Fire Elementals

Fire Elemental
A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it.

Fire elementals speak Ignan, though they rarely choose to do so.

Combat
A fire elemental is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the Material Plane to ashes.

Burn (Ex)
A fire elemental’s slam attack deals bludgeoning damage plus fire damage from the elemental’s flaming body. Those hit by a fire elemental’s slam attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. The save DC varies with the elemental’s size (see table). A burning creature can take a move action to put out the flame. The save DC is Constitution-based.

Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental’s attack, and also catch on fire unless they succeed on a Reflex save.

Fire Elemental Sizes
Elemental Height Weight Burn Save DC
Small 4 ft. 1 lb. 11
Medium 8 ft. 2 lb. 14
Large 16 ft. 4 lb. 17
Huge 32 ft. 8 lb. 22
Greater 36 ft. 10 lb. 24
Elder 40 ft. 12 lb. 26

Elemental, Fire, Small: Small Elemental (Fire); CR 1; AC 15; HD 2d8; hp 9; Init + 5; Spd 50 ft.; Atk slam + 3 (1d4 and 1d4 fire); SA Burn (Ref DC 11); SQ Elemental, fire subtype; AL N; SV Fort + 0, Ref + 4, Will + 0; Str 10, Dex 13, Con 10, Int 4, Wis 11, Cha 11.
Skills and Feats: Listen + 5, Spot + 5; Improved Initiative, Weapon Finesse (slam).

Elemental, Fire, Medium: Medium Elemental (Fire); CR 3; AC 16; HD 4d8 + 8; hp 26; Init + 7; Spd 50 ft.; Atk slam + 6 (1d6 + 1 and 1d6 fire); SA Burn (Ref DC 14); SQ Elemental, fire subtype; AL N; SV Fort + 3, Ref + 7, Will + 1; Str 12, Dex 17, Con 14, Int 4, Wis 11, Cha 11.
Skills and Feats: Listen + 6, Spot + 6; Improved Initiative, Weapon Finesse (slam).

Elemental, Fire, Large: Large Elemental (Fire); CR 5; AC 18; HD 8d8 + 24; hp 60; Init + 9; Spd 50 ft.; Atk slam + 10/ + 5 (2d6 + 3 and 2d6 fire); Face/Reach 5×5 ft./10 ft.; SA Burn (Ref DC 17); SQ Elemental, damage reduction 10/ + 1, fire subtype; AL N; SV Fort + 5, Ref + 11, Will + 2; Str 14, Dex 21, Con 16, Int 6, Wis 11, Cha 11.
Skills and Feats: Listen + 10, Spot + 10; Dodge, Improved Initiative, Weapon Finesse (slam).

Elemental, Fire, Huge: Huge Elemental (Fire); CR 7; AC 19; HD 16d8 + 64; hp 136; Init + 11; Spd 50 ft.; Atk slam + 17/ + 12/ + 7 (2d8 + 6 and 2d8 fire); Face/Reach 10×10 ft./15 ft.; SA Burn (Ref DC 22); SQ Elemental, damage reduction 10/ + 2, fire subtype; AL N; SV Fort + 9, Ref + 17, Will + 5; Str 18, Dex 25, Con 18, Int 6, Wis 11, Cha 11.
Skills and Feats: Listen + 14, Spot + 14; Dodge, Improved Initiative, Mobility, Weapon Finesse (slam).

Elemental, Fire, Greater: Huge Elemental (Fire); CR 9; AC 24; HD 21d8 + 84; hp 178; Init + 12; Spd 50 ft.; Atk slam + 21/ + 16/ + 11 (2d8 + 7 and 2d8 fire); Face/Reach 10×10 ft./15 ft.; SA Burn (Ref DC 24); SQ Elemental, damage reduction 10/ + 2, fire subtype; AL N; SV Fort + 11, Ref + 20, Will + 7; Str 20, Dex 27, Con 18, Int 6, Wis 11, Cha 11.
Skills and Feats: Listen + 19, Spot + 19; Dodge, Improved Initiative, Mobility, Spring Attack, Weapon Finesse (slam).

Elemental, Fire, Elder: Huge Elemental (Fire); CR 11; AC 25; HD 24d8 + 96; hp 204; Init + 13; Spd 50 ft.; Atk slam + 25/ + 20/ + 15/ + 10 (2d8 + 9 and 2d8 fire); Face/Reach 10×10 ft./15 ft.; SA Burn (Ref DC 26); SQ Elemental, damage reduction 15/ + 3, fire subtype; AL N; SV Fort + 12, Ref + 23, Will + 8; Str 22, Dex 29, Con 18, Int 6, Wis 11, Cha 11.
Skills and Feats: Listen + 22, Spot + 22; Combat Reflexes, Dodge, Improved Initiative, Mobility, Spring Attack, Weapon Finesse (slam).

Fire Elementals

D&D 3.0: Tales from Mystara Galero