex 15, Con 16, Int 10, Wis 13, Cha 13.
Skills and Feats: Listen + 12, Sense Motive + 7, Spot + 12, Wilderness Lore + 3; Iron Will.

Phantom Fungus: Medium Plant; CR 3; AC 14; HD 2d8 + 6; hp 15; Init + 0; Spd 20 ft.; Atk bite + 3 (1d6 + 3); SQ Plant, Improved invisibility; AL N; SV Fort + 6, Ref + 0, Will + 0; Str 14, Dex 10, Con 16, Int 2, Wis 11, Cha 9.
Skills and Feats: Move Silently + 5.

Phase Spider: Large Magical Beast; CR 5; AC 15; HD 5d10 + 15; hp 42; Init + 7; Spd 40 ft., climb 20 ft.; Atk bite + 7 (1d6 + 4 and poison); Face/Reach 10×10 ft./5 ft.; SA Ethereal jaunt, poison (Fort DC 15, 2d6 Con); AL N; SV Fort + 7, Ref + 7, Will + 2; Str 17, Dex 17, Con 16, Int 7, Wis 13, Cha 10.
Skills and Feats: Climb + 12, Move Silently + 11, Spot + 9; Improved Initiative.

Phasm: Medium Shapechanger; CR 7; AC 17; HD 15d8 + 30; hp 97; Init + 6; Spd 30 ft.; Atk 2 slams + 12 (1d3 + 1); SQ Amorphous, scent, alternate form, telepathy, tremorsense; AL N; SV Fort + 11, Ref + 11, Will + 11; Str 12, Dex 15, Con 15, Int 16, Wis 15, Cha 14.
Skills and Feats: Bluff + 15, Climb + 7, Craft (any one) + 7, Disguise + 7 * , Knowledge (any one) + 7, Listen + 10, Spot + 10, Wilderness Lore + 6; Alertness, Blind – Fight, Combat Reflexes, Dodge, Improved Initiative, Mobility, Skill Focus (Disguise).

Planetouched, Aasimar: Medium Outsider; CR 1/2; AC 16 (scale, large shield); HD 1d8; hp 4; Init + 4; Spd 30 ft.; Atk longsword + 1 (1d8), light crossbow + 1 (1d8); SA Light; SQ Acid, cold, electricity resistance 5; AL G; SV Fort + 2, Ref + 2, Will + 3; Str 10, Dex 10, Con 10, Int 10, Wis 13, Cha 13.
Skills and Feats: Heal + 5, Knowledge (religion) + 1, Listen + 4, Ride + 1, Spot + 4; Improved Initiative.

Planetouched, Tiefling: Medium Outsider; CR 1/2; AC 15 (studded leather, small shield); HD 1d8; hp 4; Init + 1; Spd 30 ft.; Atk rapier + 2 (1d6), light crossbow + 2 (1d8); SA Darkness; SQ Fire, cold, and electricity resistance 5; AL E; SV Fort + 2, Ref + 3, Will + 2; Str 10, Dex 13, Con 10, Int 13, Wis 11, Cha 8.
Skills and Feats: Bluff + 1, Hide + 3, Move Silently + 2, Pick Pocket + 3; Weapon Finesse (rapier).

Pseudodragon: Tiny Dragon; CR 1; AC 18; HD 2d12 + 2; hp 15; Init + 0 ; Spd 15 ft., fly 60 ft. (good); Atk sting + 4 (1d3 and poison), bite – 1 (1); Face/Reach 2½x2½ ft./0 ft. (5 ft. with tail); SA Poison (Fort DC 12, 1 min./1d3 days sleep); SQ See invisibility, telepathy, immunities, SR 19; AL NG; SV Fort + 4, Ref + 3, Will + 4; Str 11, Dex 11, Con 13, Int 10, Wis 12, Cha 10.
Skills and Feats: Hide + 16 * , Intuit Direction + 3, Listen + 5, Search + 2, Spot + 5; Alertness.

Purple Worm: Gargantuan Beast; CR 12; AC 19; HD 16d10 + 112; hp 200; Init – 2; Spd 20 ft., burrow 20 ft., swim 10 ft.; Atk bite + 20 (2d8 + 12), sting + 15 (2d6 + 6 and poison); Face/Reach 30×30 ft. (coiled)/15 ft.; SA Improved grab, swallow whole, poison (Fort DC 24, 1d6/2d6 Str); SQ Tremorsense; AL N; SV Fort + 17, Ref + 8, Will + 4; Str 35, Dex 6, Con 25, Int 1, Wis 8, Cha 8.
Skills and Feats: Climb + 14.

Rakshasa: Medium Outsider (Evil, Lawful); CR 9; AC 21; HD 7d8 + 21; hp 52; Init + 2; Spd 40 ft.; Atk 2 claws + 8 (1d4 + 1), bite + 3 (1d6); SA Detect thoughts, spells; SQ Alternate form, spell immunity, vulnerable to blessed crossbow bolts, damage reduction 20/ + 3; AL LE; SV Fort + 8, Ref + 7, Will + 6; Str 12, Dex 14, Con 16, Int 13, Wis 13, Cha 17.
Skills and Feats: Bluff + 16 * , Disguise + 17 * , Listen + 11, Move Silently + 11, Perform (ballad, chant, drama, epic, plus any other five) + 12, Sense Motive + 10, Spot + 12; Alertness, Dodge.

Rast: Medium Outsider (Fire); CR 5; AC 15; HD 4d8 + 4; hp 22; Init + 5; Spd Fly 50 ft. (good); Atk 4 claws + 6 (1d4 + 2), bite + 6 (1d8 + 3); SA Paralyzing gaze, improved grab, blood drain (1 Con/round); SQ Fire subtype, flight; AL N; SV Fort + 5, Ref + 5, Will + 5; Str 14, Dex 12, Con 13, Int 3, Wis 13, Cha 12.
Skills and Feats: Hide + 5, Listen + 7, Move Silently + 7; Dodge, Improved Initiative.

Ravid: Medium Outsider; CR 5; AC 25; HD 3d8 + 3; hp 16; Init + 0; Spd Fly 60 ft. (perfect); Atk tail slap + 4 (1d6 + 1 and positive energy), claw + 2 (1d4 and positive energy); SA Positive energy lash, animate objects; SQ Fire immunity, flight; AL N; SV Fort + 4, Ref + 3, Will + 4; Str 13, Dex 10, Con 13, Int 7, Wis 12, Cha 14.
Skills and Feats: Listen + 7, Move Silently + 6, Spot + 7; Multiattack * .

Remorhaz: Huge Magical Beast; CR 7; AC 20; HD 7d10 + 35; hp 73; Init + 1; Spd 30 ft., burrow 20 ft.; Atk bite + 13 (2d8 + 12); Face/Reach 10×20 ft./10 ft.; SA Improved grab, swallow whole; SQ Heat, tremorsense; AL N; SV Fort + 10, Ref + 6, Will + 3; Str 26, Dex 13, Con 21, Int 5, Wis 12, Cha 10.
Skills and Feats: Listen + 10, Spot + 9; Power Attack.

Roc: Gargantuan Beast; CR 9; AC 14; HD 18d10 + 126; hp 225; Init + 2; Spd 20 ft., fly 80 ft. (average); Atk 2 claws + 21 (2d6 + 12), bite + 16 (2d8 + 6); Face/Reach 20×40 ft./10 ft.; SA Snatch; AL N; SV Fort + 18, Ref + 13, Will + 7; Str 34, Dex 15, Con 24, Int 2, Wis 13, Cha 11.
Skills and Feats: Listen + 4, Spot + 4 * .

Roper: Large Magical Beast; CR 10; AC 24; HD 10d10 + 30; hp 85; Init + 5; Spd 10 ft.; Atk 6 strands + 11 (attach), bite + 8 (2d6 + 2); Face/Reach 5×5 ft./10 ft. (50 ft. with strand); SA Strands, attach, weakness; SQ Electricity immunity, cold resistance 30, fire vulnerability, SR 28; AL CE; SV Fort + 10, Ref + 8, Will + 8; Str 19, Dex 13, Con 17, Int 12, Wis 16, Cha 12.
Skills and Feats: Climb + 7, Hide + 10 * , Listen + 13, Spot + 13; Alertness, Improved Initiative, Iron Will, Weapon Focus (strand).

Rust Monster: Medium Aberration; CR 3; AC 18; HD 5d8 + 5; hp 27; Init + 3; Spd 40 ft.; Atk antennae touch + 3 (rust), bite – 2 (1d3); SA Rust; SQ Scent; AL N; SV Fort + 2, Ref + 4, Will + 5; Str 10, Dex 17, Con 13, Int 2, Wis 13, Cha 8.
Skills and Feats: Listen + 9, Spot + 9; Alertness.

Sahuagin: Medium Humanoid (Aquatic); CR 2; AC 16; HD 2d8 + 2; hp 11; Init + 1; Spd 30 ft., swim 60 ft.; Atk trident + 3 (1d8 + 2), 2 rakes + 1 (1d4 + 2 (1d4 + 1 when a secondary attack)), 2 claws + 1 (1d2 + 1), bite + 1 (1d4 + 1), heavy crossbow + 2 (1d10); SA Blood frenzy; SQ Speak with sharks, underwater sense, light blindness, amphibious, freshwater sensitivity; AL LE; SV Fort + 4, Ref + 1, Will + 1; Str 14, Dex 13, Con 12, Int 14, Wis 13, Cha 9.
Skills and Feats: Animal Empathy + 2, Hide + 6 * , Listen + 7 * , Profession (hunt) + 2, Spot + 7 * , Wilderness Lore + 1 * ; Multiattack.

Salamander, Flamebrother: Small Outsider (Fire); CR 2; AC 19; HD 3d8 + 3; hp 16; Init + 1; Spd 20 ft.; Atk halfspear + 5 (1d6 + 1 and 1d6 fire), tail slap + 3 (1d4 and 1d6 fire); SA Heat, constrict 1d4 and 1d6 fire; SQ Fire subtype; AL E; SV Fort + 4, Ref + 4, Will + 5; Str 12, Dex 13, Con 12, Int 14, Wis 15, Cha 13.
Skills and Feats: Craft (metalworking) + 11, Escape Artist + 7, Hide + 9, Listen + 7, Search + 7, Spot + 7; Multiattack.

Salamander, Average: Medium Outsider (Fire); CR 5; AC 18; HD 7d8 + 7; hp 38; Init + 1; Spd 20 ft.; Atk longspear + 9/ + 4 (1d8 + 2 and 1d6 fire), tail slap + 7 (2d6 + 1 and 1d6 fire); SA Heat, constrict 2d6 + 1 and 1d6 fire; SQ Fire subtype, damage reduction 10/ + 1; AL E; SV Fort + 6, Ref + 6, Will + 7; Str 14, Dex 13, Con 12, Int 14, Wis 15, Cha 13.
Skills and Feats: Craft (metalworking) + 16, Escape Artist + 11, Hide + 11, Listen + 14, Move Silently + 11, Search + 12, Spot + 14; Alertness, Multiattack.

Salamander, Noble: Large Outsider (Fire); CR 9; AC 18; HD 15d8 + 45; hp 112; Init + 1; Spd 20 ft.; Atk + 3 huge longspear + 23/ + 18/ + 13 (2d6 + 9 and 1d8 fire), tail slap + 18 (2d8 + 3 and 1d8 fire); Face/Reach 5×5 ft./10 ft.; SA Heat, constrict 2d8 + 3 and 1d8 fire, spell – like abilities; SQ Fire subtype, damage reduction 20 / + 2; AL E; SV Fort + 12, Ref + 10, Will + 11; Str 22, Dex 13, Con 16, Int 15, Wis 15, Cha 15.
Skills and Feats: Bluff + 11, Craft (metalworking) + 24, Diplomacy + 13, Escape Artist + 19, Hide + 15, Listen + 20, Move Silently + 17, Search + 20, Sense Motive + 12, Spot + 20; Cleave, Great Cleave, Multiattack, Power Attack.

Satyr: Medium Fey; CR 2 (without pipes) or 4 (with pipes); AC 15; HD 5d6 + 5; hp 22; Init + 1; Spd 40 ft.; Atk gore + 2 (1d6), dagger – 3 (1d4), shortbow + 3 (1d6); SA Pipes; AL CN; SV Fort + 2, Ref + 5, Will + 5; Str 10, Dex 13, Con 12, Int 12, Wis 13, Cha 13.
Skills and Feats: Bluff + 9, Hide + 13, Listen + 15, Move Silently + 13, Perform (dance, pan pipes, plus any two others) + 9, Spot + 15; Alertness, Dodge, Mobility.

Sea Lion: Large Beast; CR 4; AC 18; HD 6d10 + 18; hp 51; Init + 1; Spd Swim 40 ft.; Atk 2 claws + 7 (1d6 + 4), bite + 2 (1d8 + 2); Face/Reach 5×10 ft./5 ft.; SA Rend 2d6 + 6; SQ Scent; AL N; SV Fort + 8, Ref + 6, Will + 3; Str 19, Dex 12, Con 17, Int 4, Wis 13, Cha 10.
Skills and Feats: Listen + 7, Spot + 7.

