The Black Wood Path
In their second day travelling The Black Woods, the adventurers found two Ogres that are fighting near a crevice. A sack hanged from a nearby dead tree. The bag had a victim inside who was speaking to the ogres in giant but murmuring in common and other languages. The adventurers decided to rescue the prisoner in the sack, who turned out to be a satyr named Pip Luck.
Later that day, two Harpies used their magical songs on the adventurers. They had been eating mushrooms and were high as fuck. So when they charmed the characters with their magic songs, they made then do stupid things like dance and sing.
Finally, the adventurers arrived to the ruins of the hermit on the north of The Black Woods. Pip told them that the hermit was much older than what the humans said and that originally was made for an older forgotten immortal. From the top of the ruins using the Red Box, the location of the tower in top of the Caverns of Quasqueton was found.
1 bag of gems – 9 pearls 75gps each
Treasure per character:
1 gem (75gps)
( * Characters with an asterisk won 100xp extra)