D&D 3.0: Tales from Mystara
Kingdom of Thothia
Location: Isle of Dawn, east of Brun, southwest of the New Alphatian Sea.
Capital: Edairo (population 32,000).
Language: Nithian, Alphatian.
Coinage: Alphatian Standard.
Taxes: The pharaoh of Thothia imposes an income tax of 10% on everyone of servant status or higher and an import tax of 1% (this tax only concerns goods coming from outside the Confederation and does not concern goods from Karameikos due to a trade agreement between that nation and the Confederation), and a tithe of 5%. 10% of it goes to the Imperial Treasury.
Government type: Semiautonomous monarchy owing loyalty to the New Alphatian Confederate Empire since Yarthmont 10, AC 1013.
Industries, Description, Notable Sites, History, Flora and Fauna: See the PWAs.
Important Figures: Ramenhotep XXIV (Pharaoh of Thothia).
Updates for the years 1013 and 1014 AC: When Thothia fought back the Thyatians after they had conquered most of the Isle of Dawn, Pharaoh Ramenhotep XXIV tried to take back all the territories that once were loyal to Alphatia. The success he had in this military operation forced Thyatis to retreat and sign the Isle of Dawn Treaty, which recognised Thothia as a power one should take into account. The pharaoh is very happy about the way things turned to be, since it threw the kingdom into a more modern era, and strengthened his power.
Pharaoh Ramenhotep has decided to join the NACE, although it would wrest power away from him-power Thothia deserved-, and to give independence to the lands it had conquered on the Isle of Dawn and to Aeria. Although mighty Thothia has only one seat at the Council, like all other member states, the statements of the pharaoh are listened to with great attention, since all recognise the role he played in stopping the military onslaught of Thyatis-there would probably be no free Alphatian nation today if Thothia hadn’t moved.
See Also: DotE, M5, PWAs (esp. PWA3 for latest information), nace, nace1314.