Shadow: Medium Undead (Incorporeal); CR 3; AC 13; HD 3d12; hp 19; Init + 2; Spd 30 ft., fly 40 ft. (good); Atk incorporeal touch + 3 (1d6 temporary strength); SA Strength damage, create spawn; SQ Undead, incorporeal, + 2 turn resistance; AL CE; SV Fort + 1, Ref + 3, Will + 4; Str – , Dex 14, Con – , Int 6, Wis 12, Cha 13.
Skills and Feats: Hide + 8, Intuit Direction + 5, Listen + 7, Spot + 7 Feat: Dodge.

Shadow Mastiff: Medium Outsider (Evil); CR 5; AC 14; HD 4d8 + 12; hp 30; Init + 5; Spd 50 ft.; Atk bite + 7 (1d6 + 4); SA Bay, trip; SQ Shadow blend, scent; AL NE; SV Fort + 7, Ref + 5, Will + 5; Str 17, Dex 13, Con 17, Int 4, Wis 12, Cha 13.
Skills and Feats: Listen + 8, Spot + 8, Wilderness Lore + 7 * ; Dodge, Improved Initiative.

Shambling Mound: Large Plant; CR 6; AC 20; HD 8d8 + 24; hp 60; Init + 0; Spd 20 ft.; Atk 2 slams + 10 (2d6 + 5); Face/Reach 5 ft by 5 ft./10 ft.; SA Improved grab, constrict 2d6 + 7; SQ Plant, electricity immunity, fire resistance 30; AL N; SV Fort + 9, Ref + 2, Will + 2; Str 21, Dex 10, Con 17, Int 7, Wis 10, Cha 9.
Skills and Feats: Hide + 0 * , Listen + 4, Move Silently + 4.

Shield Guardian: Large Construct; CR 8; AC 24; HD 15d10; hp 82; Init + 0; Spd 30 ft.; Atk slam + 16/ + 11/ + 6 (1d8 + 9); Face/Reach 5×5 ft./10 ft.; SA Spell storing; SQ Construct, fast healing 5, shield other, guard, find master; AL N; SV Fort + 5, Ref + 5, Will + 5; Str 22, Dex 10, Con – , Int – , Wis 10, Cha 1.

Shocker Lizard: Small Magical Beast; CR 2; AC 16; HD 2d10 + 2; hp 13; Init + 2; Spd 40 ft., climb 20 ft., swim 20 ft.; Atk bite + 3 (1d4); SA Stunning shock, lethal shock; SQ Electricity sense, electricity immunity; AL N; SV Fort + 3, Ref + 5, Will + 1; Str 10, Dex 15, Con 13, Int 2, Wis 12, Cha 6.
Skills and Feats: Climb + 12, Hide + 11, Jump + 4, Listen + 4, Spot + 4.

Skeleton, Tiny: Tiny Undead; CR 1/6; AC 13; HD 1/4 d12; hp 6; Init + 5; Spd 30 ft.; Atk 2 claws + 0 (1d2 – 2); Face/Reach 2½x2½ ft./0 ft.; SQ Undead, immunities; AL N; SV Fort + 0, Ref + 1, Will + 2; Str 6, Dex 12, Con – , Int – , Wis 10, Cha 11.
Skills and Feats: Improved Initiative.

Skeleton, Small: Small Undead; CR 1/4; AC 13; HD 1/2 d12; hp 6; Init + 5; Spd 30 ft.; Atk 2 claws + 0 (1d3 – 1); SQ Undead, immunities; AL N; SV Fort + 0, Ref + 1, Will + 2; Str 8, Dex 12, Con – , Int – , Wis 10, Cha 1.
Skills and Feats: Improved Initiative.

Skeleton, Medium: Medium Undead; CR 1/3; AC 13; HD 1d12; hp 6; Init + 5; Spd 30 ft.; Atk 2 claws + 0 (1d4); SQ Undead, immunities; AL N; SV Fort + 0, Ref + 1, Will + 2; Str 10, Dex 12, Con – , Int – , Wis 10, Cha 1.
Skills and Feats: Improved Initiative.

Skeleton, Large: Large Undead; CR 1; AC 13; HD 2d12; hp 13; Init + 5; Spd 40 ft.; Atk 2 claws + 2 (1d6 + 2); Face/Reach 5×5 ft./10 ft.; SQ Undead, immunities; AL N; SV Fort + 0, Ref + 1, Will + 3; Str 14, Dex 12, Con – , Int – , Wis 10, Cha 1.
Skills and Feats: Improved Initiative.

Skeleton, Huge: Huge Undead; CR 2; AC 13; HD 4d12; hp 26; Init + 5; Spd 40 ft.; Atk 2 claws + 4 (1d8 + 4); Face/Reach 10×10 ft./15 ft.; SQ Undead, immunities; AL N; SV Fort + 1, Ref + 2, Will + 4; Str 18, Dex 12, Con – , Int – , Wis 10, Cha 1.
Skills and Feats: Improved Initiative.

Skeleton, Gargantuan: Gargantuan Undead; CR 7; AC 13; HD 16d12; hp 104; Init + 5; Spd 40 ft.; Atk 2 claws + 10 (2d6 + 6); Face/Reach 20×20 ft./20 ft.; SQ Undead, immunities; AL N; SV Fort + 5, Ref + 6, Will + 10; Str 22, Dex 12, Con – , Int – , Wis 10, Cha 1.
Skills and Feats: Improved Initiative.

Skeleton, Colossal: Colossal Undead; CR 9; AC 13; HD 32d12; hp 208; Init + 5; Spd 40 ft.; Atk 2 claws + 16 (2d8 + 8); Face/Reach 40×40 ft./25 ft.; SQ Undead, immunities; AL N; SV Fort + 10, Ref + 11, Will + 18; Str 26, Dex 12, Con – , Int – , Wis 10, Cha 1.
Skills and Feats: Improved Initiative.

Skum: Medium Aberration (Aquatic); CR 2; AC 13; HD 2d8 + 2; hp 11; Init + 1; Spd 20 ft., swim 40 ft.; Atk bite + 5 (2d6 + 4), 2 claws + 0 (1d4 + 2), 2 rakes + 0 (1d6 + 2); SQ Low – light vision; AL LE; SV Fort + 1, Ref + 1, Will + 3; Str 19, Dex 13, Con 13, Int 10, Wis 10, Cha 6.
Skills and Feats: Climb + 9, Hide + 6 * , Listen + 7 * , Move Silently + 3, Spot + 7 * ; Alertness.

Slaad, Red: Large Outsider (Chaotic); CR 7; AC 16; HD 7d8 + 21; hp 52; Init + 1; Spd 30 ft.; Atk bite + 10 (2d8 + 4), 2 claws + 8 (1d4 + 2 and implant); Face/Reach 5×5 ft./10 ft.; SA Pounce, implant, stunning croak, summon slaad; SQ Fast healing 5, resistances; AL CN; SV Fort + 8, Ref + 6, Will + 3; Str 19, Dex 13, Con 17, Int 6, Wis 6, Cha 8.
Skills and Feats: Climb + 14, Jump + 14, Listen + 6, Move Silently + 5, Spot + 8; Dodge, Multiattack.

Slaad, Blue: Large Outsider (Chaotic); CR 8; AC 18; HD 8d8 + 24; hp 60; Init + 2; Spd 30 ft.; Atk 4 rakes + 11 (2d6 + 4), bite + 9 (2d8 + 2 and disease); Face/Reach 5×5 ft./10 ft.; SA Spell – like abilities, disease (Fort DC 17, slaad transformation), summon slaad; SQ Fast healing 5, resistances; AL CN; SV Fort + 9, Ref + 8, Will + 4; Str 19, Dex 15, Con 17, Int 6, Wis 6, Cha 10.
Skills and Feats: Climb + 14, Jump + 15, Listen + 8, Move Silently + 9, Spot + 8; Dodge, Mobility, Multiattack.

Slaad, Green: Large Outsider (Chaotic); CR 9; AC 20; HD 9d8 + 27; hp 67; Init + 1; Spd 30 ft.; Atk 2 claws + 12 (1d6 + 4), bite + 10 (2d8 + 2); Face/Reach 5×5 ft./10 ft.; SA Spell – like abilities, summon slaad; SQ Fast healing 5, resistances; AL CN; SV Fort + 9, Ref + 7, Will + 6; Str 19, Dex 13, Con 17, Int 10, Wis 10, Cha 10.
Skills and Feats: Climb + 16, Hide + 9, Jump + 16, Listen + 12, Move Silently + 13, Spot + 12; Cleave, Multiattack, Power Attack.

Slaad, Gray: Medium Outsider (Chaotic); CR 10; AC 22; HD 10d8 + 30; hp 75; Init + 1; Spd 30 ft.; Atk 2 claws + 14 (2d4 + 4), bite + 12 (2d8 + 2); SA Spell – like abilities, summon slaad; SQ Fast healing 5, damage reduction 10/ + 1, resistances, alternate form; AL CN; SV Fort + 10, Ref + 8, Will + 9; Str 19, Dex 13, Con 17, Int 14, Wis 14, Cha 14.
Skills and Feats: Climb + 15, Hide + 14, Jump + 17, Knowledge (arcana) + 13, Listen + 15, Move Silently + 14, Search + 15, Spot + 15 – ; Multiattack, item creation feats (any two) – .

Slaad, Death: Medium Outsider (Chaotic); CR 13; AC 26; HD 15d8 + 45; hp 112; Init + 8; Spd 30 ft.; Atk 2 claws + 20 (3d6 + 5 and stun), bite + 18 (2d10 + 2); SA Stun, spell – like abilities, summon slaad; SQ Fast healing 5, damage reduction 20/ + 2, resistances, telepathy, alternate form; AL CN; SV Fort + 12, Ref + 13, Will + 13; Str 20, Dex 18, Con 17, Int 18, Wis 18, Cha 18.
Skills and Feats: Climb + 23, Escape Artist + 22, Hide + 22, Jump + 23, Knowledge (any two) + 22, Listen + 22, Move Silently + 22, Search + 22, Spot + 22; Cleave, Improved Initiative, Multiattack, Power Attack.

Spectre: Medium Undead (Incorporeal); CR 7; AC 15; HD 7d12; hp 45; Init + 7; Spd 40 ft., fly 80 ft. (good); Atk incorporeal touch + 6 (1d8 and energy drain); SA Energy drain (x2, remove DC 15), create spawn; SQ Undead, incorporeal, + 2 turn resistance, unnatural aura, sunlight powerlessness; AL LE; SV Fort + 2, Ref + 5, Will + 7; Str – , Dex 16, Con – , Int 14, Wis 14, Cha 15.
Skills and Feats: Hide + 13, Intimidate + 12, Intuit Direction + 10, Listen + 13, Search + 10, Spot + 13; Alertness, Blind – Fight, Combat Reflexes, Improved Initiative.

Spider Eater: Huge Magical Beast; CR 5; AC 13; HD 4d10 + 20; hp 42; Init + 1; Spd 30 ft., fly 60 ft. (good); Atk sting + 7 (1d8 + 5 and poison), bite + 2 (1d8 + 2); Face/Reach 10×40 ft./10 ft.; SA Poison (Fort DC 17, none/1d8 + 5 week paralysis), implant; SQ Freedom of movement, scent; AL N; SV Fort + 9, Ref + 5, Will + 2; Str 21, Dex 13, Con 21, Int 2, Wis 12, Cha 10.
Skills and Feats: Listen + 10, Spot + 10.

Sphinx, Androsphinx: Large Magical Beast; CR 9; AC 22; HD 12d10 + 48; hp 114; Init + 0; Spd 50 ft., fly 80 ft. (poor); Atk 2 claws + 18 (2d4 + 7); Face/Reach 5×10 ft./5 ft.; SA Pounce, rake 2d4 + 3, roar, spells; AL CG; SV Fort + 12, Ref + 8, Will + 7; Str 25, Dex 10, Con 19, Int 16, Wis 17, Cha 17 .
Skills and Feats: Intimidate + 13, Knowledge (any one) + 5, Listen + 15, Spot + 15, Wilderness Lore + 13; Alertness, Cleave, Great Cleave, Flyby Attack, Power Attack, Track.

Sphinx, Criosphinx: Large Magical Beast; CR 7; AC 20; HD 10d10 + 30; hp 85; Init + 0; Spd 30 ft., fly 60 ft. (poor) ; Atk butt + 15 (2d6 + 6), 2 claws + 10 (1d6 + 3); Face/Reach 5×10 ft./5 ft.; SA Pounce, rake 1d6 + 3; AL N; SV Fort + 10, Ref + 7, Will + 3; Str 23, Dex 10, Con 17, Int 10, Wis 11, Cha 11.
Skills and Feats: Intimidate + 8, Listen + 10, Spot + 10; Cleave, Flyby Attack, Power Attack.

Sphinx, Gynosphinx: Large Magical Beast; CR 8; AC 21; HD 8d10 + 8; hp 52; Init + 5; Spd 40 ft., fly 60 ft. (poor); Atk 2 claws + 11 (1d6 + 4); Face/Reach 5×10 ft./5 ft.; SA Pounce, rake 1d6 + 2, spell – like abilities; AL N; SV Fort + 7, Ref + 7, Will + 8; Str 19, Dex 12, Con 13, Int 18, Wis 19, Cha 19.
Skills and Feats: Concentration + 12, Intimidate + 13, Listen + 17, Spot + 17; Alertness, Blind – Fight, Combat Casting, Flyby Attack, Improved Initiative, Iron Will.

