Lupins

LUPIN.JPG

Lupin
by Lord Deldain
Medium – Size Monstrous Humanoid
Hit Die: 2d8 (8 hp)
Initiative: + 1 (Dex)
Speed: 30 ft.
AC: 15 ( + 1 Dex, + 2 Leather)
Attacks: Silvered Short spear + 4 melee; or Shortsword + 4 melee
Damage: Short spear 1d8 + 2; Shortsword 1d6 + 2
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Favoured Enemy (Lycanthropes), Low – light vision
Saves: Fort + 2, Ref + 2, Will + 4
Abilities: Str 14, Dex 13, Con 11, Int 12, Wis 13, Cha 11
Skills: Animal Empathy + 3, Bluff + 3, Hide + 5, Intuit Direction + 4, Listen + 5, Move Silently + 4, Spot + 5, Wilderness Lore + 4
Feats: Tracking, Power Attack
Climate/Terrain: Temperate plains and forests
Organisation: Solitary, Pack (4 – 8)
Challenge Rating: 1
Treasure: Standard
Alignment: Usually Good
Advancement: 4 – 6 HD
Favoured Enemy (Ex): Lupins gain a + 1 bonus to Bluff, Listen, Sense Motive, Spot and Wilderness Lore checks when using these skills against a lycanthrope. Likewise, they gain the same bonus to weapon and damage rolls against creatures of this type. Lupins also get the bonus with ranged weapons, but only against targets within 30 ft.

Lupins

D&D 3.0: Tales from Mystara Galero