Geakirsh

Deadfall, Goblin Chieftain

Description:

Geakirsh
CR 3
Female Goblin Ranger1Rogue2
Neutral Evil Small Humanoid (Goblinoid)
Init + 3; Senses Darkvision 60 ft. Listen + 1, Spot + 1
Aura
Languages Goblin
AC 18, touch 14, flat-footed 15 ( + 4 Armor, + 3 Dex, + 1 Size)
hp 17 (1D8 + 2D6 + 3);
Resist Evasion;
Fort + 3, Ref + 8, Will + 1
Spd 30 ft. (6 squares)
Melee Glaive + 5 (1D8 + 1/x3)
Ranged Longbow + 6 (1D6/x3)
Base Atk + 2; Grp – 3
Space 5 ft.; Reach 5 ft.(10 ft. with Glaive)
Atk Options Favored Enemy:Dwarf + 2, Sneak Attack + 1D6
Combat Gear Feather Token:Whip, Potion:Cure Light wounds(2)
Special Actions Ride-By Attack
Abilities Str 13, Dex 16, Con 13, Int 10, Wis 12, Cha 6
SQ Goblin Traits, Wild Empathy, Trapfinding
Feats Track[B], Mounted Combat, Ride-By Attack
Skills Disable Device + 2, Hide + 13, Move Silently + 13, Open Lock + 5, Ride + 13, Search + 6, Survival + 6, Tumble + 7
Possessions Combat Gear, Mwk Small Glaive, Mwk Small Longbow, Arrows:40, + 1 Studded Leather, 40GP, 2SP

Bio:

Geakirsh, also known as Deadfall, is the leader of the bands of goblins in the woods of Sulescu. He is a tricky bastard, coward and backstabber, but his skills have kept him alive for many years. There is a 100gps reward for the capture of Geakirsh.

After the members of the Dread Horde left the area of Sulescu, Geakirsh and his band become the stronger (or trickier) local goblin band and he is in the process of banding different groups of goblins together. He doesn’t inspire the fear that Kosivikh inspires in his goblins, but he teaches them to do hit and run tactics and to hunt humans and avoid werewolves.

Geakirsh

D&D 3.0: Tales from Mystara Galero