Sphinx, Hieracosphinx: Large Magical Beast; CR 5; AC 19; HD 9d10 + 18; hp 67; Init + 2; Spd 30 ft., fly 90 ft. (poor); Atk bite + 13 (1d10 + 5), 2 claws + 8 (1d6 + 2); Face/Reach 5×10 ft./5 ft.; SA Pounce, rake 1d6 + 2; AL CE; SV Fort + 8, Ref + 8, Will + 5; Str 21, Dex 14, Con 15, Int 6, Wis 15, Cha 10.
Skills and Feats: Listen + 13, Spot + 14 * ; Alertness, Flyby Attack.

Sprite, Grig: Tiny Fey; CR 1; AC 18; HD 1/2 d6 + 1; hp 4; Init + 4; Spd 20 ft., fly 40 ft. (poor); Atk diminutive short sword + 6 (1d3 – 3), composite shortbow + 6 (1d4); Face/Reach 2½x2½ ft./0 ft.; SA Spell – like abilities, fiddle; SR 17; AL NG; SV Fort + 1, Ref + 6, Will + 3; Str 5, Dex 18, Con 13, Int 10, Wis 13, Cha 14.
Skills and Feats: Craft (any one) + 4, Escape Artist + 8, Hide + 16, Jump + 9, Listen + 7, Move Silently + 8 * , Perform (dance, fiddle, melody, plus any other one) + 6, Search + 3, Spot + 4; Dodge, Weapon Finesse (short sword).

Sprite, Nixie: Small Fey; CR 1; AC 14; HD 1d6; hp 3; Init + 7; Spd 20 ft., swim 30 ft.; Atk dagger + 4 (1d4 – 2), light crossbow + 4 (1d8); SA Water breathing, charm person; SR 16; AL N; SV Fort + 0, Ref + 5, Will + 3; Str 7, Dex 16, Con 11, Int 12, Wis 13, Cha 18.
Skills and Feats: Animal Empathy + 7, Bluff + 8, Craft (any one) + 5, Escape Artist + 6, Handle Animal + 8, Hide + 10 * , Listen + 7, Perform (dance, melody, plus any other one) + 7, Search + 3, Sense Motive + 5, Spot + 7; Dodge, Improved Initiative, Weapon Finesse (dagger).

Sprite, Pixie: Small Fey; CR 4; AC 16; HD 1d6; hp 3; Init + 4; Spd 20 ft., fly 60 ft. (good); Atk dagger + 5 (1d4 – 2), composite shortbow + 6 (1d6); SA Spell – like abilities, special arrows; SQ Natural invisibility; SR 16; AL NG; SV Fort + 0, Ref + 6, Will + 4; Str 7, Dex 18, Con 11, Int 16, Wis 15, Cha 16.
Skills and Feats: Bluff + 7, Concentration + 4, Craft (any one) + 7, Escape Artist + 8, Heal + 6, Hide + 12, Listen + 8, Move Silently + 8, Ride + 8, Search + 9, Sense Motive + 6, Spot + 8; Dodge, Point Blank Shot, Rapid Shot, Weapon Finesse (dagger), Weapon Focus (shortbow).

Stirge: Tiny Beast; CR 1/2; AC 16; HD 1d10; hp 5; Init + 4; Spd 10 ft., fly 40 ft. (average); Atk touch + 6 (1d3 – 4); Face/Reach 2½x2½ ft./0 ft.; SA Attach, blood drain (1d4 Con/round, max 4); AL N; SV Fort + 2, Ref + 6, Will + 1; Str 3, Dex 19, Con 10, Int 1, Wis 12, Cha 6.
Skills and Feats: Hide + 14; Weapon Finesse (touch).

Tarrasque: Colossal Magical Beast; CR 20; AC 35; HD 48d10 + 576; hp 840; Init + 7; Spd 20 ft.; Atk bite + 57 (4d8 + 17), 2 horns + 52 (1d10 + 8), 2 claws + 52 (1d12 + 8), tail slap + 52 (3d8 + 8); Face/Reach 40×40 ft./25 ft.; SA Frightful presence (DC26), rush (150 ft.), improved grab, swallow whole, augmented criticals (18 – 20/x3); SQ Damage reduction 25/ + 5, carapace, immunities, regeneration 40, scent, SR 32; AL N; SV Fort + 38, Ref + 29, Will + 20; Str 45, Dex 16, Con 35, Int 3, Wis 14, Cha 14.
Skills and Feats: Listen + 21, Spot + 21; Blind – Fight, Combat Reflexes, Dodge, Improved Initiative, Iron Will.

Tendriculos: Huge Plant; CR 6; AC 16; HD 9d8 + 54; hp 94; Init – 1; Spd 20 ft.; Atk bite + 13 (2d8 + 9), 2 tendrils + 8 (1d6 + 4); Face/Reach 10×40 ft./15 ft.; SA Improved grab, swallow whole, paralysis (Fort DC 19); SQ Plant, regeneration 10; AL N; SV Fort + 12, Ref + 2, Will + 2; Str 28, Dex 9, Con 22, Int 3, Wis 8, Cha 3.

Thoqqua: Medium Elemental (Earth, Fire); CR 2; AC 18; HD 3d8 + 3; hp 16; Init + 1; Spd 30 ft., burrow 20 ft.; Atk slam + 4 (1d6 + 3 and 2d6 fire); SA Heat, burn; SQ Fire subtype, tremorsense; AL N; SV Fort + 4, Ref + 4, Will + 2; Str 15, Dex 13, Con 13, Int 6, Wis 12, Cha 10.
Skills and Feats: Intuit Direction + 4, Jump + 6, Listen + 6, Move Silently + 5.

Titan: Huge Outsider (Chaotic, Good); CR 21; AC 22; HD 20d8 + 120; hp 210; Init + 1; Spd 90 ft.; Atk gargantuan warhammer + 31/ + 26/ + 21/ + 16 (4d6 + 19), huge javelin + 19/ + 14/ + 9/ + 4 (2d6 + 13); Face/Reach 10×10 ft./15 ft.; SA Spell – like abilities, spells; SQ Damage reduction 15/ + 1, SR 25; AL CG; SV Fort + 18, Ref + 13, Will + 17; Str 37, Dex 12, Con 23, Int 21, Wis 20, Cha 18.
Skills and Feats: Bluff + 27, Climb + 21, Concentration + 29, Craft (any one) + 27, Jump + 36, Knowledge (any one) + 28, Knowledge (religion) + 28, Listen + 30, Perform (ballad, chant, dance, epic, harp, melody, ode, plus any other sixteen) + 27, Sense Motive + 28, Spot + 30, Swim + 36; Alertness, Blind – Fight, Cleave, Expertise, Great Cleave, Power Attack.

Tojanida, Juvenile: Small Outsider (Water); CR 3; AC 22; HD 3d8 + 6; hp 19; Init + 1; Spd 10 ft., swim 90 ft.; Atk bite + 6 (2d6 + 2), 2 claws + 1 (1d4 + 1); SQ All – around vision, acid and cold immunity, fire and electricity resistance 20; AL N; SV Fort + 5, Ref + 4, Will + 4; Str 14, Dex 13, Con 15, Int 10, Wis 12, Cha 9.
Skills and Feats: Hide + 11, Intuit Direction + 7, Listen + 7, Search + 6, Spot + 9; Blind – Fight.

Tojanida, Adult: Medium Outsider (Water); CR 5; AC 23; HD 7d8 + 14; hp 45; Init + 1; Spd 10 ft., swim 90 ft.; Atk bite + 10 (2d8 + 3), 2 claws + 5 (1d6 + 1); SQ All – around vision, acid and cold immunity, fire and electricity resistance 20; AL N; SV Fort + 7, Ref + 6, Will + 6; Str 16, Dex 13, Con 15, Int 10, Wis 12, Cha 9.
Skills and Feats: Escape Artist + 11, Hide + 11, Intimidate + 5, Intuit Direction + 11, Listen + 11, Search + 6, Spot + 13; Blind – Fight, Dodge.

Tojanida, Elder: Large Outsider (Water); CR 9; AC 24; HD 15d8 + 60; hp 127; Init + 1; Spd 10 ft., swim 90 ft.; Atk bite + 20 (4d6 + 6), 2 claws + 15 (1d8 + 3); Face/Reach 10×5 ft./5 ft. Improved grab, ink cloud; SQ All – around vision, acid and cold immunity, fire and electricity resistance 20; AL N; SV Fort + 13, Ref + 10, Will + 10; Str 22, Dex 13, Con 19, Int 10, Wis 12, Cha 9.
Skills and Feats: Escape Artist + 19, Hide + 15, Intimidate + 17, Intuit Direction + 19, Knowledge (Plane of Water) + 13, Listen + 19, Search + 6, Spot + 20; Blind – Fight, Cleave, Dodge, Power Attack.

Treant: Huge Plant; CR 8; AC 20; HD 7d8 + 35; hp 66; Init – 1; Spd 30 ft.; Atk 2 slams + 12 (2d6 + 9); Face/Reach 10×10 ft./15 ft.; SA Animate trees, trample, double damage against objects; SQ Plant, fire vulnerability, half damage from piercing; AL NG; SV Fort + 10, Ref + 1, Will + 6; Str 29, Dex 8, Con 21, Int 12, Wis 15, Cha 12.
Skills and Feats: Hide 9 * , Intimidate + 8, Knowledge (any one) + 8, Listen + 9, Sense Motive + 9, Spot + 9, Wilderness Lore + 9; Iron Will, Power Attack.

Triton: Medium Outsider (Water); CR 4; AC 16; HD 3d8 + 3; hp 16; Init + 0; Spd Swim 40 ft.; Atk trident + 4 (1d8 + 1), heavy crossbow + 3 (1d10); SA Spell – like abilities; AL NG; SV Fort + 4, Ref + 3, Will + 4; Str 12, Dex 10, Con 12, Int 13, Wis 13, Cha 11.
Skills and Feats: Craft (any one) + 4, Hide + 6, Listen + 7, Ride + 6, Spot + 7; Mounted Combat.

Troglodyte: Medium Humanoid (Reptilian); CR 1; AC 15; HD 2d8 + 4; hp 13; Init – 1; Spd 30 ft.; Atk longspear + 1 (1d8), bite – 1 (1d4), or javelin + 1 (1d6); SA Stench (30 ft., Fort DC 13, – 2 morale), darkvision 90 ft.; AL CE; SV Fort + 5, Ref – 1, Will + 0; Str 10, Dex 9, Con 14, Int 8, Wis 10, Cha 10.
Skills and Feats: Hide + 6 * , Listen + 3; Multiattack, Weapon Focus (javelin).

Troll: Large Giant; CR 5; AC 18; HD 6d8 + 36; hp 63; Init + 2; Spd 30 ft.; Atk 2 claws + 9 (1d6 + 6), bite + 4 (1d6 + 3); Face/Reach 5×5 ft./10 ft.; SA Rend 2d6 + 9; SQ Regeneration 5, scent, darkvision 90 ft.; AL CE; SV Fort + 11, Ref + 4, Will + 3; Str 23, Dex 14, Con 23, Int 6, Wis 9, Cha 6.
Skills and Feats: Listen + 5, Spot + 5; Alertness, Iron Will.

Troll, Scrag: Large Giant (Aquatic); CR 5; AC 18; HD 6d8 + 36; hp 63; Init + 2; Spd 20 ft., swim 40 ft.; Atk 2 claws + 9 (1d6 + 6), bite + 4 (1d6 + 3); Face/Reach 5×5 ft./10 ft.; SA Rend 2d6 + 9; SQ Regeneration 5 (in water), scent, darkvision 90 ft.; AL CE; SV Fort + 11, Ref + 4, Will + 3; Str 23, Dex 14, Con 23, Int 6, Wis 9, Cha 6.
Skills and Feats: Listen + 5, Spot + 5; Alertness, Iron Will.

Umber Hulk: Large Aberration; CR 7; AC 17; HD 8d8 + 32; hp 68; Init + 1; Spd 20 ft., burrow 20 ft.; Atk 2 claws + 11 (2d4 + 6), bite + 9 (2d8 + 3); Face/Reach 5×5 ft./10 ft.; SA Confusing gaze; SQ Tremorsense; AL CE; SV Fort + 6, Ref + 3, Will + 6; Str 23, Dex 13, Con 19, Int 9, Wis 11, Cha 13.
Skills and Feats: Climb + 17, Jump + 14, Listen + 11; Multiattack.

Unicorn: Large Magical Beast; CR 3; AC 18; HD 4d10 + 20; hp 42; Init + 3; Spd 60 ft.; Atk horn + 11 (1d8 + 8), 2 hooves + 3 (1d4 + 2); Face/Reach 5×10 ft./5 ft. (10 ft. with horn); SQ Magic circle against evil, spell – like abilities, immunities; AL CG; SV Fort + 9, Ref + 7, Will + 6; Str 20, Dex 17, Con 21, Int 10, Wis 21, Cha 24.
Skills and Feats: Animal Empathy + 11, Listen + 11, Move Silently + 9, Spot + 11, Wilderness Lore + 9 * ; Alertness.

