Identification and Travelling Papers

Identification and Travelling Papers
D&D PC Papers.pdf – A sheet used to keep track of the character’s travels, medals and other awards. You can find the sheet here in the D&D Dropbox Folder

Identification Papers are key components to civilized life within the Known World nations. The papers are used to identify the owners and to prove the owner’s identification in formal situations such as court proceedings and business. Normally only the upper and middle classes can afford identification papers and the right permits to travel.

Each set of identification papers come with a description of the owner, a name, a title and occupation, residency and affiliations. Citizens have the option to purchase a set of identification papers with a portrait though, the cost is more than twice the price of one without. Some nations use Identification papers to identify characters with special abilities like spellcasting.

Nations usually allow the identification papers of their allies to be valid inside their territories, other requiere a new set of identification papers issued by the local government. Some Samples:

Nations of the Known World require identification papers for:

  • People that wants to travel from and thru their territories.
  • People that wants to own legitimate business or land.
  • Representatives from other nations or organizations.
  • Members of the clery and knightly orders who travel.

The prices for a set of identification papers are as follows.

  • Identification papers: 5gps
  • Travelling papers: 10gps

Forged papers are available to characters that have contacts with some criminal organization or a forger. The papers are costly and required the falsification of seals and signatures.

The base cost of a Forger Identification Paper is 10gp, plus 2gp multiplied by the Forgery Check. So that one paper with a Forgery check of 20 will cost 50gps.

Some nations like the Principalities of Glantri and the Alphatian Empire could add magic to their identification papers to make them more difficult to forger. Doubling the cost of the false papers.

More information about the Forgery Skill

Identification and Travelling Papers

D&D 3.0: Tales from Mystara Galero