Healing Potions

Cost and effect of Healing Potions

  • Cure Light Wounds – Heals: 1d8+5, Spell Level: 1, Caster Level: 5, Cost (gps): 250
  • Cure Moderate Wounds – Heals: 2d8+5, Spell Level: 2, Caster Level: 5, Cost (gps): 500
  • Cure Serious Wounds – Heals: 3d8+5 , Spell Level: 3, Caster Level: 5, Cost (gps): 750
  • Cure Critical Wounds – Heals: 4d8+7, Spell Level: 4, Caster Level: 7, Cost (gps): 2800
  • Neutralize poison (potion) – Effect: Read Spell Description, Spell Level: 4, Caster Level: 7, Cost: 750
  • Remove blindness/deafness – Effect: Read Spell Description, Spell Level: 4, Caster Level: 7, Cost: 750
  • Remove disease – Effect: Read Spell Description, Spell Level: 3, Caster Level: 7, Cost: 750

A Resurrection needs to be casted by a high enough level cleric. Resurection is a level 7 spell that needs a 13th level caster for a cost of 910gps per resurrection.
Spellcasting and other Services

Healing Potions

D&D 3.0: Tales from Mystara Galero