Vampire Spawn: Medium Undead; CR 4; AC 15; HD 4d12; hp 26; Init + 6; Spd 30 ft.; Atk slam + 5 (1d6 + 4 and energy drain); SA Charm, energy drain (remove DC 14), blood drain (1d4 Con/round); SQ Undead, + 2 turn resistance, damage reduction 10/silver, cold and electricity resistance 10, gaseous form, spider climb, fast healing 2; AL CE; SV Fort + 1, Ref + 5, Will + 5; Str 16, Dex 14, Con – , Int 13, Wis 13, Cha 14.
Skills and Feats: Bluff + 8, Climb + 8, Craft (any one) or Profession (any one) + 10, Hide + 10, Jump + 8, Listen + 11, Move Silently + 11, Search + 8, Sense Motive + 11, Spot + 11; Alertness, Improved Initiative, Lightning Reflexes, Skill Focus (any Craft or Profession).

Vargouille: Small Outsider (Evil); CR 2; AC 12; HD 1d8 + 1; hp 5; Init + 1; Spd Fly 30 ft. (good); Atk bite + 3 (1d4 and poison); SA Shriek, poison (Fort DC 12, can’t heal bite), kiss; AL NE; SV Fort + 3, Ref + 3, Will + 3; Str 10, Dex 13, Con 12, Int 5, Wis 12, Cha 8.
Skills and Feats: Listen + 4, Spot + 3; Weapon Finesse (bite).

Wight: Medium Undead; CR 3; AC 15; HD 4d12; hp 26; Init + 1; Spd 30 ft.; Atk slam + 3 (1d4 + 1 and energy drain); SA Energy drain (remove DC 14), create spawn; SQ Undead; AL L; SV Fort + 1, Ref + 2, Will + 5; Str 12, Dex 12, Con – , Int 11, Wis 13, Cha 15.
Skills and Feats: Climb + 5, Hide + 8, Listen + 8, Move Silently + 16, Search + 7, Spot + 8; Blind – Fight.

Will – o’ – wisp: Small Aberration (Air); CR 6; AC 29; HD 9d8; hp 40; Init + 13; Spd Fly 50 ft. (perfect); Atk shock + 16 (2d8); SQ Spell immunity, natural invisibility; AL CE; SV Fort + 3, Ref + 12, Will + 9; Str – , Dex 29, Con 10, Int 15, Wis 16, Cha 12.
Skills and Feats: Bluff + 11, Listen + 17, Search + 14, Spot + 17; Alertness, Blind – Fight, Dodge, Improved Initiative.

Winter Wolf: Large Magical Beast (Cold); CR 5; AC 15; HD 6d10 + 18; hp 51; Init + 5; Spd 50 ft.; Atk bite + 9 (1d8 + 6); Face/Reach 5×10 ft./5 ft.; SA Breath weapon (cold cone 15 ft., Ref DC 16, 4d6), trip; SQ Scent, cold subtype; AL NE; SV Fort + 8, Ref + 6, Will + 3; Str 18, Dex 13, Con 16, Int 9, Wis 13, Cha 10.
Skills and Feats: Hide + 6 * , Listen + 9, Move Silently + 7, Spot + 9, Wilderness Lore + 1 * ; Alertness, Improved Initiative.

Worg: Medium Magical Beast; CR 2; AC 14; HD 4d10 + 8; hp 30; Init + 2; Spd 50 ft.; Atk bite + 7 (1d6 + 4); SA Trip; SQ Scent; AL NE; SV Fort + 6, Ref + 6, Will + 3; Str 17, Dex 15, Con 15, Int 6, Wis 14, Cha 10.
Skills and Feats: Hide + 7, Listen + 9, Move Silently + 7, Spot + 9, Wilderness Lore + 2 * ; Alertness.

Wraith: Medium Undead (Incorporeal); CR 5; AC 15; HD 5d12; hp 32; Init + 7; Spd 30 ft., fly 60 ft. (good); Atk incorporeal touch + 5 (1d4 and 1d6 permanent constitution drain); SA Constitution drain, create spawn; SQ Undead, incorporeal, + 2 turn resistance, unnatural aura, daylight powerlessness; AL LE; SV Fort + 1, Ref + 4, Will + 6; Str – , Dex 16, Con – , Int 14, Wis 14, Cha 15.
Skills and Feats: Hide + 11, Intimidate + 10, Intuit Direction + 6, Listen + 12, Search + 10, Sense Motive + 8, Spot + 12; Alertness, Blind – Fight, Combat Reflexes, Improved Initiative.

Wyvern: Huge Dragon; CR 6; AC 17; HD 7d12 + 14; hp 59; Init + 1; Spd 20 ft., fly 60 ft. (poor); Atk sting + 9 (1d6 + 4 and poison), bite + 4 (2d8 + 2), 2 wings + 4 (1d8 + 2), or 2 claws + 9 (1d6 + 4); Face/Reach 10×20 ft./10 ft.; SA Poison (Fort DC 17, 2d6 Con), improved grab, snatch; SQ Scent; AL N; SV Fort + 7, Ref + 6, Will + 6; Str 19, Dex 12, Con 15, Int 6, Wis 12, Cha 9.
Skills and Feats: Listen + 13, Move Silently + 9, Spot + 13 * ; Alertness, Flyby Attack.

Xill: Medium Outsider (Evil, Lawful); CR 6; AC 20; HD 5d8 + 10; hp 32; Init + 7; Spd 40 ft.; Atk 2 short swords + 7 (1d6 + 2), 2 claws + 2 (1d4 + 1), or 2 longbows + 8 (1d8); SA Improved grab, paralysis (Fort DC 14), implant; SQ Planewalk; SR 21; AL LE; SV Fort + 6, Ref + 7, Will + 5; Str 15, Dex 16, Con 15, Int 12, Wis 12, Cha 11.
Skills and Feats: Escape Artist + 11, Intuit Direction + 6, Listen + 9, Move Silently + 11, Spot + 9, Tumble + 11; Improved Initiative, Multidexterity, Multiweapon Fighting.

Xorn, Minor: Small Outsider (Earth); CR 3; AC 23; HD 3d8 + 6; hp 19; Init + 0; Spd 20 ft., burrow 20 ft.; Atk bite + 6 (2d8 + 2), 3 claws + 4 (1d3 + 1); SA Burrow; SQ Xorn qualities; AL N; SV Fort + 5, Ref + 3, Will + 3; Str 15, Dex 10, Con 15, Int 10, Wis 11, Cha 10.
Skills and Feats: Hide + 10, Intuit Direction + 3, Listen + 6, Move Silently + 3, Search 6, Spot + 8; Multiattack.

Xorn, Average: Medium Outsider (Earth); CR 6; AC 22; HD 7d8 + 14; hp 45; Init + 0; Spd 20 ft., burrow 20 ft.; Atk bite + 10 (4d6 + 3), 3 claws + 8 (1d4 + 1); SA Burrow; SQ Xorn qualities; AL N; SV Fort + 7, Ref + 5, Will + 5; Str 17, Dex 10, Con 15, Int 10, Wis 11, Cha 10.
Skills and Feats: Hide + 10, Intuit Direction + 10, Listen + 10, Move Silently + 10, Search + 10, Spot + 14; Multiattack, Power Attack.

Xorn, Elder: Large Outsider (Earth); CR 8; AC 22; HD 15d8 + 60; hp 127; Init + 0; Spd 20 ft., burrow 20 ft.; Atk bite + 21 (4d8 + 7), 3 claws + 19 (1d6 + 3); Face/Reach 10×10 ft./10 ft.; SA Burrow; SQ Xorn qualities; AL N; SV Fort + 13, Ref + 9, Will + 9; Str 25, Dex 10, Con 19, Int 10, Wis 11, Cha 10.
Skills and Feats: Hide + 14, Intuit Direction + 18, Knowledge (minerals) + 12, Listen + 18, Move Silently + 18, Search + 22, Spot + 22; Cleave, Great Cleave, Multiattack, Power Attack.

Yeth Hound: Medium Outsider (Evil); CR 3; AC 20; HD 3d8 + 6; hp 19; Init + 6; Spd 40 ft., fly 70 ft. (good); Atk bite + 6 (1d8 + 4); SA Bay, trip; SQ Scent, flight, damage reduction 10/silver; AL NE; SV Fort + 5, Ref + 5, Will + 5; Str 17, Dex 15, Con 15, Int 6, Wis 14, Cha 10.
Skills and Feats: Listen + 8, Spot + 8, Wilderness Lore + 8 * ; Improved Initiative.

Yrthak: Huge Magical Beast; CR 9; AC 18; HD 12d10 + 36; hp 102; Init + 6; Spd 20 ft., fly 60 ft. (average); Atk bite + 15 (2d8 + 5), 2 claws + 13 (1d6 + 2); Face/Reach 10×20 ft./10 ft.; SA Sonic lance + 12 ranged touch, explosion, snatch; SQ Blindsight, sonic vulnerability; AL N; SV Fort + 11, Ref + 10, Will + 5; Str 20, Dex 14, Con 17, Int 7, Wis 13, Cha 11.
Skills and Feats: Listen + 19, Move Silently + 10; Flyby Attack, Improved Initiative, Multiattack.

Yuan – ti, Pureblood: Medium Monstrous Humanoid; CR 5; AC 16 (leather, mw large shield); HD 6d8; hp 27; Init + 5; Spd 30 ft.; Atk mw scimitar + 7/ + 2 (1d6), or mw longbow w/mw arrows + 9/ + 4 (1d8); SA Spell – like abilities, psionics; SR 16; AL CE; SV Fort + 2, Ref + 6, Will + 9; Str 11, Dex 13, Con 11, Int 18, Wis 18, Cha 16.
Skills and Feats: Concentration + 9, Craft (any two) or Knowledge (any two) + 9, Disguise + 3 * , Hide + 7 * , Listen + 15, Spot + 15; Alertness, Blind – Fight, Dodge, Expertise, Improved Initiative.

Yuan – ti, Halfblood: Medium Monstrous Humanoid; CR 5; AC 16 (leather, mw large shield); HD 7d8 + 7; hp 38; Init + 5; Spd 30 ft.; Atk mw scimitar + 10/ + 5 (1d6 + 2), bite + 4 (1d6 + 1), or mw mighty composite longbow w/mw arrows + 10/ + 5 (1d8 + 2); SA Spell – like abilities, psionics; SR 16; AL CE; SV Fort + 3, Ref + 6, Will + 9; Str 15, Dex 13, Con 13, Int 18, Wis 18, Cha 16.
Skills and Feats: Concentration + 11, Craft (any two) or Knowledge (any two) + 9, Hide + 8 * , Listen + 15, Spot + 15; Alertness, Blind – Fight, Dodge, Expertise, Improved Initiative.

Yuan – ti, Abomination: Large Monstrous Humanoid; CR 7; AC 20; HD 9d8 + 27; hp 67; Init + 5; Spd 30 ft., climb 20 ft., swim 20 ft.; Atk mw falchion + 13/ + 8 (2d4 + 6), or bite + 12 (2d6 + 6 and poison), or mw mighty composite longbow w/mw arrows + 11/ + 6 (1d8 + 2); Face/Reach 5×5 ft./10 ft.; SA Spell – like abilities, psionics, improved grab (if snake – headed), constrict 1d6 + 6, poison (Fort DC 17, 1d6 Con); SR 16; AL CE; SV Fort + 6, Ref + 7, Will + 10; Str 19, Dex 13, Con 17, Int 18, Wis 18, Cha 16.
Skills and Feats: Concentration + 11, 2 Craft (any two) or Knowledge (any two) + 10, Hide + 9 * , Listen + 15, Spot + 15; Alertness, Blind – Fight, Dodge, Expertise, Improved Initiative, Mobility.

Zombie, Tiny: Tiny Undead; CR 1/6; AC 11; HD ½d12 + 3; hp 0; Init – 1; Spd 20 ft.; Atk slam + 2 (1d3); Face/Reach 2½x2½ ft./0 ft.; SQ Undead, partial actions only; AL N; SV Fort + 0, Ref – 1, Will + 2; Str 9, Dex 8, Con – , Int – , Wis 10, Cha 1.
Skills and Feats: Toughness.

Zombie, Small: Small Undead; CR 1/4; AC 11; HD 1d12 + 3; hp 9; Init – 1; Spd 30 ft.; Atk slam + 1 (1d4); SQ Undead, partial actions only; AL N; SV Fort + 0, Ref – 1, Will + 2; Str 11, Dex 8, Con – , Int – , Wis 10, Cha 1.
Skills and Feats: Toughness.

Zombie, Medium: Medium Undead; CR 1/2; AC 11; HD 2d12 + 3; hp 16; Init – 1; Spd 30 ft.; Atk slam + 2 (1d6 + 1); SQ Undead, partial actions only; AL N; SV Fort + 0, Ref – 1, Will + 3; Str 13, Dex 8, Con – , Int – , Wis 10, Cha 1.
Skills and Feats: Toughness.

Zombie, Large: Large Undead; CR 1; AC 11; HD 4d12 + 3; hp 29; Init – 1; Spd 40 ft.; Atk slam + 4 (1d8 + 4); Face/Reach 5×5 ft./10 ft.; SQ Undead, partial actions only; AL N; SV Fort + 1, Ref + 0, Will + 4; Str 17, Dex 8, Con – , Int – , Wis 10, Cha 1.
Skills and Feats: Toughness.

