Marine Warrior

Marines are any sort of seagoing soldier. They are not highly trained, but they are ruthless and generally follow orders, and what little training and skill they do have is applied to skills that will help fight on a ship’s deck. Common pirates and privateers are likely to be marines, as are the warriors who hunt them down.

Marine: Male Human WAR1; CR 0.5; Medium-size humanoid; HD 1d8; hp 8; Init + 0; Spd 30; AC 10 (touch 10, flat-footed 10); Atk + 3 (1d8 + 1/19 – 20X2, longsword); AL N; Fort + 2, Ref + 0, Will + 0; Str 12, Dex 10, Con 11, Int 10, Wis 10, Cha 10.
Skills and Feats: Balance + 1, Climb + 3, Intimidate + 2, Jump + 5, Use Rope + 2, Swim + 3; Toughness, Weapon Focus (longsword).

Marine: Male Human WAR3; CR 2; Medium-size humanoid; HD 3d8; hp 17; Init + 4; Spd 30; AC 10 (touch 10, flat-footed 10); Atk + 5 (1d8 + 1/19 – 20X2, longsword); AL N; Fort + 3, Ref + 1, Will + 1; Str 12, Dex 10, Con 11, Int 10, Wis 10, Cha 10.
Skills and Feats: Balance + 2, Climb + 5, Intimidate + 3, Jump + 6, Swim + 3; Improved Initiative, Toughness, Weapon Focus (longsword).

Marine Warrior

D&D 3.0: Tales from Mystara Galero