Abyssal Ghoul

Abyssal Ghoul (CR 10)
Medium Undead (Extraplanar)
Alignment: Always chaotic evil
Initiative: + 7 ( + 3 Dex, + 4 Improved Initiative); Senses: blindsight 90 ft.

AC: 27 ( + 3 Dex, + 14 natural), touch 13, flat-footed 24
Hit Dice: 16d12 (104 hp)
Fort + 5, Ref + 10, Will + 12
Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack + 8; Grapple + 15
Attack: Front claw + 15 melee
Full Attack: 2 front claws + 15 melee and rear claws + 13 melee
Damage: Front claw 1d4 + 7 plus disease, rear claws 2d4 + 3 plus disease
Special Attacks/Actions:
Abilities: Str 25, Dex 16, Con -, Int 14, Wis 15, Cha 18
Special Qualities: Disease, improved grab, sneak attack + 5d6, Wisdom drain, Acid resistance 20, cold resistance 20, deathwatch, electricity immunity, fire resistance 21), SR 20, uncanny dodge, undead traits
Feats: Dodge; Improved Initiative; Lightning Reflexes; Mobility; Multiattack; Spring Attack
Skills: Balance + 20, Climb + 20, Hide + 20, Jump + 23, Move Silently + 20, and Tumble + 20
Advancement: 17 – 24 HD (Medium-size); 25 – 48 HD (Large)
Climate/Terrain: Any land and underground
Organization: Solitary, gang (2 – 5), or swarm (6 – 12)
Treasure: None
Source: Fiend Folio

Abyssal ghouls are twisted undead creatures with fiendish characteristics. Their abyssal connections make them far more formidable opponents than common ghouls.

An abyssal ghoul looks similar to a common ghoul in that it is a warped humanoid figure with bestial features. Its skin is scaly and rough, and its fingers and toes end in fearsome claws several inches in length. Its teeth are equally fearsome, and a foot-long tongue dangles from its mouth, trailing into smoky incorporeality at its tip. Though an abyssal ghoul is blind, its other senses allow it to perceive prey around it.

Despite their bestial appearance, abyssal ghouls were possessed of a great deal of cunning. Most notably in battle, they would work together to out maneuver an opponent and pick their perfect moment to strike. Opportunistic combatants, they would sometimes lie in wait for just the right moment to pounce

Abyssal ghouls speak Abyssal.

Disease: The putrid nature of their front and rear claws was such that their attacks could leave a festering disease, known as demon fever, in their wake.
Deathwatch: Much like the spell of the same name, an abyssal ghoul was always aware how close to death creatures within 90 ft (27.4 m) of it were.
Sneak Attack: Abyssal ghouls were especially adept at striking foes when they were most vulnerable and could inflict great damage to those they caught unawares.
Uncanny Dodge: The reflexes of an abyssal ghoul were honed to such a degree that they were almost impossible to surprise or outflank.
Wisdom Drain: If an abyssal ghoul pinned an enemy, it could bring its smoky tongue to bear and drain the very sanity from a victim. Eventually it could reduce an enemy to a comatose state.

Abyssal Ghoul

D&D 3.0: Tales from Mystara Galero