Zombie, Huge: Huge Undead; CR 3; AC 11; HD 8d12 + 3; hp 55; Init – 1; Spd 40 ft.; Atk slam + 7 (2d6 + 7); Face/Reach 10×10 ft./15 ft.; SQ Undead, partial actions only; AL N; SV Fort + 2, Ref + 1, Will + 6; Str 21, Dex 8, Con – , Int – , Wis 10, Cha 1.
Skills and Feats: Toughness.

Zombie, Gargantuan: Gargantuan Undead; CR 6; AC 11; HD 24d12 + 3; hp 159; Init – 1; Spd 40 ft. ; Atk slam + 15 (2d8 + 10); Face/Reach 20×20 ft./20 ft.; SQ Undead, partial actions only; AL N; SV Fort + 8, Ref + 7, Will + 14; Str 25, Dex 8, Con – , Int – , Wis 10, Cha 1.
Skills and Feats: Toughness, Improved Critical (slam).

Zombie, Colossal, Colossal Undead: CR 12; AC 11; HD 48d12 + 3; hp 315; Init – 2; Spd 40 ft.; Atk slam + 25 (4d6 + 13); Face/Reach 40×40 ft./25 ft.; SQ Undead, partial actions only; AL N; SV Fort + 16, Ref + 14, Will + 26; Str 29, Dex 6, Con – , Int – , Wis 10, Cha 3.
Skills and Feats: Toughness, Improved Critical (slam).

APPENDIX 1: ANIMALS

Ape: Large Animal; CR 2; AC 14; HD 4d8 + 8; hp 26; Init + 2; Spd 30 ft., climb 30 ft.; Atk 2 claws + 7 (1d6 + 5), bite + 2 (1d6 + 2); Face/Reach 5×5 ft./10 ft.; SQ Scent; AL N; SV Fort + 6, Ref + 6, Will + 2; Str 21, Dex 15, Con 14, Int 2, Wis 12, Cha 7.
Skills and Feats: Climb + 18, Listen + 6, Spot + 6.

Baboon: Medium Animal; CR 1/2; AC 13; HD 1d8 + 1; hp 5; Init + 2; Spd 40 ft., climb 30 ft.; Atk bite + 2 (1d6 + 3); SQ Scent; AL N; SV Fort + 3, Ref + 4, Will + 1; Str 15, Dex 14, Con 12, Int 2, Wis 12, Cha 4.
Skills and Feats: Climb + 13, Listen + 5, Spot + 5.

Badger: Tiny Animal; CR 1/2; AC 15; HD 1d8 + 2; hp 6; Init + 3; Spd 30 ft., burrow 10 ft.; Atk 2 claws + 5 (1d2 – 1), bite + 0 (1d3 – 1); Face/Reach 2½x2½ ft./0 ft.; SA Rage; SQ Scent; AL N; SV Fort + 4, Ref + 5, Will + 1; Str 8, Dex 17, Con 15, Int 2, Wis 12, Cha 6.
Skills and Feats: Escape Artist + 7, Listen + 4, Spot + 4; Weapon Finesse (bite, claw).

Bat: Diminutive Animal; CR 1/10; AC 16; HD 1/4 d8; hp 4; Init + 2; Spd 5 ft., fly 40 ft. (good) ; Atk – ; Face/Reach 1×1 ft./0 ft.; SQ Blindsight; AL N; SV Fort + 2, Ref + 4, Will + 2; Str 1, Dex 15, Con 10 Int 2, Wis 14, Cha 4.
Skills and Feats: Listen + 9, Move Silently + 6, Spot + 9 * .

Bear, Black: Medium Animal; CR 2; AC 13; HD 3d8 + 6; hp 19; Init + 1; Spd 40 ft.; Atk 2 claws + 6 (1d4 + 4), bite + 1 (1d6 + 2); SQ Scent; AL N; SV Fort + 5, Ref + 4, Will + 2; Str 19, Dex 13, Con 15, Int 2, Wis 12, Cha 6.
Skills and Feats: Climb + 6, Listen + 4, Spot + 7, Swim + 8.

Bear, Brown: Large Animal; CR 4; AC 15; HD 6d8 + 24; hp 51; Init + 1; Spd 40 ft.; Atk 2 claws + 11 (1d8 + 8), bite + 6 (2d8 + 4); Face/Reach 5×10 ft./5 ft.; SA Improved grab; SQ Scent; AL N; SV Fort + 9, Ref + 6, Will + 3; Str 27, Dex 13, Con 19, Int 2, Wis 12, Cha 6.
Skills and Feats: Listen + 4, Spot + 7, Swim + 14.

Bear, Polar: Large Animal; CR 4; AC 15; HD 8d8 + 32; hp 68; Init + 1; Spd 40 ft., swim 30 ft.; Atk 2 claws + 13 (1d8 + 8), bite + 8 (2d8 + 4); Face/Reach 5×10 ft./5 ft.; SA Improved grab; SQ Scent; AL N; SV Fort + 10, Ref + 7, Will + 3; Str 27, Dex 13, Con 19, Int 2, Wis 12, Cha 6.
Skills and Feats: Hide – 2 * , Listen + 4, Spot + 7.

Bison: Large Animal; CR 2; AC 13; HD 5d8 + 15; hp 37; Init + 0; Spd 40 ft.; Atk butt + 6 (1d8 + 6); Face/Reach 5×10 ft./5 ft.; SA Stampede; SQ Scent; AL N; SV Fort + 7, Ref + 4, Will + 1; Str 18, Dex 10, Con 16, Int 2, Wis 11, Cha 4.
Skills and Feats: Listen + 8, Spot + 5.

Boar: Medium Animal; CR 2; AC 16; HD 3d8 + 9; hp 22; Init + 0; Spd 40 ft.; Atk gore + 4 (1d8 + 3); SA Ferocity; SQ Scent; AL N; SV Fort + 6, Ref + 3, Will + 2; Str 15, Dex 10, Con 17, Int 2, Wis 13, Cha 4.
Skills and Feats: Listen + 7, Spot + 5.

Camel: Large Animal; CR 1; AC 13; HD 3d8 + 6; hp 19; Init + 3; Spd 50 ft.; Atk bite + 5 (1d4 + 6); Face/Reach 5×10 ft./5 ft.; SQ Scent; AL N; SV Fort + 5, Ref + 6, Will + 1; Str 18, Dex 16, Con 14, Int 1, Wis 11, Cha 4.
Skills and Feats: Listen + 5, Spot + 5.

Cat: Tiny Animal; CR 1/4; AC 14; HD 1/2 d8; hp 4; Init + 2; Spd 30 ft.; Atk 2 claws + 4 (1d2 – 4), bite – 1 (1d3 – 4); Face/Reach 2½x2½ ft./0 ft.; AL N; SV Fort + 2, Ref + 4, Will + 1; Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 7.
Skills and Feats: Balance + 10, Climb + 5, Hide + 17 * , Listen + 4, Move Silently + 9, Spot + 4; Weapon Finesse (claw, bite).

Cheetah: Medium Animal; CR 2; AC 15; HD 3d8 + 6; hp 19; Init + 4; Spd 50 ft.; Atk bite + 6 (1d6 + 3), 2 claws + 1 (1d2 + 1); SA Trip; SQ Sprint; AL N; SV Fort + 5, Ref + 7, Will + 2; Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6.
Skills and Feats: Hide + 7, Listen + 5, Move Silently + 8, Spot + 5; Weapon Finesse (bite, claw).

Crocodile: Medium Animal (Aquatic); CR 2; AC 15; HD 3d8 + 9; hp 22; Init + 1; Spd 20 ft., swim 30 ft.; Atk bite + 6 (1d8 + 6), tail slap + 6 (1d12 + 6); SA Improved grab; AL N; SV Fort + 6, Ref + 4, Will + 2; Str 19, Dex 12, Con 17, Int 2, Wis 12, Cha 2.
Skills and Feats: Hide + 7 * , Listen + 5, Spot + 5.

Crocodile, Giant: Huge Animal (Aquatic); CR 4; AC 16; HD 7d8 + 28; hp 59; Init + 1; Spd 20 ft., swim 30 ft.; Atk bite + 11 (2d8 + 12), tail slap + 11 (1d12 + 12); Face/Reach 10×20 ft./10 ft.; SA Improved grab; AL N; SV Fort + 9, Ref + 6, Will + 3; Str 27, Dex 12, Con 19, Int 1, Wis 12, Cha 2.
Skills and Feats: Hide + 0 * , Listen + 5, Spot + 5.

Dog: Small Animal; CR 1/3; AC 15; HD 1d8 + 2; hp 6; Init + 3; Spd 40 ft.; Atk bite + 2 (1d4 + 1); SQ Scent; AL N; SV Fort + 4, Ref + 5, Will + 1; Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6.
Skills and Feats: Listen + 5, Spot + 5, Swim + 5, Wilderness Lore + 1 * .

Dog, Riding: Medium Animal; CR 1; AC 16; HD 2d8 + 4; hp 13; Init + 2; Spd 40 ft.; Atk bite + 3 (1d6 + 3); SQ Scent; AL N; SV Fort + 5, Ref + 5, Will + 1; Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6.
Skills and Feats: Listen + 5, Spot + 5, Swim + 5, Wilderness Lore + 1 * .

Donkey: Medium Animal; CR 1/6; AC 13; HD 2d8 + 2; hp 11; Init + 1; Spd 30 ft.; Atk bite + 1 (1d2); SQ Scent; AL N; SV Fort + 4, Ref + 4, Will + 0; Str 10, Dex 13, Con 12, Int 1, Wis 11, Cha 4.
Skills and Feats: Balance + 3, Listen + 5, Spot + 5.

Eagle: Small Animal; CR 1/2; AC 14; HD 1d8 + 1; hp 5; Init + 2; Spd 10 ft., fly 80 ft. (average); Atk 2 claws + 3 (1d3), bite – 2 (1d4); AL N; SV Fort + 3, Ref + 4, Will + 2; Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6.
Skills and Feats: Listen + 6, Spot + 6 * ; Weapon Finesse (claw, bite).

Elephant: Huge Animal; CR 8; AC 15; HD 11d8 + 55; hp 104; Init + 0; Spd 40 ft.; Atk slam + 16 (2d6 + 10), 2 stamps + 11 (2d6 + 5); or gore + 16 (2d8 + 15); Face/Reach 10×20 ft./10 ft.; SA Trample 2d8 + 15; SQ Scent; AL N; SV Fort + 12, Ref + 7, Will + 4; Str 30, Dex 10, Con 21, Int 2, Wis 13, Cha 7.
Skills and Feats: Listen + 6, Spot + 6.

Hawk: Tiny Animal; CR 1/3; AC 17; HD 1d8; hp 4; Init + 3; Spd 10 ft., fly 60 ft. (average); Atk claws + 5 (1d4 – 2); Face/Reach 2½x2½ ft./0 ft.; AL N; SV Fort + 2, Ref + 5, Will + 2; Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 6.
Skills and Feats: Listen + 6, Spot + 6 * ; Weapon Finesse (claws).

Horse, Heavy: Large Animal; CR 1; AC 13; HD 3d8 + 6; hp 19; Init + 1; Spd 50 ft.; Atk 2 hooves + 3 (1d6 + 2); Face/Reach 5×10 ft./5 ft.; SQ Scent; AL N; SV Fort + 5, Ref + 4, Will + 2; Str 15, Dex 13, Con 15, Int 2, Wis 12, Cha 6.
Skills and Feats: Listen + 6, Spot + 6.

Horse, Heavy War: Large Animal; CR 2; AC 14; HD 4d8 + 12; hp 30; Init + 1; Spd 50 ft.; Atk 2 hooves + 6 (1d6 + 4), bite + 1 (1d4 + 2); Face/Reach 5×10 ft./5 ft.; SQ Scent; AL N; SV Fort + 7, Ref + 5, Will + 2; Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6.
Skills and Feats: Listen + 7, Spot + 7.

Horse, Light: Large Animal; CR 1; AC 13; HD 3d8 + 6; hp 19; Init + 1; Spd 60 ft.; Atk 2 hooves + 2 (1d4 + 1); Face/Reach 5×10 ft./5 ft.; SQ Scent; AL N; SV Fort + 5, Ref + 4, Will + 2; Str 13, Dex 13, Con 15, Int 2, Wis 12, Cha 6.
Skills and Feats: Listen + 6, Spot + 6.

Horse, Light War: Large Animal; CR 1; AC 14; HD 3d8 + 9; hp 22; Init + 1; Spd 60 ft.; Atk 2 hooves + 4 (1d4 + 3), bite – 1 (1d3 + 1); Face/Reach 5×10 ft./5 ft.; SQ Scent; AL N; SV Fort + 6, Ref + 4, Will + 2; Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6.
Skills and Feats: Listen + 7, Spot + 7.

Leopard: Medium Animal; CR 2; AC 15; HD 3d8 + 6; hp 19; Init + 4; Spd 40 ft., climb 20 ft.; Atk bite + 6 (1d6 + 3), 2 claws + 1 (1d3 + 1); SA Pounce, improved grab, rake 1d3 + 1; SQ Scent; AL N; SV Fort + 5, Ref + 7, Will + 2; Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6.
Skills and Feats: Balance + 12, Climb + 11, Hide + 9 * , Listen + 6, Move Silently + 9, Spot + 6; Weapon Finesse (bite, claw).

Lion: Large Animal; CR 3; AC 15; HD 5d8 + 10; hp 32; Init + 3; Spd 40 ft.; Atk 2 claws + 7 (1d4 + 5), bite + 2 (1d8 + 2); Face/Reach 5×10 ft./5 ft.; SA Pounce, improved grab, rake 1d4 + 2; SQ Scent; AL N; SV Fort + 6, Ref + 7, Will + 2; Str 21, Dex 17, Con 15, Int 2, Wis 12, Cha 6.
Skills and Feats: Balance + 7, Hide + 4 * , Jump + 5, Listen + 5, Move Silently + 11, Spot + 5.

Lizard: Tiny Animal; CR 1/6; AC 14; HD 1/2 d8; hp 4; Init + 2; Spd 20 ft., climb 20 ft.; Atk bite + 4 (1d4 – 4); Face/Reach 2½x2½ ft./0 ft.; AL N; SV Fort + 2, Ref + 4, Will + 1; Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 2.
Skills and Feats: Balance + 10, Climb + 12, Hide + 13, Listen + 4, Spot + 4; Weapon Finesse (bite).

Lizard, Giant: Medium Animal; CR 2; AC 15; HD 3d8 + 9; hp 22; Init + 2; Spd 30 ft., swim 30 ft.; Atk bite + 5 (1d8 + 4); AL N; SV Fort + 6, Ref + 5, Will + 2; Str 17, Dex 15, Con 17, Int 2, Wis 12, Cha 2.
Skills and Feats: Climb + 9, Hide + 7 * , Listen + 4, Move Silently + 6, Spot + 4.

Monkey: Tiny Animal; CR 1/6; AC 14; HD 1d8; hp 4; Init + 2; Spd 30 ft., climb 30 ft.; Atk bite + 4 (1d3 – 4); Face/Reach 2½x2½ ft./0 ft.; AL N; SV Fort + 2, Ref + 4, Will + 1; Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 5.
Skills and Feats: Balance + 10, Climb + 13, Hide + 13, Listen + 4, Spot + 4; Weapon Finesse (bite).

Mule: Large Animal; CR 1; AC 13; HD 3d8 + 9; hp 22; Init + 1; Spd 30 ft.; Atk 2 hooves + 4 (1d4 + 3); Face/Reach 5×10 ft./5 ft.; AL N; SV Fort + 6, Ref + 4, Will + 1; Str 16, Dex 13, Con 17, Int 2, Wis 11, Cha 6.
Skills and Feats: Listen + 6, Spot + 6.

Octopus: Small Animal (Aquatic); CR 1; AC 16; HD 2d8; hp 9; Init + 3; Spd 20 ft., swim 30 ft.; Atk arms + 5 (0), bite + 0 (1d3); SA Improved grab; SQ Ink cloud, jet; AL N; SV Fort + 3, Ref + 6, Will + 1; Str 12, Dex 17, Con 11, Int 2, Wis 12, Cha 3.
Skills and Feats: Escape Artist + 16, Hide + 15, Listen + 5, Spot + 5; Weapon Finesse (arms, bite).

Octopus, Giant: Large Animal (Aquatic); CR 8; AC 18; HD 8d8 + 8; hp 44; Init + 2; Spd 20 ft., swim 30 ft.; Atk 8 tentacle rakes + 10 (1d4 + 5), bite + 5 (1d8 + 2); Face/Reach 5×5 ft./10 ft.; SA Improved grab, constrict; SQ Ink cloud, jet; AL N; SV Fort + 7, Ref + 8, Will + 3; Str 20, Dex 15, Con 13, Int 2, Wis 12, Cha 3.
Skills and Feats: Hide + 11, Listen + 4, Spot + 4.

Owl: Tiny Animal; CR 1/4; AC 17; HD 1d8; hp 4; Init + 3; Spd 10 ft., fly 40 ft. (average); Atk claws + 5 (1d4 – 2); Face/Reach 2½x2½ ft./0 ft.; AL N; SV Fort + 2, Ref + 5, Will + 2; Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 4.
Skills and Feats: Listen + 14, Move Silently + 20, Spot + 6 * ; Weapon Finesse (claws).

Pony: Medium Animal; CR 1/4; AC 13; HD 2d8 + 2; hp 11; Init + 1; Spd 40 ft.; Atk 2 hooves + 2 (1d3 + 1); SQ Scent; AL N; SV Fort + 4, Ref + 4, Will + 0; Str 13, Dex 13, Con 12, Int 2, Wis 11, Cha 4.
Skills and Feats: Listen + 5, Spot + 5.

Pony, War: Medium Animal; CR 1/4; AC 13; HD 2d8 + 4; hp 13; Init + 1; Spd 40 ft.; Atk 2 hooves + 3 (1d3 + 2); SQ Scent; AL N; SV Fort + 5, Ref + 4, Will + 0; Str 15, Dex 13, Con 14, Int 2, Wis 11, Cha 4.
Skills and Feats: Listen + 5, Spot + 5.

Porpoise: Medium Animal (Aquatic); CR 1/2; AC 15; HD 2d8 + 2; hp 11; Init + 3; Spd Swim 80 ft.; Atk butt + 4 (2d4); SQ Blindsight; AL N; SV Fort + 4, Ref + 6, Will + 1; Str 11, Dex 17, Con 13, Int 2, Wis 12, Cha 6.
Skills and Feats: Listen + 10 * , Spot + 10 * ; Weapon Finesse (butt).

Rat: Tiny Animal; CR 1/8; AC 14; HD 1/4 d8; hp 4; Init + 2; Spd 15 ft., climb 15 ft.; Atk bite + 4 (1d3 – 4); Face/Reach 2½x2½ ft./0 ft.; SQ Scent; AL N; SV Fort + 2, Ref + 4, Will + 1; Str 2, Dex 15, Con 10, Int 2, Wis 12, Cha 2.
Skills and Feats: Balance + 10, Climb + 12, Hide + 18, Move Silently + 10; Weapon Finesse (bite).

Raven: Tiny Animal; CR 1/6; AC 14; HD 1/4 d8; hp 4; Init + 2; Spd 10 ft., fly 40 ft. (average); Atk claws + 4 (1d2 – 5); Face/Reach 2½x2½ ft./0 ft.; AL N; SV Fort + 2, Ref + 4, Will + 2; Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 6.
Skills and Feats: Listen + 6, Spot + 6; Weapon Finesse (claws).

Rhinoceros: Large Animal; CR 4; AC 16; HD 8d8 + 40; hp 76; Init + 0; Spd 30 ft.; Atk gore + 13 (2d6 + 12); Face/Reach 5×10 ft./5 ft.; AL N; SV Fort + 11, Ref + 6, Will + 3; Str 26, Dex 10, Con 21, Int 2, Wis 13, Cha 2.
Skills and Feats: Listen + 11.

Shark, Medium: Medium Animal (Aquatic); CR 1; AC 15; HD 3d8 + 3; hp 16; Init + 2; Spd Swim 60 ft.; Atk bite + 4 (1d6 + 1); SQ Keen scent; AL N; SV Fort + 4, Ref + 5, Will + 2; Str 13, Dex 15, Con 13, Int 1, Wis 12, Cha 2.
Skills and Feats: Listen + 7, Spot + 7; Weapon Finesse (bite).

Shark, Large: Large Animal (Aquatic); CR 2; AC 15; HD 7d8 + 7; hp 38; Init + 2; Spd Swim 60 ft.; Atk bite + 7 (1d8 + 4); Face/Reach 5×10 ft./5 ft.; SQ Keen scent; AL N; SV Fort + 6, Ref + 7, Will + 3; Str 17, Dex 15, Con 13, Int 1, Wis 12, Cha 2.
Skills and Feats: Listen + 7, Spot + 7.

Shark, Huge: Huge Animal (Aquatic); CR 4; AC 15; HD 10d8 + 20; hp 65; Init + 2; Spd Swim 60 ft.; Atk bite + 10 (2d6 + 7); Face/Reach 10×20 ft./10 ft.; SQ Keen scent; AL N; SV Fort + 9, Ref + 9, Will + 4; Str 21, Dex 15, Con 15, Int 1, Wis 12, Cha 2.
Skills and Feats: Listen + 7, Spot + 7.

Snake, Constrictor: Medium Animal; CR 2; AC 15; HD 3d8 + 3; hp 16; Init + 3; Spd 20 ft., climb 20 ft., swim 20 ft.; Atk bite + 5 (1d3 + 4); Face/Reach 5×5 ft. (coiled)/5 ft.; SA Improved grab, constrict 1d3 + 4; SQ Scent; AL N; SV Fort + 4, Ref + 6, Will + 2; Str 17, Dex 17, Con 13, Int 1, Wis 12, Cha 2.
Skills and Feats: Balance + 11, Climb + 14, Hide + 11, Listen + 9, Spot + 9.

Snake, Giant Constrictor: Huge Animal; CR 5; AC 15; HD 11d8 + 11; hp 60; Init + 3; Spd 20 ft., climb 20 ft.; Atk bite + 13 (1d8 + 10); Face/Reach 15×15 ft. (coiled)/10 ft.; SA Improved grab, constrict 1d8 + 10; SQ Scent; AL N; SV Fort + 8, Ref + 10, Will + 4; Str 25, Dex 17, Con 13, Int 1, Wis 12, Cha 2.
Skills and Feats: Balance + 11, Climb + 18, Hide + 3, Listen + 9, Spot + 9.

Snake, Tiny Viper: Tiny Animal; CR 1/3; AC 17; HD 1/4 d8; hp 4; Init + 3; Spd 15 ft., climb 15 ft., swim 15 ft.; Atk bite + 5 (poison); Face/Reach 2½x2½ ft. (coiled)/0 ft.; SA Poison (Fort DC 11, 1d6 Con); SQ Scent; AL N; SV Fort + 2, Ref + 5, Will + 1; Str 6, Dex 17, Con 11, Int 1, Wis 12, Cha 2.
Skills and Feats: Balance + 11, Climb + 12, Hide + 18 Listen + 8, Spot + 8; Weapon Finesse (bite).

Snake, Small Viper: Small Animal; CR 1/2; AC 17; HD 1d8; hp 4; Init + 3; Spd 20 ft., climb 20 ft., swim 20 ft.; Atk bite + 4 (1d2 – 2 and poison); Face/Reach 5×5 ft. (coiled)/5 ft.; SA Poison (Fort DC 11, 1d6 Con); SQ Scent; AL N; SV Fort + 2, Ref + 5, Will + 1; Str 6, Dex 17, Con 11, Int 1, Wis 12, Cha 2.
Skills and Feats: Balance + 11, Climb + 12, Hide + 15, Listen + 9, Spot + 9; Weapon Finesse (bite).

Snake, Medium Viper: Medium Animal; CR 1; AC 16; HD 2d8; hp 9; Init + 3; Spd 20 ft., climb 20 ft., swim 20 ft.; Atk bite + 4 (1d4 – 1 and poison); Face/Reach 5×5 ft. (coiled)/5 ft.; SA Poison (Fort DC 11, 1d6 Con); SQ Scent; AL N; SV Fort + 3, Ref + 6, Will + 1; Str 8, Dex 17, Con 11, Int 1, Wis 12, Cha 2.
Skills and Feats: Balance + 11, Climb + 11, Hide + 12, Listen + 9, Spot + 9; Weapon Finesse (bite).

Snake, Large Viper: Large Animal; CR 2; AC 15; HD 3d8; hp 13; Init + 3; Spd 20 ft., climb 20 ft., swim 20 ft.; Atk bite + 4 (1d4 and poison); Face/Reach 5×5 ft. (coiled)/10 ft.; SA Poison (Fort DC 11, 1d6 Con); SQ Scent; AL N; SV Fort + 3, Ref + 6, Will + 2; Str 10, Dex 17, Con 11, Int 1, Wis 12, Cha 2.
Skills and Feats: Balance + 11, Climb + 11, Hide + 8, Listen + 9, Spot + 9; Weapon Finesse (bite).

Snake, Huge Viper: Huge Animal; CR 3; AC 15; HD 4d8 + 4; hp 22; Init + 4; Spd 20 ft., climb 20 ft., swim 20 ft.; Atk bite + 5 (1d4 and poison); Face/Reach 15×15 ft. (coiled)/10 ft.; SA Poison (Fort DC 13, 1d6 Con); SQ Scent; AL N; SV Fort + 5, Ref + 8, Will + 2; Str 10, Dex 19, Con 13, Int 1, Wis 12, Cha 2.
Skills and Feats: Balance, + 12, Climb + 12, Hide + 3, Listen + 9, Spot + 9; Weapon Finesse (bite).

Squid: Medium Animal (Aquatic); CR 1; AC 16; HD 3d8; hp 13; Init + 3; Spd Swim 60 ft. ; Atk arms + 5 (0), bite + 0 (1d6 + 1); SA Improved grab; SQ Ink cloud, jet; AL N; SV Fort + 3, Ref + 6, Will + 2; Str 14, Dex 17, Con 11, Int 1, Wis 12, Cha 2.
Skills and Feats: Listen + 7, Spot + 7.

Squid, Giant: Huge Animal (Aquatic); CR 9; AC 17; HD 12d8 + 12; hp 66; Init + 3; Spd Swim 80 ft.; Atk 10 tentacles + 15 (1d6 + 8), bite + 10 (2d8 + 4); Face/Reach 10×20 ft./10 ft. (40 ft. with tentacle); SA Improved grab, constrict 1d6 + 8; SQ Ink cloud, jet; AL N; SV Fort + 9, Ref + 11, Will + 5; Str 26, Dex 17, Con 13, Int 1, Wis 12, Cha 2.
Skills and Feats: Listen + 8, Spot + 8.

Tiger: Large Animal; CR 4; AC 14; HD 6d8 + 18; hp 45; Init + 2; Spd 40 ft.; Atk 2 claws + 9 (1d8 + 6), bite + 4 (2d6 + 3); Face/Reach 5×10 ft./5 ft.; SA Pounce, improved grab, rake 1d8 + 3; AL N; SV Fort + 8, Ref + 7, Will + 3; Str 23, Dex 15, Con 17, Int 2, Wis 12, Cha 6.
Skills and Feats: Balance + 6, Hide + 5 * , Listen + 3, Move Silently + 9, Spot + 3, Swim + 11.

Toad: Diminutive Animal; CR 1/10; AC 15; HD 1/4 d8; hp 4; Init + 1; Spd 5 ft.; Atk – ; Face/Reach 1×1 ft./0 ft.; AL N; SV Fort + 2, Ref + 3, Will + 2; Str 1, Dex 12, Con 11, Int 1, Wis 14, Cha 4.
Skills and Feats: Hide + 21, Listen + 5, Spot + 5.

Weasel: Tiny Animal; CR 1/4; AC 14; HD 1/2 d8; hp 4; Init + 2; Spd 20 ft., climb 20 ft.; Atk bite + 4 (1d3 – 4); Face/Reach 2½x2½ ft./0 ft.; SA Attach; SQ Scent; AL N; SV Fort + 2, Ref + 4, Will + 1; Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 5.
Skills and Feats: Balance + 10, Climb + 11, Hide + 13, Move Silently + 9, Spot + 4; Weapon Finesse (bite).

Whale, Baleen: Gargantuan Animal (Aquatic); CR 5; AC 16; HD 12d8 + 72; hp 126; Init + 1; Spd Swim 40 ft.; Atk tail slap + 17 (1d8 + 18); Face/Reach 20×40 ft./10 ft.; SQ Blindsight; AL N; SV Fort + 14, Ref + 9, Will + 5; Str 35, Dex 13, Con 22, Int 2, Wis 12, Cha 6.
Skills and Feats: Listen + 10 * , Spot + 11 * .

Whale, Cachalot: Gargantuan Animal (Aquatic); CR 6; AC 16; HD 12d8 + 84; hp 138; Init + 1; Spd Swim 40 ft.; Atk bite + 17 (4d6 + 12), tail slap + 12 (1d8 + 6); Face/Reach 20×40 ft./10 ft.; SQ Blindsight; AL N; SV Fort + 15, Ref + 9, Will + 6; Str 35, Dex 13, Con 24, Int 2, Wis 14, Cha 6.
Skills and Feats: Listen + 11 * , Spot + 12 * .

Whale, Orca: Huge Animal (Aquatic); CR 5; AC 16; HD 9d8 + 45; hp 85; Init + 2; Spd Swim 50 ft.; Atk bite + 12 (2d6 + 12); Face/Reach 10×20 ft./10 ft.; SQ Blindsight; AL N; SV Fort + 11, Ref + 8, Will + 5; Str 27, Dex 15, Con 21, Int 2, Wis 14, Cha 6.
Skills and Feats: Listen + 12 * , Spot + 12 * .

Wolf: Medium Animal; CR 1; AC 14; HD 2d8 + 4; hp 13; Init + 2; Spd 50 ft.; Atk bite + 3 (1d6 + 1); SA Trip; SQ Scent; AL N; SV Fort + 5, Ref + 5, Will + 1; Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6.
Skills and Feats: Hide + 3, Listen + 6, Move Silently + 4, Spot + 4, Wilderness Lore + 1 * ; Weapon Finesse (bite).

Wolverine: Medium Animal; CR 2; AC 14; HD 3d8 + 12; hp 25; Init + 2; Spd 30 ft., burrow 10 ft., climb 10 ft.; Atk 2 claws + 4 (1d4 + 2), bite – 1 (1d6 + 1); SA Rage; SQ Scent; AL N; SV Fort + 7, Ref + 5, Will + 2; Str 14, Dex 15, Con 19, Int 1, Wis 12, Cha 10.
Skills and Feats: Climb + 15, Listen + 6, Spot + 6.

APPENDIX 2: VERMIN

Giant Ant, Worker: Medium Vermin; CR 1; AC 17; HD 2d8; hp 9; Init + 0; Spd 50 ft., climb 20 ft.; Atk bite + 1 (1d6); SA Improved grab; SQ Vermin; AL N; SV Fort + 3, Ref + 0, Will + 0; Str 10, Dex 10, Con 10, Int – , Wis 11, Cha 9.
Skills and Feats: Climb + 8, Listen + 5, Spot + 5.

Giant Ant, Soldier: Medium Vermin; CR 2; AC 17; HD 2d8 + 2; hp 11; Init + 0; Spd 50 ft., climb 20 ft.; Atk bite + 3 (2d4 + 3); SA Improved grab, acid sting; SQ Vermin; AL N; SV Fort + 4, Ref + 0, Will + 1; Str 14, Dex 10, Con 13, Int – , Wis 13, Cha 11.
Skills and Feats: Climb + 10, Listen + 6, Spot + 6.

Giant Ant, Queen: Large Vermin; CR 2; AC 17; HD 4d8 + 4; hp 22; Init – 1; Spd 40 ft.; Atk bite + 5 (2d6 + 4); Face/Reach 5×10 ft./5 ft.; SA Improved grab; SQ Vermin; AL N; SV Fort + 5, Ref + 0, Will + 2; Str 16, Dex 9, Con 13, Int – , Wis 13, Cha 11.
Skills and Feats: Listen + 7, Spot + 7.

Giant Bee: Medium Vermin; CR 1/2; AC 14; HD 3d8; hp 13; Init + 2; Spd 20 ft., fly 80 ft. (good); Atk sting + 2 (1d4 and poison); SA Poison (Fort DC 13, 1d6 Con); SQ Vermin; AL N; SV Fort + 3, Ref + 3, Will + 2; Str 11, Dex 14, Con 11, Int – , Wis 12, Cha 9.
Skills and Feats: Intuit Direction + 6, Spot + 6.

Giant Beetle, Bombardier: Medium Vermin; CR 2; AC 16; HD 2d8 + 4; hp 13; Init + 0; Spd 30 ft.; Atk bite + 2 (1d4 + 1); SA Acid spray; SQ Vermin; AL N; SV Fort + 5, Ref + 0, Will + 0; Str 13, Dex 10, Con 14, Int – , Wis 10, Cha 9.
Skills and Feats: Listen + 5, Spot + 5.

Giant Beetle, Fire: Small Vermin; CR 1/3; AC 16; HD 1d8; hp 4; Init + 0; Spd 30 ft.; Atk bite + 1 (2d4); SQ Vermin; AL N; SV Fort + 2, Ref + 0, Will + 0; Str 10, Dex 11, Con 11, Int – , Wis 10, Cha 7.
Skills and Feats: Climb + 4, Listen + 3, Spot + 3.

Giant Beetle, Stag: Large Vermin; CR 4; AC 19; HD 7d8 + 21; hp 52; Init + 0; Spd 20 ft.; Atk bite + 10 (4d6 + 9); Face/Reach 5×10 ft./5 ft.; SA Trample 2d8 + 3; SQ Vermin; AL N; SV Fort + 8, Ref + 2, Will + 2; Str 23, Dex 10, Con 17, Int – , Wis 10, Cha 9.
Skills and Feats: Listen + 8, Spot + 7.

Giant Praying Mantis: Large Vermin; CR 2; AC 14; HD 4d8 + 8; hp 26; Init – 1; Spd 20 ft., fly 40 ft. (poor) ; Atk claws + 6 (1d8 + 4), bite + 1 (1d6 + 2); Face/Reach 5×10 ft./5 ft.; SA Improved grab, squeeze; SQ Vermin; AL N; SV Fort + 6, Ref + 0, Will + 3; Str 19, Dex 8, Con 15, Int – , Wis 14, Cha 11.
Skills and Feats: Hide + 1 * , Listen + 5, Spot + 8.

Giant Wasp: Large Vermin; CR 3; AC 14; HD 5d8 + 10; hp 32; Init + 1; Spd 20 ft., fly 60 ft. (good); Atk sting + 6 (1d3 + 6 and poison); Face/Reach 5×10 ft./5 ft.; SA Poison (Fort DC 18, 1d6 Dex); SQ Vermin; AL N; SV Fort + 6, Ref + 2, Will + 2; Str 18, Dex 12, Con 14, Int – , Wis 13, Cha 11.
Skills and Feats: Intuit Direction + 7, Spot + 9.

Monstrous Centipede, Tiny: Tiny Vermin; CR 1/8; AC 14; HD 1/4 d8; hp 4; Init + 2; Spd 20 ft.; Atk bite + 4 (1d3 – 5 and poison); Face/Reach 2½x2½ ft./0 ft.; SA Poison (Fort DC 11, 1 Dex); SQ Vermin; AL N; SV Fort + 2, Ref + 2, Will + 0; Str 1, Dex 15, Con 10, Int – , Wis 10, Cha 2.
Skills and Feats: Climb + 3, Hide + 17, Spot + 7; Weapon Finesse (bite).

Monstrous Centipede, Small: Small Vermin; CR 1/4; AC 14; HD 1/2 d8; hp 4; Init + 2; Spd 30 ft.; Atk bite + 3 (1d4 – 3 and poison); SA Poison (Fort DC 11, 1d2 Dex); SQ Vermin; AL N; SV Fort + 2, Ref + 2, Will + 0; Str 5, Dex 15, Con 10, Int – , Wis 10, Cha 2.
Skills and Feats: Climb + 5, Hide + 13, Spot + 7; Weapon Finesse (bite).

Monstrous Centipede, Medium: Medium Vermin; CR 1/2; AC 14; HD 1d8; hp 4; Init + 2; Spd 40 ft.; Atk bite + 2 (1d6 – 1 and poison); SA Poison (Fort DC 13, 1d3 Dex); SQ Vermin; AL N; SV Fort + 2, Ref + 2, Will + 0; Str 9, Dex 15, Con 10, Int – , Wis 10, Cha 2.
Skills and Feats: Climb + 8, Hide + 8, Spot + 8; Weapon Finesse (bite).

Monstrous Centipede, Large: Large Vermin; CR 1; AC 14; HD 2d8; hp 9; Init + 2; Spd 40 ft.; Atk bite + 2 (1d8 + 1 and poison); Face/Reach 5×15 ft./5 ft.; SA Poison (Fort DC 16, 1d4 Dex); SQ Vermin; AL N; SV Fort + 3, Ref + 2, Will + 0; Str 13, Dex 15, Con 10, Int – , Wis 10, Cha 2.
Skills and Feats: Climb + 10, Hide + 3, Spot + 8; Weapon Finesse (bite).

Monstrous Centipede, Huge: Huge Vermin; CR 2; AC 16; HD 4d8; hp 18; Init + 2; Spd 40 ft.; Atk bite + 4 (2d6 + 4 and poison); Face/Reach 10×30 ft./10 ft.; SA Poison (Fort DC 18, 1d6 Dex); SQ Vermin; AL N; SV Fort + 4, Ref + 3, Will + 1; Str 17, Dex 15, Con 10, Int – , Wis 10, Cha 2.
Skills and Feats: Climb + 11, Hide + 1, Spot + 7.

Monstrous Centipede, Gargantuan: Gargantuan Vermin; CR 6; AC 18; HD 16d8; hp 72; Init + 2; Spd 40 ft.; Atk bite + 13 (2d8 + 7 and poison); Face/Reach 15×60 ft./10 ft.; SA Poison (Fort DC 26, 1d8 Dex); SQ Vermin; AL N; SV Fort + 10, Ref + 7, Will + 5; Str 21, Dex 15, Con 10, Int – , Wis 10, Cha 2.
Skills and Feats: Climb + 13, Hide – 3, Spot + 7.

Monstrous Centipede, Colossal: Colossal Vermin; CR 8; AC 20; HD 32d8; hp 144; Init + 2; Spd 40 ft.; Atk bite + 23 (4d6 + 10 and poison); Face/Reach 30×120 ft./15 ft.; SA Poison (Fort DC 36, 2d6 Dex); SQ Vermin; AL N; SV Fort + 18, Ref + 12, Will + 10; Str 25, Dex 15, Con 10, Int – , Wis 10, Cha 2.
Skills and Feats: Climb + 15, Hide – 7, Spot + 7.

Monstrous Scorpion, Tiny: Tiny Vermin; CR 1/4; AC 14; HD 1/2 d8 + 2; hp 6; Init + 0; Spd 20 ft.; Atk 2 claws + 2 (1d2 – 4), sting – 3 (1d2 – 4 and poison); Face/Reach 2½x2½ ft./0 ft.; SA Improved grab, poison (Fort DC 11, 1d2 Str); SQ Vermin; AL N; SV Fort + 4, Ref + 0, Will + 0; Str 3, Dex 10, Con 14, Int – , Wis 10, Cha 2.
Skills and Feats: Climb + 4, Hide + 15, Spot + 7; Weapon Finesse (claw, sting).

Monstrous Scorpion, Small: Small Vermin; CR 1/2; AC 14; HD 1d8 + 2; hp 6; Init + 0; Spd 30 ft.; Atk 2 claws + 1 (1d3 – 1), sting – 4 (1d3 – 1 and poison); SA Improved grab, squeeze, poison (Fort DC 11, 1d3 Str); SQ Vermin; AL N; SV Fort + 4, Ref + 0, Will + 0; Str 9, Dex 10, Con 14, Int – , Wis 10, Cha 2.
Skills and Feats: Climb + 6, Hide + 12, Spot + 7; Weapon Finesse (claw, sting).

Monstrous Scorpion, Medium: Medium Vermin; CR 1; AC 14; HD 2d8 + 4; hp 13; Init + 0; Spd 40 ft.; Atk 2 claws + 2 (1d4 + 1), sting – 3 (1d4 and poison); SA Improved grab, squeeze, poison (Fort DC 15, 1d4 Str); SQ Vermin; AL N; SV Fort + 5, Ref + 0, Will + 0; Str 13, Dex 10, Con 14, Int – , Wis 10, Cha 2.
Skills and Feats: Climb + 8, Hide + 8, Spot + 7.

Monstrous Scorpion, Large: Large Vermin; CR 2; AC 14; HD 4d8 + 8; hp 26; Init + 0; Spd 50 ft.; Atk 2 claws + 5 (1d6 + 3), sting + 0 (1d6 + 1 and poison); Face/Reach 5×10 ft./5 ft.; SA Improved grab, squeeze, poison (Fort DC 18, 1d6 Str); SQ Vermin; AL N; SV Fort + 6, Ref + 1, Will + 1; Str 17, Dex 10, Con 14, Int – , Wis 10, Cha 2.
Skills and Feats: Climb + 11, Hide + 3, Spot + 7.

Monstrous Scorpion, Huge: Huge Vermin; CR 6; AC 16; HD 16d8 + 32; hp 104; Init + 0; Spd 50 ft.; Atk 2 claws + 15 (1d8 + 5), sting + 10 (2d4 + 2 and poison); Face/Reach 10×20 ft./10 ft.; SA Improved grab, squeeze, poison (Fort DC 26, 1d8 Str); SQ Vermin; AL N; SV Fort + 12, Ref + 5, Will + 5; Str 21, Dex 10, Con 14, Int – , Wis 10, Cha 2.
Skills and Feats: Climb + 12, Hide + 0, Spot + 7.

Monstrous Scorpion, Gargantuan: Gargantuan Vermin; CR 9; AC 18; HD 32d8 + 64; hp 208; Init + 0; Spd 50 ft.; Atk 2 claws + 27 (2d6 + 7), sting + 22 (2d6 + 3 and poison); Face/Reach 20×40 ft./10 ft.; SA Improved grab, squeeze, poison (Fort DC 36, 2d6 Str); SQ Vermin; AL N; SV Fort + 20, Ref + 10, Will + 10; Str 25, Dex 10, Con 14, Int – , Wis 10, Cha 2.
Skills and Feats: Climb + 14, Hide – 4, Spot + 7.

Monstrous Scorpion, Colossal: Colossal Vermin; CR 11; AC 20; HD 64d8 + 128; hp 416; Init + 0; Spd 50 ft.; Atk 2 claws + 49 (2d8 + 9), sting + 44 (2d8 + 4 and poison); Face/Reach 40×80 ft./15 ft.; SA Improved grab, squeeze, poison (Fort DC 54, 2d8 Str); SQ Vermin; AL N; SV Fort + 36, Ref + 21, Will + 21; Str 29, Dex 10, Con 14, Int – , Wis 10, Cha 2.
Skills and Feats: Climb + 16, Hide – 8, Spot + 7.

Monstrous Spider, Tiny: Tiny Vermin; CR 1/4; AC 15; HD 1/2 d8; hp 4; Init + 3; Spd 20 ft., climb 10 ft.; Atk bite + 5 (1d3 – 4 and poison); Face/Reach 2½x2½ ft./0 ft.; SA Poison (Fort DC 11, 1d2 Str), web (Esc DC 16, Brk DC 22, hp 2); SQ Vermin; AL N; SV Fort + 2, Ref + 3, Will + 0; Str 3, Dex 17, Con 10, Int – , Wis 10, Cha 2.
Skills and Feats: Climb + 8, Hide + 18, Jump – 4 * , Spot + 7 * ; Weapon Finesse (bite).

Monstrous Spider, Small: Small Vermin; CR 1/2; AC 14; HD 1d8; hp 4; Init + 3; Spd 30 ft., climb 20 ft.; Atk bite + 4 (1d4 – 2 and poison); SA Poison (Fort DC 11, 1d3 Str), web (Esc DC 18, Brk DC 24, hp 4); SQ Vermin; AL N; SV Fort + 2, Ref + 3, Will + 0; Str 7, Dex 17, Con 10, Int – , Wis 10, Cha 2.
Skills and Feats: Climb + 10, Hide + 14, Jump – 2 * , Spot + 7 * ; Weapon Finesse (bite).

Monstrous Spider, Medium: Medium Vermin; CR 1; AC 14; HD 2d8 + 2; hp 11; Init + 3; Spd 30 ft., climb 20 ft.; Atk bite + 4 (1d6 and poison); SA Poison (Fort DC 14, 1d4 Str), web (Esc DC 20, Brk DC 26, hp 6); SQ Vermin; AL N; SV Fort + 4, Ref + 3, Will + 0; Str 11, Dex 17, Con 12, Int – , Wis 10, Cha 2.
Skills and Feats: Climb + 12, Hide + 10, Jump + 0 * , Spot + 7 * ; Weapon Finesse (bite).

Monstrous Spider, Large: Large Vermin; CR 2; AC 14; HD 4d8 + 4; hp 22; Init + 3; Spd 30 ft., climb 20 ft.; Atk bite + 4 (1d8 + 3 and poison); Face/Reach 10×10 ft./5 ft.; SA Poison (Fort DC 17, 1d6 Str), web (Esc DC 26, Brk DC 32, hp 12); SQ Vermin; AL N; SV Fort + 5, Ref + 4, Will + 1; Str 15, Dex 17, Con 12, Int – , Wis 10, Cha 2.
Skills and Feats: Climb + 14, Hide + 6, Jump + 2 * , Spot + 7 * .

Monstrous Spider, Huge: Huge Vermin; CR 4; AC 16; HD 10d8 + 10; hp 55; Init + 3; Spd 30 ft., climb 20 ft.; Atk bite + 9 (2d6 + 6 and poison); Face/Reach 15×15 ft./10 ft.; SA Poison (Fort DC 22, 1d8 Str), web (Esc DC 28, Brk DC 34, hp 14); SQ Vermin; AL N; SV Fort + 8, Ref + 6, Will + 3; Str 19, Dex 17, Con 12, Int – , Wis 10, Cha 2.
Skills and Feats: Climb + 16, Hide + 2, Jump + 4 * , Spot + 7 * .

Monstrous Spider, Gargantuan: Gargantuan Vermin; CR 7; AC 18; HD 24d8 + 24; hp 132; Init + 3; Spd 30 ft., climb 20 ft.; Atk bite + 20 (2d8 + 9 and poison); Face/Reach 20×20 ft./10 ft.; SA Poison (Fort DC 31, 2d6 Str), web (Esc DC 30, Brk DC 36, hp 16); SQ Vermin; AL N; SV Fort + 15, Ref + 11, Will + 8; Str 23, Dex 17, Con 12, Int – , Wis 10, Cha 2.
Skills and Feats: Climb + 18, Hide – 2, Jump + 6 * , Spot + 7 * .

Monstrous Spider, Colossal: Colossal Vermin; CR 10; AC 20; HD 48d8 + 48; hp 264; Init + 3; Spd 30 ft., climb 20 ft.; Atk bite + 36 (4d6 + 12 and poison); Face/Reach 40×40 ft./15 ft.; SA Poison (Fort DC 35, 2d8 Str), web (Esc DC 32, Brk DC 38, hp 18); SQ Vermin; AL N; SV Fort + 27, Ref + 19, Will + 16; Str 27, Dex 17, Con 12, Int – , Wis 10, Cha 2.
Skills and Feats: Climb + 20, Hide – 6, Jump + 8 * , Spot + 7 * .


APPENDIX 3: TEMPLATES

Werebear (Com1): Medium/Large Shapechanger; CR 5; AC 12, 17; HD 6d8 + 24; hp 51; Init + 0, + 1 as bear; Spd 30 ft., 30 ft. Atk unarmed + 0 (1d3 subdual), or 2 claws + 11 (1d8 + 8), bite + 9 (2d8 + 4); Face/Reach 5×5 ft./10 ft as bear; SA Improved grab, curse of lycanthropy; SQ Bear empathy; scent, damage reduction 15/silver; AL LG; SV Fort + 11, Ref + 6, Will + 4; Str 27, Dex 13, Con 19, Int 10, Wis 10, Cha 10 as bear.
Skills and Feats: Listen + 11, Search + 8, Spot + 14, Swim + 14; Blind – Fight, Multiattack, Power Attack as bear.

Wereboar (Com1): Medium Shapechanger; CR 3; AC 12, 18; HD 3d8 + 9; hp 22; Init + 0, + 4 as boar; Spd 30 ft., 40 ft.; Atk unarmed + 0 (1d3 subdual), or gore + 4 (1d8 + 3); SA Ferocity, curse of lycanthropy; SQ Boar empathy; scent, damage reduction 15/silver; AL N; SV Fort + 8, Ref + 3, Will + 3; Str 15, Dex 11, Con 17, Int 10, Wis 10, Cha 10 as boar.
Skills and Feats: Listen + 15, Search + 8, Spot + 12; Blind – Fight, Improved Initiative as boar.

Wererat (Com1): Medium/Small Shapechanger; CR 2; AC 12, 16 as hybrid, 17 as rat ; HD 1d8 + 1; hp 5; Init + 0, + 3 as rat; Spd 30 ft., 40 ft., climb 20 ft. as rat; Atk unarmed + 0 (1d3 subdual), or rapier + 3 (1d6), bite + 1 (1d4) as hybrid, or bite + 4 (1d4) as rat; SA Curse of lycanthropy; SQ Rat empathy; scent, damage reduction 15/silver; AL LE; SV Fort + 5, Ref + 5, Will + 4; Str 10, Dex 17, Con 13, Int 10, Wis 10, Cha 10 as rat or hybrid.
Skills and Feats: Climb + 14, Hide + 11 as rat or + 7 as hybrid, Listen + 8, Move Silently + 6, Search + 8, Spot + 8; Multiattack, Weapon Finesse (bite), Weapon Finesse (rapier) as rat or hybrid.

Weretiger (Com1): Medium/Large Shapechanger; CR 5; AC 12, 17 as hybrid, 16 as tiger; HD 6d8 + 18; hp 45; Init + 0, + 2 as hybrid or tiger; Spd 30 ft., 40 ft.; Atk unarmed + 0 (1d3 subdual), or 2 claws + 10 (1d8 + 6), bite + 8 (2d6 + 3) as hybrid, or 2 claws + 9 (1d8 + 6), bite + 7 (2d6 + 3) as tiger; Face/Reach 5×10 ft./5 ft as hybrid or tiger; SA Pounce, improved grab, rake 1d8 + 3, curse of lycanthropy; SQ Tiger empathy; scent, damage reduction 15/silver; AL N; SV Fort + 10, Ref + 7, Will + 4; Str 23, Dex 15, Con 17, Int 10, Wis 10, Cha 10 as tiger or hybrid.
Skills and Feats: Balance + 6, Hide + 9 as hybrid or + 5 as tiger, Listen + 10, Move Silently + 9, Search + 8, Spot + 10, Swim + 11; Blind – Fight, Multiattack, Power Attack as hybrid or tiger.

Werewolf (Com1): Medium Shapechanger; CR 3; AC 12, 16; HD 2d8 + 4; hp 13; Init + 0, + 6 as hybrid or wolf; Spd 30 ft., 50 ft.; Atk unarmed + 0 (1d3 subdual), or bite + 3 (1d6 + 1); SA Trip, curse of lycanthropy; SQ Wolf empathy; scent, damage reduction 15/silver; AL CE; SV Fort + 7, Ref + 5, Will + 2; Str 13, Dex 15, Con 15, Int 10, Wis 10, Cha 10 as hybrid or wolf.
Skills and Feats: Hide + 3, Listen + 14, Move Silently + 4, Search + 8, Spot + 14; Blind – Fight, Improved Initiative, Weapon Finesse (bite) as hybrid or wolf.

MM Monsters Stat Blocks

D&D 3.0: Tales from Mystara Galero